[ShieldList] # #List of items to considered as shields, any item with right-click functionality will theoretically work #Automatically populated with items that have parrying stats set by active datapacks shieldList = ["blue_skies:spike_shield", "legendary_monsters:spiky_shield", "shieldexp:wooden_shield", "blue_skies:moonstone_shield", "shieldexp:iron_shield", "shieldexp:netherite_shield", "legendary_monsters:frostbitten_shield", "alexsmobs:shield_of_the_deep", "minecraft:shield", "legendary_monsters:dinosaur_bone_shield", "legendary_monsters:shulker_shield", "shieldexp:golden_shield", "shieldexp:diamond_shield", "artifacts:umbrella", "ars_nouveau:enchanters_shield", "dreadsteel:dreadsteel_shield", "tconstruct:plate_shield", "tconstruct:travelers_shield", "immersiveengineering:shield", "alexscaves:resistor_shield", "the_bumblezone:honey_crystal_shield", "biomancy:thorn_shield"] # #List of items to not consider as shields, even if they have stats set by a datapack shieldBlacklist = [] [Modifiers] # #Disable the cooldown when the player lowers their shield noLoweringCooldown = false # #Disable putting shields on cooldown at all noCooldown = false # #Make all shields have vanilla movement speed noSpeedModifier = false # #Make shields only block partial damage from explosions when not parrying harderExplosions = true # #Double the parry window for a more relaxed experience lenientParryMode = false # #Double the shield stamina for a more relaxed experience lenientStaminaMode = false