[storage] # maximum slots that can be uploaded to a cloud chest. A vanilla chest has 27 slots. #Range: > 27 max_cloud_slots = 4096 # maximum slots that can be uploaded to a static cloud chest. A vanilla chest has 27 slots. #Range: > 27 max_static_cloud_slots = 4096 # how far from a player will cloud chests play an opening animation #Range: 1.5 ~ 16.0 cloud_chest_open_distance = 6.0 # whether the cloud chest needs sky access to function cloud_chest_needs_sky_access = false [village] # whether the balloon salesman villager is enabled or not balloon_salesman_villager = true # the weight of the balloon stand village structure spawning. set to zero to disable #Range: 0 ~ 100 balloon_stand_spawn_weight = 2 # spawning of sky mobs is handled a bit differently than vanilla, since vanilla spawns are based on height map which would not work in this case. [spawning] # the y level that is considered 'cloud height' for mob spawns #Range: -64 ~ 320 cloud_height = 196 # can badloons and bloviators spawn naturally sky_mob_spawning = true # interval, in ticks, of how often a sky mob is attempted to spawn. Default value is 1200 ticks, so every 60 seconds a badloon/bloviator spawn is attempted. #Range: 20 ~ 48000 sky_mob_spawn_interval = 1200 # for every interval (see above), the percent chance that a sky mob(s) should actually spawn. Default is 0.2, so only 20% of intervals will successfully spawn a badloon/bloviator. #Range: 0.0 ~ 1.0 sky_mob_spawn_chance = 0.2 # whether sky mobs should only spawn around players that are above the cloud height, or randomly select any player to spawn around. sky_mob_spawn_around_clouded_players = true # whether sky mobs should only spawn in darkness. If false, sky mobs will spawn irrespective of sky light, but will not spawn near block light sources (like torches) sky_mob_spawn_only_in_darkness = false # minimum distance away from the player sky mobs spawn at, in blocks #Range: 1 ~ 2048 sky_mob_min_spawn_distance = 24 # maximum distance away from the player sky mobs spawn at, in blocks #Range: 1 ~ 2048 sky_mob_max_spawn_distance = 48 # the percent chance that a sky mob spawn is a badloon rather than a bloviator #Range: 0.0 ~ 1.0 badloon_to_bloviator_ratio = 0.55 [generation] # can sky temples spawn in the world generate_sky_temples = true # can big balloons spawn in the world generate_big_balloons = true # minimum distance, in chunks, that sky temples spawn from eachother. #Range: 1 ~ 4095 sky_temple_min_seperation = 15 # maximum distance, in chunks, that sky temples spawn from eachother. #Range: 2 ~ 4096 sky_temple_max_seperation = 24 # minimum distance, in chunks, that big balloons spawn from eachother. #Range: 1 ~ 4095 big_balloon_min_seperation = 16 # maximum distance, in chunks, that big balloons spawn from eachother. #Range: 2 ~ 4096 big_balloon_max_seperation = 21