[Rage] #The entity's damage will be multiplied with this value when its rage is full #Range: 0.0 ~ 1.7976931348623157E308 BasicDamageBonus = 3.0 #Extra rage value beyond the full rage will add extra damage bonus, here is the max limit (basic damage bonus included) #Range: 0.0 ~ 1.7976931348623157E308 MaxDamageBonus = 5.0 #How much rage is considered as full #Range: > 0 FullRageValue = 600 #How much rage will entity get when it attacks/is attacked #Range: > 0 GainedRagePerHurtOrAttack = 50 #When enabled, only players will have rage, other entities' rage value will keep zero OnlyPlayersHaveRage = false [Rage.Notify] #Show crit particle around the entity when its rage is full ShowParticleOnFullRage = true #Show a message including the players' currrent rage when it changes on their action bars NotifyPlayerOnRageChange = false #Tell players that their rage is full on theiur action bars NotifyPlayerOnFullRage = true [Rage.Sound] #Play Ding sound when entities with full rage attack others PlayDingOnFullRageAttack = true #The volume of the sound #Range: 0.0 ~ 1.7976931348623157E308 DingVolume = 1.0 #The pitch of the sound #Range: 0.0 ~ 1.7976931348623157E308 DingPitch = 1.0 [Rage.Decrease] #Between how many ticks the entities' rage will decrease #Range: > 0 DecreaseIntervalTicks = 200 #How much rage will the entities lose every interval #Range: > 0 RageThatEntityLosesEveryInterval = 50