[damage-particles] #Whether the pop-up particles when a mob is injured or healed are enabled. damage_particles_enabled = false #The relative size of damage particles. #Range: 0.1 ~ 10.0 damage_particle_size = 1.0 #Whether the numbers that appear as pop-up particles are outlined in a darker color. damage_particle_outline = true [hud-indicator] #Whether the hud damage indicator is enabled. hud_indicator_enabled = true #How far away (in blocks) entities can be to appear in the hud health indicator #Range: 3.0 ~ 10000.0 max_distance = 100.0 #Whether health appears with a more visible yellow/black scheme. colorblind_health_bar = true #Whether health appears with a decimal point. health_decimals = true #Whether health appears appears as a | (true) or / (false). health_separator = true #How long after mousing over an entity the hud damage indicator remains on screen, in game ticks. #Range: 0 ~ 1200 hud_linger_time = 30 #The relative size of hud indicator. #Range: 0.0 ~ 10.0 hud_indicator_size = 0.75 #How opaque the background of the hud indicator is. #Range: 0.0 ~ 10.0 hud_indicator_background_opacity = 0.75 #True if the hud indicator appears on the left side of the screen, false for right. hud_indicator_align_left = true #True if the hud indicator appears on the top of the screen, false for bottom. hud_indicator_align_top = true #How many pixels from the left side of the screen the hud indicator is. #Range: > -2147483648 hud_indicator_position_x = 10 #How many pixels from the top of the screen the hud indicator is. #Range: > -2147483648 hud_indicator_position_y = 10 #The size in pixels a usual entity should render as in the hud indicator. #Range: 0.0 ~ 2000.0 hud_entity_size = 38.0 #Whether the name of the entity in the hud indicator should be outlined. hud_name_text_outline = false #Whether the health of the entity in the hud indicator should be outlined. hud_health_text_outline = false #List of all entity_types to just render as a model instead of with entity context. add to this if an entity is rendering strangely. hud_old_render_entities = ["alexsmobs:giant_squid"]