#Modifiers behaviour #词条性质 [modifier_behaviour] #Shaping #塑性 #Max upgrade slot bonus for Shaping modifier, 3 by default. #最大加槽,默认3。 #Range: > 1 shaping_max_slot = 1 #How many durability loss is needed for Shaping modifier to gain 1 slot, 500 by default. #磨损多少耐久才加1升级槽,默认500。 #Range: > 1 shaping_damages_each_slot = 500 #Proto Refining #原体精炼 #Bonus enchantment level each trait level for Proto Refining, 3 by default. #每级最大时运增益,默认3。 #Range: > 0 proto_refining_bonus = 3 #How many times needed for Proto Refining to gain bonus, 5 by default. #挖多少次增加1级时运,默认5。 #Range: > 1 proto_refining_requirement = 5 #Radiation Burning and Radioactive Armor #镭光合金相关 #Max bonus for Radiation Burning and Radioactive Armor, 0.75 by default. #最大增益,默认0.75。 #Range: 0.0 ~ 1.0 irradium_max_bonus = 0.75 #Radiation amount for Radiation Burning and Radioactive Armor each trait level, 1.0 Sv by default. #辐射施加,默认1.0Sv。 #Range: 0.0 ~ 1.7976931348623157E308 irradium_radiation_inflict = 1.0 #Bonus for Radiation Burning and Radioactive Armor each Sv, 0.05 by default. #每Sv辐射造成的增幅,默认0.05。 #Range: 0.0 ~ 1.0 irradium_bonus_per_sv = 0.05 #Fragile #脆性 #Chance for extra durability draw for Fragile Modifier, 0.1 by default. #脆性额外消耗耐久的概率,默认0.1。 #Range: 0.0 ~ 1.0 fragile_chance = 0.1 #Extra durability cost for Fragile, 1 by default. #额外消耗的耐久,默认1。 #Range: > 0 fragile_cost = 1 #Reactive Explosive Armor #Allows Reactive Explosive Armor Modifier to block explosion and fire damage, true by default. reactive_explosive_armor_immunity = true #Damage Reduction for Reactive Explosive Armor, 0.25 by default. #Range: 0.0 ~ 1.0 reactive_explosive_armor_reduction = 0.25 #Nutritive Slime #营养黏液 #Overslime consumption for each food level, 20 by default. #每点饱食度需要的黏液覆层消耗量,默认20。 #Range: > 0 nutritive_slime_cost = 20 #Food level to add each trait level, 1 by default. #每级一次性加的饱食度,默认1。 #Range: > 0 nutritive_slime_recover = 1 #Return to Slime #万物归于黏液 #Overslime recover chance for Return to Slime each trait level, 20% by default. #恢复黏液覆层的概率,默认20% #Range: 0.0 ~ 1.0 return_to_slime_chance = 0.2 #Return to Slime #万物归于黏液 #Generator Modules #能量模块类强化 #Basic FE/t for each level of Combustion Generator Module, 200 by default #燃烧室能量模块的基础每tick产能,默认200FE/t。 #Range: > 0 combustion_generator_generation = 200 #Energy per burning time, affects the total FE generated by fuel item. 10 by default, in this case a single coal can produce 16.00 kFE. #燃料每tick燃烧时间带来的总产能,默认10FE。注:烧炼一个物品需要200 ticks,一个煤炭能烧8个物品也就是1600 ticks,这代表默认配置下一个煤炭能带来16.0kFE的总产能。 #Range: > 0 combustion_generator_total_factor = 10 #Basic FE/t for each level of Overslime Generator Module, 250 by default #凝胶电化学能量模块的基础每tick产出,默认250FE/t #Range: > 0 overslime_generator_generation = 250 #Energy per overslime, 1000 by default. #每点黏液产生的能量,默认1kFE。 #Range: > 0 overslime_generator_total_factor = 1000 #Basic FE/t for each level of Piezoelectric Effect modifier, 100 by default #压电效应的基础每tick产能,默认100FE/t。 #Range: > 0 piezoelectric_effect_generation = 100 #Energy per damage each level, 10 by default. #每级每点伤害产生的能量,默认10FE。 #Range: > 0 piezoelectric_effect_generation_per_damage = 10 #Basic FE/t for each level of Electric Food modifier, 100 by default #充电饱的基础每tick消耗,默认100FE/t。 #Range: > 0 electric_food_consumption = 100 #Energy per food level, 25kFE by default. #充电饱恢复1饱食度需要的能量,默认25kFE。 #Range: > 0 electric_food_total_consumption = 25000 #Bonus for Transition Catalyst each trait level, 25% by default. #过渡金属催化剂的增幅效果,默认25%。 #Range: 0.0 ~ 2.147483647E9 transition_catalyst_bonus = 0.25 #Bonus for Platinoid Catalyst each trait level, 25% by default. #铂族催化剂的增幅效果,默认25%。 #Range: 0.0 ~ 2.147483647E9 platinoid_catalyst_bonus = 0.25 #Annihilation #湮灭 #Explosion damage multiplier for Annihilation Modifier, 5 by default. #湮灭词条造成的爆炸伤害倍率,默认5倍。 #Range: 0.0 ~ 2.147483647E9 annihilation_attack_multiplier = 5.0 #Explosion damage multiplier that deals to attacker, 2.5 by default. #湮灭词条对自己造成的爆炸伤害倍率,默认2.5倍 #Range: 0.0 ~ 2.147483647E9 annihilation_attack_self_multiplier = 2.5 #Disintegrate #解离 #Bonus each block mined (%), 20(%) by default #挖掘每个方块带来的加成(单位为%),默认20%。注:耐久惩罚是加成的一半。 #Range: > 0 disintegrate_each_bonus = 20 #Max bonus, 2000% by default. #最大加成(单位为%),默认2000%。 #Range: > 0 disintegrate_max_bonus = 2000 #Bonus decrease each second, 5% by default. #每秒减少的加成(单位为%),默认5%。 #Range: > 0 disintegrate_each_decrease = 5 #Void Dodging #虚无闪避 #Chance for dodging arrow each level, 0.25 by default. #每级闪避箭矢的概率,默认0.25。 #Range: 0.0 ~ 1.0 void_dodging_chance = 0.25 #Basic FE/t for each level of Smeltery Generator modifier, 300 by default #冶炼炉能量模块基础的每tick能量产出。默认300 FE/t。 #Range: > 0 smeltery_generator_generation = 300 #Energy per burning time, 10000 by default. #每tick燃烧时长带来的总能量产出。默认10kFE。 #Range: > 0 smeltery_generator_generation_for_time = 10000 #Power multiplier for fuel temp, 0.001 by default , meaning that a 2000℃ fuel makes FE/t times 2. #燃料温度对产能速率的影响。默认0.001,意味着2000℃的燃料会带来2倍的产能速度。 #Range: 0.0 ~ 2.147483647E9 smeltery_generator_temperature_multiplier = 0.001 #Basic FE/t for each level of Compressed Air Generator modifier, 200 by default #气动能量模块基础的每tick能量产出,默认50FE/t。注:最终产能会乘以工具压力。 #Range: > 0 compressed_air_generator_generation = 50 #Tool Behaviour #工具行为 [tool_behaviour] #Matter Manipulator behaviour #物质操纵器 #Base mining speed multiplier of Matter Manipulator, 1.0 by default. #物质操纵器的定性挖掘效率倍率,默认1.0x。 #Range: 0.0 ~ 2.147483647E9 matter_manipulator_base_multiplier = 1.0 #Base mining speed multiplier of Matter Manipulator when is conducting AOE mining, 0.5 by default. #物质操纵器进行范围挖掘时的定性挖掘效率倍率,默认0.5x。 #Range: 0.0 ~ 2.147483647E9 matter_manipulator_aoe_base_multiplier = 0.3 #Mining fluid bonus multiplier of Matter Manipulator , 0.5 by default , meaning that each 200 °C adds 1 mining speed. #流体温度对物质操纵器挖掘速度的定量效率增幅。默认0.5x,意味着挖掘液每200℃增加1挖掘速度。 #Range: 0.0 ~ 2.147483647E9 matter_manipulator_fluid_bonus_multiplier = 0.5 #Allows Matter Manipulator to gain enchantment boost from fluids in mining mode (e.g. Gain silk touch from molten emerald). true by default. #允许挖掘模式下的物质操纵器从流体效果中获得附魔等级(比如熔融钻石的时运III),默认true。 matter_manipulator_fluid_enchanting = true #Base mining range for Matter Manipulator, 16.0 by default. #物质操纵器的基础挖掘距离,默认16.0格。 #Range: 0.0 ~ 64.0 matter_manipulator_base_range = 16.0 #Base fluid efficiency for Ionized Cannon, 0.0 by default. #等离子射线炮的基础流体效率,默认0.0。 #Range: 0.0 ~ 2.147483647E9 ionized_cannon_base_fluid_efficiency = 0.3 #Ionized Cannon behaviour #等离子射线炮 #The multiplier of fluid consumption of Ionized Cannon, 1.0 by default. #等离子射线炮的定性流体消耗倍率,默认1.0x。 #Range: 0.0 ~ 2.147483647E9 ionized_cannon_fluid_factor = 1.5 #Damage multiplier for Ionized Cannon when using correct fluids, 4.0 by default. #当有合适流体时等离子射线炮的伤害倍率,默认4.0x。 #Range: 1.0 ~ 2.147483647E9 ionized_cannon_damage_bonus = 4.0 #Base explosion scale efficiency for Ionized Cannon, 1.0 by default. #等离子射线炮的基础效果范围,默认1.0。 #Range: 0.0 ~ 2.147483647E9 ionized_cannon_base_scale = 1.0 #Base attack range for Ionized Cannon, 12.0 by default. #等离子射线炮的基础攻击距离,默认12.0格。 #Range: 0.0 ~ 2.147483647E9 ionized_cannon_base_range = 16.0 #Base duration for Ionized Cannon to charge, 40 ticks by default. #等离子射线炮的基础蓄力时间,默认40 ticks。最终蓄力时间会除以攻速。 #Range: > 0 ionized_cannon_base_duration = 40 #Electron Tuner behaviour #环流电子调谐剑 #The adjustable range of attack damage for Electron Tuner, 1.5 by default, meaning that the damage can be adjusted within the range of ±0.75 .Note that adjusting this without adjusting electron_tuner_attack_speed_range will greatly affect balance. #环流电子调谐剑的伤害调节范围。默认1.5,意味着滑动调节滑块最大能对伤害产生 1/1.75 x ~ 1.75 x 的变化。仅调节此项会极大影响平衡,请考虑和攻速范围一同调整。 #Range: 0.0 ~ 2.147483647E9 electron_tuner_damage_range = 1.5 #The adjustable range of attack damage for Electron Tuner, 1.0 by default, meaning that the damage can be adjusted within the range of ±0.5 .Note that adjusting this without adjusting electron_tuner_damage_range will greatly affect balance. #环流电子调谐剑的攻击速度调节范围。默认1.0,意味着滑动调节滑块最大能对攻速产生 1/1.5 x ~ 1.5 x 的变化。仅调节此项会极大影响平衡,请考虑和伤害范围一同调整。 #Range: 0.0 ~ 2.147483647E9 electron_tuner_attack_speed_range = 1.0 #Allow Electron Tuner to perform special attack , true by default. #允许环流电子调谐剑造成特殊攻击(比如剑形态的弧光),默认true。 electron_tuner_special = true #Capacity factor for Matter Manipulator, 10.0 by default. #物质操纵器的流体容量倍率,默认10.0x。 #Range: 0.0 ~ 2.147483647E9 matter_manipulator_base_capacity_factor = 10.0 #Base fluid efficiency for Matter Manipulator, 1.0 by default. #物质操纵器的基础流体效率,默认0.0。 #Range: 0.0 ~ 2.147483647E9 matter_manipulator_base_fluid_efficiency = 0.0 #The basic energy consumption when attacking for Electron Tuner, 250 by default. #环流电子调谐剑攻击的能耗,默认250FE。 #Range: > 0 electron_tuner_consumption = 250 #Mekanism Interaction #通用机械交互 [mekanism_interaction] #Enables fusion reactor exploding when throwing iron ingots into it. true by default. #让你能够通过向朋友的聚变反应堆丢入铁锭/块/粒/砧来增进彼此的感情,默认是。 allow_neutronite_crafting = true #Worldgen #世界生成 [worldgen] #Allows Bismuthinite generation, true by default. #允许辉铋矿生成,默认是。 allow_bismuthinite = true #Allows Stibnite generation, true by default. #允许辉锑矿生成,默认是。 allow_stibnite = true #Allows Unstable Stibnite generation when mining Stibnite, true by default. #允许挖掘辉锑矿时使周围的辉锑矿在稳定和不稳定之间切换,默认是。 allow_stibnite_unstable = true #Allows Iridium generation, true by default. #允许贫铱矿生成,默认是。 allow_iridium = true #Effects #状态效果行为 [mob_effect] #Damage multiplier for Tetanus, 1.2 by default. #破伤风效果导致的受击伤害倍率。默认1.2。 #Range: 0.0 ~ 2.147483647E9 tetanus_damage_boost = 1.2 #Permanent health decrease for Proto poison, 25% by default. #原毒效果的永久生命上限减少,默认25%。 #Range: 0.0 ~ 2.147483647E9 proto_poison_health_decrease = 0.25 #Regeneration reduction for Proto Poison each level, 20% by default #原毒效果的每级生命再生减少,默认20%。 #Range: 0.0 ~ 2.147483647E9 proto_poison_regen_decrease = 0.2 #Damage for Plague each level, 2 by default. #疫毒效果的伤害,默认2。 #Range: 0.0 ~ 2.147483647E9 plague_health_decrease = 2.0 #Regeneration reduction for Plague each level, 50% by default #疫毒效果的每级生命再生减少,默认50%。 #Range: 0.0 ~ 2.147483647E9 plague_regen_decrease = 0.5