{
    "_comment0": "Main Quests",
    "mce.questing.botania.lexica_botania.name": "Lexica Botania",
    "mce.questing.botania.lexica_botania.sub": "Introduction to Magical Botany",
    "mce.questing.botania.lexica_botania.desc": "From Botania's About section on Curseforge\n&9https://www.curseforge.com/minecraft/mc-mods/botania &r\n\n&o&b&lBotania&r&o is a tech mod themed around natural magic. Gameplay is centered around creating magical flowers and devices using Mana, the power of the earth. Botania is fully playable as a standalone mod (and is designed as such), but it functions just well in conjunction with other mods.\n\nThe mod focuses on automation, but without elements that make it feel grindy-- systems can be thought out and designed, rather than built blindly from blueprints in JEI or a wiki.&r\n\n&6&lBotania's design philosophy&r\n- No pipes, wires, etc-- they're boring and overdone;\n- No GUIs-- interact with everything in-world;\n- No numbers-- players shouldn't try to minmax everything;\n- Keep all resources as renewable as possible;\n- Provide pleasing visuals, despite using only two different particle effects.\n\n&6&lBotania's goals&r\n\n- Break the mold of mods being means to ends-- be engaging in gameplay as well as in rewards;\n- Deliver fun and balanced gameplay without forcing players to grind;\n- Incentivize sandbox gameplay and allow players to create fun contraptions;\n- Create an overall immersive experience.\n\nDifficulty: &6☆☆&r\nCost: &6☆&r\nStrength: &6☆☆☆&r",

    "mce.questing.botania.elven_lexica.name": "&6Knowledge from Alfheim",
    "mce.questing.botania.elven_lexica.sub": "Knowledge Lost to Alftime",
    "mce.questing.botania.elven_lexica.desc": "Gain the Knowledge of the &aElves of Alfheim&r, and further expand your Botanical possibilities!",

    "mce.questing.botania.petal_apothecary.name": "Petal Apothecary",
    "mce.questing.botania.petal_apothecary.sub": "Concocting strange Flora...",
    "mce.questing.botania.petal_apothecary.desc": "",

    "mce.questing.botania.pure_daisy.name": "Pure Daisy",
    "mce.questing.botania.pure_daisy.sub": "",
    "mce.questing.botania.pure_daisy.desc": "",

    "mce.questing.botania.wand_of_the_forest.name": "Wand of the Forest",
    "mce.questing.botania.wand_of_the_forest.sub": "Legally, it's a Wrench",
    "mce.questing.botania.wand_of_the_forest.desc": "The &6Wand of the Forest&r is a botanist's equivalent to a Wrench, used to configure many botanical blocks and flowers.\n\nSimply holding it in your hand will display a &bMana&r bar when looking at a block that holds Mana, showing its capacity, along with how much it currently has.\n\nIts most common use is to &dBind&r some botanical devices to other blocks.\nTo do such, &dSneak and Interact with the device while holding the Wand, and then do the same on the target block.&r\nBinding is used to connect &dFunctional and Generating Flora&r to &bMana Pools&r or &bMana Spreaders&r respectively, aswell as aim Mana Spreaders at blocks, and set targets for some other devices.",

    "mce.questing.botania.floral_obedience_stick.name": "Floral Obedience Stick",
    "mce.questing.botania.floral_obedience_stick.sub": "",
    "mce.questing.botania.floral_obedience_stick.desc": "The &6Floral Obidence Stick&r can be used to quickly bind all nearby &dFunctional&r or &dGenerating&r Flora to the &bMana Pool&r or &bMana Spreader&r the stick was used on.\n\nHandy if you're working with a lot of flowers and didn't place the target first, or want to bind them to one pool over another.",

    "mce.questing.botania.making_mana.name": "Creating Mana",
    "mce.questing.botania.making_mana.sub": "&lMa&r&7king &lMa&r&7na",
    "mce.questing.botania.making_mana.desc": "&bMana&r, the fundamental energy used by Botanists.\n\nIn order to produce it, you'll need some sort of Flower that can generate it from other things\n&cMana is not produced passively&r, it is something that &aGenerating Flora&r must actively consume things to produce.\n\nWhen placed, Generating Flora will automatically attempt to bind to the nearest &6Mana Spreader&r within binding range.\nYou can manually &dBind&r them after placement using a &6Wand of the Forest&r by &dSneaking and Interacting&r on the Flower, and then the desired Mana Spreader.\nAs for firing Mana from Mana Spreaders into a &6Mana Pool&r, &dSneak and Interact&r with the Spreader while holding a Wand of the Forest, and then the block you want it to target.",
    
    "mce.questing.botania.mana_materials.name": "Mana Materials",
    "mce.questing.botania.mana_materials.sub": "Magical Deep Frying",
    "mce.questing.botania.mana_materials.desc": "Some items can be &bInfused with Mana&r, unlocking wholly new Botanical applications for them.\n\n&6&oNearby Quests will unlock as each material is acquired!",

    "mce.questing.botania.runic_altar.name": "Runic Altar",
    "mce.questing.botania.runic_altar.sub": "",
    "mce.questing.botania.runic_altar.desc": "",

    "mce.questing.botania.runes.name": "Botanical Runes",
    "mce.questing.botania.runes.sub": "",
    "mce.questing.botania.runes.desc": "Runes of Botanical origin, some forged to embody aspects of the world, and some to embody aspects of the beings within it.\n\n&6&oNearby Quests will unlock as each rune is acquired!",

    "mce.questing.botania.terra_plate.name": "&bTerrestrial Agglomeration Plate",
    "mce.questing.botania.terra_plate.sub": "Terraforged",
    "mce.questing.botania.terra_plate.desc": "The &6Terrestrial Agglomeration Plate&r, used to forge &aTerrasteel&r using large amounts of &bMana&r.\n\nTo operate it, simply drop the ingredient items &dontop of the Plate, or Interact with the plate while holding them&r.\nNote that it can only forge one item at a time, and if the process is interrupted, &call &bMana&c it has consumed so far is lost!&r\n\nUnless you want a difficult challenge, you'll need to place a &6Spark&r ontop of both the Plate and any nearby &bMana Pools&r you want to use Mana from, the items on the plate can despawn, and a few &bMana Spreaders&r will not provide Mana to the plate anywhere near fast enough.\n\n&6&oRequired to make Corporea Automation Devices in MCE2!",

    "mce.questing.botania.elven_portal.name": "&6The Portal to Alfheim",
    "mce.questing.botania.elven_portal.sub": "A Link Between Worlds",
    "mce.questing.botania.elven_portal.desc": "The &6Portal to Alfheim&r, a Portal you can't travel through yourself, unfortunately, but will enable you to trade with the &aElves of Alfheim&r, allowing you to gain new items to further your Botanical projects!\n\nOpening the Portal requires 1/5th of a &bMana Pool&r's maximum capacity, split between all Pools within &d5 Blocks&r of the Gateway Core which have &bNatura Pylons&r directly ontop of them.\nA &dminimum of two&r Mana Pools with Natura Pylons must be present, but more than that will work just fine!",

    "mce.questing.botania.elven_materials.name": "Resources of Alfheim",
    "mce.questing.botania.elven_materials.sub": "",
    "mce.questing.botania.elven_materials.desc": "The Elves of Alfheim are willing to exchange some of the resources found in their world for some from ours.\n\n&6&oNearby Quests will unlock as each material is acquired!",

    "mce.questing.botania.ritual_of_gaia.name": "The Ritual of Gaia",
    "mce.questing.botania.ritual_of_gaia.sub": "",
    "mce.questing.botania.ritual_of_gaia.desc": "The Ritual of Gaia is used to summon the &bGuardian of Gaia&r, a powerful Avatar of the Earth itself.\n\nIn order to summon it, the Beacon in the ritual setup must be active, and a &aTerrasteel Ingot&r must be sacrificed by &dSneaking and Interacting&r with the Beacon.",



    "_comment3": "Flora Quests",
    "mce.questing.botania.hydroangeas.name": "Hydroangeas",
    "mce.questing.botania.hydroangeas.sub": "Don't forget to &bstay Hydrated&7!",
    "mce.questing.botania.hydroangeas.desc": "&6Hydroangeas&r produce Mana by sapping &1Water&r from nearby source blocks, consuming them if they are not in a postion where they would be an infinite source.\n\nUnlike other &bGenerating Flora&r, they will &cDecay&r and vanish after a time.\nWhen it comes to automating them, the intent is that the flower itself is automated.",

    "mce.questing.botania.endoflame.name": "Endoflame",
    "mce.questing.botania.endoflame.sub": "Don't get burnt out!",
    "mce.questing.botania.endoflame.desc": "&6Endoflames&r generates &bMana&r using &6Burnable Items&r dropped nearby, though &ditems that leave behind something else&r (such as Lava Buckets) &ccannot be used by it&r.\n\nEndoflames are quite slow at generating Mana, so when you use them, you either want a lot of them, or you want to use them as a stepping stone to something else.",

    "mce.questing.botania.thermalily.name": "Thermalily",
    "mce.questing.botania.thermalily.sub": "Infernal Overdrive",
    "mce.questing.botania.thermalily.desc": "&6Thermalillies&r suck up nearby &bLava&r and run for some time, producing a considerable amount of &bMana&r in the process.\nHowever, they will then go on a long cooldown with some randomness to its length.\nUnlike other Flora, they aren't really intended to be automated.",

    "mce.questing.botania.rosa_arcana.name": "Rosa Arcana",
    "mce.questing.botania.rosa_arcana.sub": "Partly Black and White, too.",
    "mce.questing.botania.rosa_arcana.desc": "&6Rosa Arcana&r will consume &bExperience&r from &dnearby Players or Experience Orbs&r to generate &bMana&r.\nThey are also able to &ddisenchant items like a &bGrindstone&r in to generate Mana from the experience that \n\nIt produces somewhat more Mana when extracting from a player, but having to sit there for your Mana production to work sucks.",

    "mce.questing.botania.munchdew.name": "Munchdew",
    "mce.questing.botania.munchdew.sub": "",
    "mce.questing.botania.munchdew.desc": "&6Munchdews&r produce &bMana&r by eating up &bLeaves&r in a large area around them.\nHowever, no items will drop from Leaves it consumes.\n\nAfter consuming all leaves in range, it will go on cooldown for a while.",

    "mce.questing.botania.entropinnyum.name": "Entropinnyum",
    "mce.questing.botania.entropinnyum.sub": "",
    "mce.questing.botania.entropinnyum.desc": "&6Entropinnyums&r absorb explosions from TNT (and sometimes similar Explosives) to generate &bMana&r.\nThey generate a significant amount of Mana, but they must be entirely emptied to absorb an explosion, otherwise they won't absorb it at all, and you should know how that goes...",

    "mce.questing.botania.gourmaryllis.name": "Gourmaryllis",
    "mce.questing.botania.gourmaryllis.sub": "",
    "mce.questing.botania.gourmaryllis.desc": "&6Gourmaryllis&r consume &dedible items&r dropped near them to generate &bMana&r.\nThey take some time to digest foods, depending on how filling the food is.\nThey also have diminshing returns for feeding them the same food multiple times in a row, and a Streak mechanic that vastly increases Mana produced the more unique foods are fed in a row.",

    "mce.questing.botania.narslimmus.name": "Narslimmus",
    "mce.questing.botania.narslimmus.sub": "",
    "mce.questing.botania.narslimmus.desc": "&6Narslimmus&r will break down &bSlimes &dnautrally spawned in &aSlime Chunks&r nearby them to generate &bMana&r, with the amount produced increasing based on their size.",

    "mce.questing.botania.kekimurus.name": "Kekimurus",
    "mce.questing.botania.kekimurus.sub": "",
    "mce.questing.botania.kekimurus.desc": "The &6Kekimurus&r chomps on nearby &bCakes&r to produce &bMana&r.",

    "mce.questing.botania.rafflowsia.name": "Rafflowsia",
    "mce.questing.botania.rafflowsia.sub": "",
    "mce.questing.botania.rafflowsia.desc": "The &6Rafflowsia&r generates &bMana&r by &dconsuming other Flora placed near it&r.\n\nYou might think that sounds terrible, and it starts that way, and has diminishing returns if you keep giving it the same Flora over and over, but every &dunique Flora fed to it in a row causes it to make exponentially more Mana&r, and it makes a &lLOT&r of Mana at high Streak values.\nIt will also forget the least recently consumed Flora when it reaches the maximum Streak, so you can keep the chain going indefinitely with a proper setup.\n\nEven though some Flora can't be automated, the limit for its Streak doesn't account for those Flora.",

    "mce.questing.botania.spectrolus.name": "Spectrolus",
    "mce.questing.botania.spectrolus.sub": "",
    "mce.questing.botania.spectrolus.desc": "&6Spectrolus&r consume &bColored Wool&r dropped near them, but require the different colors to be given in a specific sequence, looping around when it reaches the end.\nIf any color it doesn't want is given, no Mana is generated.\nHolding a &bWand of the Forest&r will show you the next color in the sequence.",

    "mce.questing.botania.dandelifeon.name": "Dandelifeon",
    "mce.questing.botania.dandelifeon.sub": "It's literally just Conway's Game of Life in Minecraft.",
    "mce.questing.botania.dandelifeon.desc": "&6Dandelifeons&r literally just play &dConway's Game of Life&r within Minecraft to generate &bMana&r, though with some minor changes to it.\n\nExplaining Conway's Game of Life is a little out of scope for a quest description, so go search up information on it if you need more than the &bLexica Botania's&r page on the Dandelifeon covers.",

    "mce.questing.botania.shulk_me_not.name": "Shulk Me Not",
    "mce.questing.botania.shulk_me_not.sub": "This is the Monado's Power!",
    "mce.questing.botania.shulk_me_not.desc": "&6Shulk Me Nots&r create considerable amounts of &bMana&r when a &bShulker's Projectile&r collides with a &cHostile mob&r.\nBoth the Shulker that fired the projectile and the hit Mob must be within in the Shulk Me Not's range, and will be killed when the projectile hits.\n\n&eHint:&r Getting ahold of Shulkers for it sounds tricky, perhaps a Botanical avenue offers a means using a resource from The End?",



    "_comment2": "Corporea Quests",
    "mce.questing.botania.corporea_spark.name": "Corporea",
    "mce.questing.botania.corporea_spark.sub": "An Incorporeal system",
    "mce.questing.botania.corporea_spark.desc": "&dCorporea&r is an &6Item Request system&r in Botania, &oprimarily&r able to &6retreive Items from Containers connected to it&r and provide them to a Player, or to Automated systems.\n\nDesigned to be heavily integrated with &cRedstone&r mechanics, it is a simple, yet very capable system, despite how few components it has.\n\nIn &5MC Eternal 2&r, the basic parts of the Corporea system have been made available much earlier in the game, though some specific things will be unlocked later on instead.",

    "mce.questing.botania.corporeality_crystal.name": "Corporeality Crystals",
    "mce.questing.botania.corporeality_crystal.sub": "The Material and The Immaterial",
    "mce.questing.botania.corporeality_crystal.desc": "Strange Crystals capable of exchanging information with others of their kind, used in the creation of some Corporea devices.",

    "mce.questing.botania.corporea_crystal_cube.name": "Corporea Crystal Cube",
    "mce.questing.botania.corporea_crystal_cube.sub": "Drawerporea",
    "mce.questing.botania.corporea_crystal_cube.desc": "&6Corporea Crystal Cubes&r are a Corporea device capable of monitoring the amount of an Item visible to a Corporea network, aswell as allowing a Player to withdraw that item from the Cube by &dPunching it&r.\n&dSneaking and Punching&r will withdraw up to a stack.\nTo set the item, simply &dInteract&r with the Crystal Cube while holding it.\nInteracting with a &6Wand of the Forest&r on a Crystal Cube will &dLock&r it, preventing its item from being changed until unlocked.\n\nThey can also be read by &cRedstone Comparators&r, and will increase the &dOutput signal's strength by 1 every time the number of items in the network doubles.&r\nFor example, only 1 item will result in a Signal Strength of 1, 2 will result as strength of 2, 4 will result in a strength of 3, 8 will result in a strength of 4, etc.",

    "mce.questing.botania.corporea_master_and_index.name": "The Index and the Master",
    "mce.questing.botania.corporea_master_and_index.sub": "Requested 1 x \"Existence\" out of 1. 1 taken ",
    "mce.questing.botania.corporea_master_and_index.desc": "A &6Master Corporea Spark&r is the core of any Corporea network, one simply cannot function without it.\nIt can be placed on any block which can accept a Corporea Spark, but will not provide the contents of that block to the network, for this reason, many users of Corporea networks will often place it upon...\n\nThe &6Corporea Index&r, the device used to &dRequest Items from the Corporea network manually&r!\n\nTo use the Index, place it down and connect it to the Corporea network by placing a (Master) Corporea Spark on it, then &duse your &bGame Chat&d to type out and send item's name&r.\nWhen requesting by name, the current name of an item is compared, so &dany renamed items will need to be requested by their new name&r!\n\nCorporea requests have a form of Expressions that can be used, so typing out entire item names all the time isn't as necessary.\nAdditionally, the &6Corporea Request&r Keybind can be used within GUIs to &drequest the item that is currently being hovered over&r, this can work in JEI too!",

    "mce.questing.botania.corporea_automation.name": "Automation with Corporea",
    "mce.questing.botania.corporea_automation.sub": "Integration by Parts",
    "mce.questing.botania.corporea_automation.desc.page1": "The &6Corporea Automation Blocks&r are all very powerful devices, capable of more deeply integrating a Corporea network with Automation, opening many possibilities, such as &dOn-Demand Autocrafting!&r\n\nUsing these devices, you can take your Corporea network to the next level!\n\n&6See the following pages for details on each!",
    "mce.questing.botania.corporea_automation.desc.page2": "The &6Corporea Funnel&r is the simplest of the bunch, capable of requesting items from the network automatically, simply place an &bItem Frame&r on it, and slot in the item you want it to request, then when given a &cRedstone Signal&r, it will request that item!\nThe Rotation of the item in the frame will determine how many items are requested, doubling with each rotation except the last two (where it increases by 16 instead), up to 64.\nItems requested by a Corporea Funnel will either be dropped in the world ontop of it, or &dadded to a Container placed below it.&r",
    "mce.questing.botania.corporea_automation.desc.page3": "The &6Corporea Interceptor&r is a bit more interesting, if a Request is unable to be completely fulfilled, by there being a shortage of items, it will emit a &cRedstone Pulse&r!\nYou can use this property to do many things, such as start up an automated mechanism to craft more of an item when it runs out, or create a &cRedstone&r system activated by a Password input to your Corporea network!",
    "mce.questing.botania.corporea_automation.desc.page4": "Now then, the &6Corporea Retainer&r is a strange one, unlike the other two, it doesn't connect to a Corporea network directly, rather, it connects to a &bCorporea Interceptor&r, and &dstores the information of the last request the Interceptor was activated by&r, it can then &b\"Replay\"&r the request from where it was originally made, when provided with a &cRedstone signal&r.\nAdditionally, it can read the count of items in the stored request in a nearly identical way to the &bCorporea Crystal Cube&r.",

    "mce.questing.botania.requesting_halo.name": "Corporea Requesting Halo",
    "mce.questing.botania.requesting_halo.sub": "An Incorporeal Terminal",
    "mce.questing.botania.requesting_halo.desc": "The &6Corporea Requesting Halo&r is a visual way to view every item in the connected Corporea network.\nTo connect the Requesting Halo to a Corporea network &dSneak and Interact&r with a &bCorporea Index&r while holding the Requesting Halo, it will then be connected to the Index, and its connected Corporea network by extension!\nBy pressing the &6Open/Close Requesting Halo&r Keybind, you can do as the name says, displaying an interface in the world around you, listing every item in the Corporea network the Halo is conncted to.\n\nUnfortunately, you can't actually request any items directly from this interface, not by default anyway. It'll just be an overview of your stuff for now.\nBut being able to see everything in your Corporea network is far from useless!",

    "mce.questing.botania.corporea_halo_upgrades.name": "Requesting Halo Upgrades",
    "mce.questing.botania.corporea_halo_upgrades.sub": "Time to upgrade the ME Terminal",
    "mce.questing.botania.corporea_halo_upgrades.desc": "The &6Corporea Requesting Halo&r has several &dUpgrades&r which enhance its functionality, from &dSorting the items it shows by Quantity&r, to allowing &l&6Teleporting them straight to you from anywhere!*&r &o&7*Prices and Restrictions may apply&r\n\nAny installed upgrades can be &dremoved by crafting with the Halo alone&r, removing installed upgrades &bin a set order&r.\n\nAdding a &6Luminizer&r will allow it to be linked to a &bQuantization Device&r, allowing the Halo to &drequest items from anywhere&r to right infront you! At the cost of some &bMana&r on the Quantization Device's end, and needing the Quantization Device in the first place.\n\nApplying &6The Spectator&r adds a Search system, with special search prefixes identical to JEI, along with Corporea's own search expressions.\n\nAdding a &6Manaseer's Monocle&r will let you view item tooltips from the Halo by holding the &6Left Alt&r key.\n\nAdding a &6Hovering Hourglass&r will make the Halo's item list automatically refresh every second, this will cost mana, just like manually refreshing it!\n\nAdding a &6Master Corporea Spark&r will make the Halo display items in order of how many of them you have.",

    "mce.questing.botania.corporea_quantization_device.name": "Quantization Device",
    "mce.questing.botania.corporea_quantization_device.sub": "Better than an Ender Chest",
    "mce.questing.botania.corporea_quantization_device.desc": "The &6Quantization Device&r enables the ultimate capability of the &bCorporea Requesting Halo&r, the ability to &dRequest Items, from ANYWHERE!&r\n\nSimply connect it to your Requesting Halo by &dSneaking and Interacting&r with the Halo in hand, then supply &bMana&r to the Quantization Device, and you're ready to use it!\nFrom there, you can &dPunch an item in your Requesting Halo view&r, and watch it appear infront of you in a second!\n\n&dSneaking and Punching&r the item will result in full stack being requested, holding &dLeft Control&r will do half a stack, and both Sneaking and Left Control will do a quarter stack.\n\nThe Quantization Device can also be read by a &cRedstone Comparator&r to output a signal based on how much &bMana&r it has in it, useful to ensure Mana isn't being used inefficiently.",



    "_comment1": "Task Names",
    "mce.questing.botania.task.fill_apothecary_with_water": "&oFill a Petal Apothecary with Water",
    "mce.questing.botania.task.early_gen_flower": "&oCraft a simple Generating Flower",
    "mce.questing.botania.task.elven_knowledge_lexica": "Lexica Botania (with &6Elven Knowledge&r)",
    "mce.questing.botania.task.any_corporea_halo_upgrade": "&oAny Requesting Halo upgrade",
    "mce.questing.botania.task.any_corporea_automation_device": "&oAny Corporea Automation Device",
    "mce.questing.botania.task.terra_plate_structure": "&oConstruct the Terrestrial Agglomeration Plate",
    "mce.questing.botania.task.elven_portal_structure": "&oConstruct the Portal to Alfheim",
    "mce.questing.botania.task.gaia_ritual_structure": "&oConstruct the setup for the Ritual of Gaia"
}