{
  "itemGroup.immersive_aircraft.immersive_aircraft_tab": "Immersive Aircraft",

  "key.immersive_aircraft.multi_control_left": "Left",
  "key.immersive_aircraft.multi_control_right": "Right",
  "key.immersive_aircraft.multi_control_forward": "Forward",
  "key.immersive_aircraft.multi_control_backward": "Backward",
  "key.immersive_aircraft.multi_control_up": "Up",
  "key.immersive_aircraft.multi_control_down": "Down",
  "key.immersive_aircraft.multi_control_pull": "Pull Controller",
  "key.immersive_aircraft.multi_control_push": "Push Controller",
  "key.immersive_aircraft.multi_use": "Use weapon/mount",

  "key.immersive_aircraft.fallback_control_left": "Left",
  "key.immersive_aircraft.fallback_control_right": "Right",
  "key.immersive_aircraft.fallback_control_forward": "Forward",
  "key.immersive_aircraft.fallback_control_backward": "Backward",
  "key.immersive_aircraft.fallback_control_up": "Up",
  "key.immersive_aircraft.fallback_control_down": "Down",
  "key.immersive_aircraft.fallback_control_pull": "Pull Controller",
  "key.immersive_aircraft.fallback_control_push": "Push Controller",
  "key.immersive_aircraft.fallback_use": "Use weapon/mount",

  "key.immersive_aircraft.dismount": "Dismount",
  "key.immersive_aircraft.boost": "Rocket boost",

  "entity.immersive_aircraft.airship": "Airship",
  "entity.immersive_aircraft.cargo_airship": "Cargo Airship",
  "entity.immersive_aircraft.warship": "Warship",
  "entity.immersive_aircraft.biplane": "Biplane",
  "entity.immersive_aircraft.gyrodyne": "Gyrodyne",
  "entity.immersive_aircraft.quadrocopter": "Quadrocopter",

  "item.immersive_aircraft.hull": "Hull",
  "item.immersive_aircraft.engine": "Engine",
  "item.immersive_aircraft.sail": "Sail",
  "item.immersive_aircraft.propeller": "Propeller",
  "item.immersive_aircraft.boiler": "Boiler",

  "item.immersive_aircraft.enhanced_propeller": "Enhanced Propeller",
  "item.immersive_aircraft.eco_engine": "Eco Engine",
  "item.immersive_aircraft.nether_engine": "Nether Engine",
  "item.immersive_aircraft.steel_boiler": "Steel Boiler",
  "item.immersive_aircraft.industrial_gears": "Industrial Gears",
  "item.immersive_aircraft.sturdy_pipes": "Sturdy Pipes",
  "item.immersive_aircraft.gyroscope": "Gyroscope",
  "item.immersive_aircraft.hull_reinforcement": "Hull Reinforcement",
  "item.immersive_aircraft.improved_landing_gear": "Improved Landing Gear",

  "item.immersive_aircraft.rotary_cannon": "Rotary Cannon",
  "item.immersive_aircraft.bomb_bay": "Bomb Bay",
  "item.immersive_aircraft.telescope": "Telescope",
  "item.immersive_aircraft.heavy_crossbow": "Heavy Crossbow",

  "item.immersive_aircraft.rotary_cannon.description": "Fast-firing cannon, uses 7mm Round as ammo",
  "item.immersive_aircraft.bomb_bay.description": "Drops TNT, does not destroy blocks but deals heavy damage.",
  "item.immersive_aircraft.telescope.description": "A bulkier version of the spyglass.",
  "item.immersive_aircraft.heavy_crossbow.description": "A heavy crossbow with a powerful punch, requires arrows.",

  "item.immersive_aircraft.item.upgrade": "Aircraft Upgrade",
  "item.immersive_aircraft.item.weapon": "Aircraft Weapon",

  "item.immersive_aircraft.airship": "Airship",
  "item.immersive_aircraft.cargo_airship": "Cargo Airship",
  "item.immersive_aircraft.warship": "Warship",
  "item.immersive_aircraft.biplane": "Biplane",
  "item.immersive_aircraft.gyrodyne": "Gyrodyne",
  "item.immersive_aircraft.quadrocopter": "Quadrocopter",

  "item.immersive_aircraft.airship.description": "Slow but easy to maneuver.",
  "item.immersive_aircraft.cargo_airship.description": "Slow and fuel hungry but carries an entire storage.",
  "item.immersive_aircraft.warship.description": "A flying fortress, slow but heavily armed.",
  "item.immersive_aircraft.biplane.description": "Fast and rather reliable. Make sure your runway is long enough.",
  "item.immersive_aircraft.gyrodyne.description": "Muscle-powered copter. Give it a good push and off it flies!",
  "item.immersive_aircraft.quadrocopter.description": "Perfect for building, and that's about it.",

  "immersive_aircraft.gyrodyne_target": "%d%% Power, keep pushing!",
  "immersive_aircraft.gyrodyne_target_reached": "Minimum rotor speed reached, ready for takeoff!",
  "immersive_aircraft.invalid_dimension": "This aircraft does not work in this dimension.",
  "immersive_aircraft.out_of_ammo": "Out of ammo!",
  "immersive_aircraft.repair": "%s%% repaired!",
  "immersive_aircraft.tried_dismount": "Press again to jump out!",

  "immersive_aircraft.fuel.none": "No fuel!",
  "immersive_aircraft.fuel.out": "You ran out of fuel!",
  "immersive_aircraft.fuel.low": "You are low on fuel!",
  "immersive_aircraft.fat.none": "No food!",
  "immersive_aircraft.fat.out": "You are too hungry to fly!",

  "option.immersive_aircraft.general": "General Options",
  "option.immersive_aircraft.separateCamera": "Use a separate camera in aircraft.",
  "option.immersive_aircraft.useThirdPersonByDefault": "Defaults to third person camera in aircraft.",
  "option.immersive_aircraft.enableTrails": "Fancy steam trails.",
  "option.immersive_aircraft.enableAnimatedSails": "Wavey wavey Sails.",
  "option.immersive_aircraft.renderDistance": "Render distance in blocks.",
  "option.immersive_aircraft.fuelConsumption": "Fuel burn rate.",
  "option.immersive_aircraft.windClearWeather": "Base wind effect.",
  "option.immersive_aircraft.windRainWeather": "Wind at rainfall.",
  "option.immersive_aircraft.windThunderWeather": "Extra wind at thunder.",
  "option.immersive_aircraft.repairSpeed": "Repair per click.",
  "option.immersive_aircraft.repairExhaustion": "Player exhaustion per click.",
  "option.immersive_aircraft.collisionDamage": "Collision damage.",
  "option.immersive_aircraft.burnFuelInCreative": "Burn fuel in creative mode.",
  "option.immersive_aircraft.acceptVanillaFuel": "Accept vanilla fuel.",
  "option.immersive_aircraft.useCustomKeybindSystem": "Use multi-keybindings, may break certain mods.",
  "option.immersive_aircraft.showHotbarEngineGauge": "Render the engine gauge over the hotbar.",
  "option.immersive_aircraft.enableCrashExplosion": "Enable explosion.",
  "option.immersive_aircraft.enableCrashBlockDestruction": "Enable destructive explosion.",
  "option.immersive_aircraft.enableCrashFire": "Enable fiery explosion.",
  "option.immersive_aircraft.crashExplosionRadius": "Size of crash explosion.",
  "option.immersive_aircraft.crashDamage": "Damage the player on a crash.",
  "option.immersive_aircraft.preventKillThroughCrash": "Will not kill the player on a crash.",
  "option.immersive_aircraft.healthBarRow": "Offset the health bar of vehicles.",
  "option.immersive_aircraft.damagePerHealthPoint": "Higher values make aircraft more durable.",
  "option.immersive_aircraft.weaponsAreDestructive": "Allow some weapons to destroy blocks.",
  "option.immersive_aircraft.dropInventory": "Drop the inventory, instead of saving it within the aircraft item.",
  "option.immersive_aircraft.dropUpgrades": "Drop the upgrades and customization, instead of saving it within the aircraft item.",
  "option.immersive_aircraft.regenerateHealthEveryNTicks": "Automatically regenerates health every given tick, simulating vanilla behavior.",
  "option.immersive_aircraft.requireShiftForRepair": "Only repair when holding shift, otherwise just enter the vehicle.",

  "immersive_aircraft.tooltip.no_target": "Needs to be assembled on the floor!",
  "immersive_aircraft.tooltip.no_space": "Not enough space!",

  "immersive_aircraft.slot.booster": "Boost rockets",
  "immersive_aircraft.slot.weapon": "Weapon slot",
  "immersive_aircraft.slot.boiler": "Fuel slot",
  "immersive_aircraft.slot.banner": "Banner slot",
  "immersive_aircraft.slot.dye": "Dye slot",
  "immersive_aircraft.slot.upgrade": "Upgrade slot",

  "immersive_aircraft.upgrade.enginespeed": "%s%% engine power",
  "immersive_aircraft.upgrade.friction": "%s%% air friction",
  "immersive_aircraft.upgrade.acceleration": "%s%% takeoff speed",
  "immersive_aircraft.upgrade.durability": "%s%% durability",
  "immersive_aircraft.upgrade.fuel": "%s%% fuel requirement",
  "immersive_aircraft.upgrade.wind": "%s%% wind effect",
  "immersive_aircraft.upgrade.stabilizer": "%s%% stabilizing",

  "immersive_aircraft.tooltip.inventory": "Contains %s items."
}
