{
  "_comment": "Tinkers Common",

  "block.tconstruct.sky_slime": "Skyslime Block",
  "block.tconstruct.sky_slime.tooltip": "Sticks to both slime and honey",
  "block.tconstruct.ichor_slime": "Ichor Block",
  "block.tconstruct.ichor_slime.tooltip": "Sticks all sticky blocks besides ichor",
  "block.tconstruct.ender_slime": "Enderslime Block",
  "block.tconstruct.ender_slime.tooltip": "Sticks when pushed, but not when adjacent to a sticky block",

  "block.tconstruct.earth_congealed_slime": "Congealed Slime Block",
  "block.tconstruct.earth_congealed_slime.tooltip": "Lets you jump really high",
  "block.tconstruct.sky_congealed_slime": "Congealed Skyslime Block",
  "block.tconstruct.sky_congealed_slime.tooltip": "Lets you jump really high",
  "block.tconstruct.ender_congealed_slime": "Congealed Enderslime Block",
  "block.tconstruct.ender_congealed_slime.tooltip": "Lets you jump really high",
  "block.tconstruct.ichor_congealed_slime": "Congealed Ichor",
  "block.tconstruct.ichor_congealed_slime.tooltip": "Lets you jump really high",

  "block.tconstruct.mud_bricks": "Mud Bricks",
  "block.tconstruct.mud_bricks_slab": "Mud Bricks Slab",
  "block.tconstruct.mud_bricks_stairs": "Mud Bricks Stairs",

  "block.tconstruct.blazewood": "Blazewood",
  "block.tconstruct.blazewood_slab": "Blazewood Slab",
  "block.tconstruct.blazewood_stairs": "Blazewood Stairs",
  "block.tconstruct.blazewood_fence": "Blazewood Fence",

  "block.tconstruct.nahuatl": "Nahuatl Planks",
  "block.tconstruct.nahuatl_slab": "Nahuatl Slab",
  "block.tconstruct.nahuatl_stairs": "Nahuatl Stairs",
  "block.tconstruct.nahuatl_fence": "Nahuatl Fence",

  "block.tconstruct.clear_glass": "Clear Glass",
  "block.tconstruct.clear_glass_pane": "Clear Glass Pane",
  "block.tconstruct.clear_tinted_glass": "Tinted Clear Glass",

  "block.tconstruct.obsidian_pane": "Obsidian Pane",
  "block.tconstruct.gold_bars": "Gold Bars",
  "block.tconstruct.gold_bars.tooltip": "Acts as a empty cast in casting tables",
  
  "block.tconstruct.gold_platform": "Gold Platform",
  "block.tconstruct.gold_platform.tooltip": "Acts as a empty cast in casting basins",
  "block.tconstruct.iron_platform": "Iron Platform",
  "block.tconstruct.cobalt_platform": "Cobalt Platform",
  
  "block.tconstruct.copper_platform":           "Copper Platform",
  "block.tconstruct.exposed_copper_platform":   "Exposed Copper Platform",
  "block.tconstruct.weathered_copper_platform": "Weathered Copper Platform",
  "block.tconstruct.oxidized_copper_platform":  "Oxidized Copper Platform",
  
  "block.tconstruct.waxed_copper_platform":           "Waxed Copper Platform",
  "block.tconstruct.waxed_exposed_copper_platform":   "Waxed Exposed Copper Platform",
  "block.tconstruct.waxed_weathered_copper_platform": "Waxed Weathered Copper Platform",
  "block.tconstruct.waxed_oxidized_copper_platform":  "Waxed Oxidized Copper Platform",

  "block.tconstruct.white_clear_stained_glass": "Clear White Stained Glass",
  "block.tconstruct.orange_clear_stained_glass": "Clear Orange Stained Glass",
  "block.tconstruct.magenta_clear_stained_glass": "Clear Magenta Stained Glass",
  "block.tconstruct.light_blue_clear_stained_glass": "Clear Light Blue Stained Glass",
  "block.tconstruct.yellow_clear_stained_glass": "Clear Yellow Stained Glass",
  "block.tconstruct.lime_clear_stained_glass": "Clear Lime Stained Glass",
  "block.tconstruct.pink_clear_stained_glass": "Clear Pink Stained Glass",
  "block.tconstruct.gray_clear_stained_glass": "Clear Gray Stained Glass",
  "block.tconstruct.light_gray_clear_stained_glass": "Clear Light Gray Stained Glass",
  "block.tconstruct.cyan_clear_stained_glass": "Clear Cyan Stained Glass",
  "block.tconstruct.purple_clear_stained_glass": "Clear Purple Stained Glass",
  "block.tconstruct.blue_clear_stained_glass": "Clear Blue Stained Glass",
  "block.tconstruct.brown_clear_stained_glass": "Clear Brown Stained Glass",
  "block.tconstruct.green_clear_stained_glass": "Clear Green Stained Glass",
  "block.tconstruct.red_clear_stained_glass": "Clear Red Stained Glass",
  "block.tconstruct.black_clear_stained_glass": "Clear Black Stained Glass",

  "block.tconstruct.white_clear_stained_glass_pane": "Clear White Stained Glass Pane",
  "block.tconstruct.orange_clear_stained_glass_pane": "Clear Orange Stained Glass Pane",
  "block.tconstruct.magenta_clear_stained_glass_pane": "Clear Magenta Stained Glass Pane",
  "block.tconstruct.light_blue_clear_stained_glass_pane": "Clear Light Blue Stained Glass Pane",
  "block.tconstruct.yellow_clear_stained_glass_pane": "Clear Yellow Stained Glass Pane",
  "block.tconstruct.lime_clear_stained_glass_pane": "Clear Lime Stained Glass Pane",
  "block.tconstruct.pink_clear_stained_glass_pane": "Clear Pink Stained Glass Pane",
  "block.tconstruct.gray_clear_stained_glass_pane": "Clear Gray Stained Glass Pane",
  "block.tconstruct.light_gray_clear_stained_glass_pane": "Clear Light Gray Stained Glass Pane",
  "block.tconstruct.cyan_clear_stained_glass_pane": "Clear Cyan Stained Glass Pane",
  "block.tconstruct.purple_clear_stained_glass_pane": "Clear Purple Stained Glass Pane",
  "block.tconstruct.blue_clear_stained_glass_pane": "Clear Blue Stained Glass Pane",
  "block.tconstruct.brown_clear_stained_glass_pane": "Clear Brown Stained Glass Pane",
  "block.tconstruct.green_clear_stained_glass_pane": "Clear Green Stained Glass Pane",
  "block.tconstruct.red_clear_stained_glass_pane": "Clear Red Stained Glass Pane",
  "block.tconstruct.black_clear_stained_glass_pane": "Clear Black Stained Glass Pane",

  "block.tconstruct.soul_glass": "Soul Glass",
  "block.tconstruct.soul_glass.tooltip": "Acts solid, but can be walked through",
  "block.tconstruct.soul_glass_pane": "Soul Glass Pane",
  "block.tconstruct.soul_glass_pane.tooltip": "Acts solid, but can be walked through",

  "block.tconstruct.glow": "Glow",
  "block.tconstruct.silky_jewel_block": "Silky Block of Jewel",


  "__comment": "Ore Metals",

  "item.tconstruct.copper_nugget": "Copper Nugget",

  "block.tconstruct.cobalt_ore": "Nether Cobalt Ore",
  "item.tconstruct.raw_cobalt": "Raw Cobalt",
  "block.tconstruct.raw_cobalt_block": "Block of Raw Cobalt",

  "block.tconstruct.cobalt_block": "Block of Cobalt",
  "block.tconstruct.cobalt_block.tooltip": "Can be used as beacon base",
  "item.tconstruct.cobalt_ingot": "Cobalt Ingot",
  "item.tconstruct.cobalt_nugget": "Cobalt Nugget",

  "block.tconstruct.steel_block": "Block of Steel",
  "item.tconstruct.steel_ingot": "Steel Ingot",
  "item.tconstruct.steel_nugget": "Steel Nugget",


  "__comment": "Tier 3 Metals",

  "block.tconstruct.slimesteel_block": "Block of Slimesteel",
  "item.tconstruct.slimesteel_ingot": "Slimesteel Ingot",
  "item.tconstruct.slimesteel_nugget": "Slimesteel Nugget",

  "block.tconstruct.amethyst_bronze_block": "Block of Amethyst Bronze",
  "item.tconstruct.amethyst_bronze_ingot": "Amethyst Bronze Ingot",
  "item.tconstruct.amethyst_bronze_nugget": "Amethyst Bronze Nugget",

  "block.tconstruct.rose_gold_block": "Block of Rose Gold",
  "item.tconstruct.rose_gold_ingot": "Rose Gold Ingot",
  "item.tconstruct.rose_gold_nugget": "Rose Gold Nugget",

  "block.tconstruct.pig_iron_block": "Block of Pig Iron",
  "item.tconstruct.pig_iron_ingot": "Pig Iron Ingot",
  "item.tconstruct.pig_iron_nugget": "Pig Iron Nugget",


  "__comment": "Tier 4 Metals",

  "block.tconstruct.manyullyn_block": "Block of Manyullyn",
  "block.tconstruct.manyullyn_block.tooltip": "Can be used as beacon base",
  "item.tconstruct.manyullyn_ingot": "Manyullyn Ingot",
  "item.tconstruct.manyullyn_nugget": "Manyullyn Nugget",

  "block.tconstruct.hepatizon_block": "Block of Hepatizon",
  "block.tconstruct.hepatizon_block.tooltip": "Can be used as beacon base",
  "item.tconstruct.hepatizon_ingot": "Hepatizon Ingot",
  "item.tconstruct.hepatizon_nugget": "Hepatizon Nugget",

  "block.tconstruct.cinderslime_block": "Block of Cinderslime",
  "item.tconstruct.cinderslime_ingot": "Cinderslime Ingot",
  "item.tconstruct.cinderslime_nugget": "Cinderslime Nugget",

  "block.tconstruct.queens_slime_block": "Block of Queen's Slime",
  "block.tconstruct.queens_slime_block.tooltip": "Can be used as beacon base",
  "item.tconstruct.queens_slime_ingot": "Queen's Slime Ingot",
  "item.tconstruct.queens_slime_nugget": "Queen's Slime Nugget",

  "block.tconstruct.soulsteel_block": "Block of Soulsteel",
  "block.tconstruct.soulsteel_block.tooltip": "Can be used as beacon base",
  "item.tconstruct.soulsteel_ingot": "Soulsteel Ingot",
  "item.tconstruct.soulsteel_nugget": "Soulsteel Nugget",

  "item.tconstruct.netherite_nugget": "Netherite Nugget",
  "item.tconstruct.debris_nugget": "Debris Scrap",
  "item.tconstruct.debris_nugget.tooltip": "Small shard of ancient netherite, possibly can be melted to salvage",


  "__comment": "Tier 5 Metals",

  "block.tconstruct.knightslime_block": "Block of Knightslime",
  "item.tconstruct.knightslime_ingot": "Knightslime Ingot",
  "item.tconstruct.knightslime_ingot.tooltip": "Slimy yet metallic but also stone? Fascinating!",
  "item.tconstruct.knightslime_nugget": "Knightslime Nugget",

  "item.tconstruct.materials_and_you": "Materials and You",
  "item.tconstruct.materials_and_you.tooltip": "The introduction book into tools and materials\nby Selena",
  "item.tconstruct.encyclopedia": "Encyclopedia of Tinkering",
  "item.tconstruct.encyclopedia.tooltip": "The reference book every tinker needs\nby Selena",

  "item.tconstruct.tinkers_gadgetry": "Tinker's Gadgetry",
  "item.tconstruct.tinkers_gadgetry.tooltip": "Book of uses of slime in everyday tasks\nby Melvin",

  "item.tconstruct.puny_smelting": "Puny Smelting",
  "item.tconstruct.puny_smelting.tooltip": "Smelting and casting guidebook for beginners\nby Thruul M'Gon",
  "item.tconstruct.mighty_smelting": "Mighty Smelting",
  "item.tconstruct.mighty_smelting.tooltip": "Textbook for mastery of melting, casting, and alloying\nby Thruul M'Gon",

  "item.tconstruct.fantastic_foundry": "Fantastic Foundry",
  "item.tconstruct.fantastic_foundry.tooltip": "Book about the hottest new technology in molten metals\nby Nemea",

  "item.tconstruct.sky_slime_ball": "Skyslime Ball",
  "item.tconstruct.ender_slime_ball": "Enderslime Ball",
  "item.tconstruct.ichor_slime_ball": "Ichor Ball",

  "item.tconstruct.bacon": "Bacon",
  "item.tconstruct.cheese_ingot": "Cheese",
  "block.tconstruct.cheese_block": "Cheese Block",
  "item.tconstruct.cheese.tooltip": "Removes a random effect when eaten",

  "item.tconstruct.earth_slime_crystal": "Earthslime Crystal",
  "block.tconstruct.earth_slime_crystal_block": "Earthslime Crystal Block",
  "block.tconstruct.small_earth_slime_crystal_bud": "Small Earthslime Crystal Bud",
  "block.tconstruct.medium_earth_slime_crystal_bud": "Medium Earthslime Crystal Bud",
  "block.tconstruct.large_earth_slime_crystal_bud": "Large Earthslime Crystal Bud",
  "block.tconstruct.earth_slime_crystal_cluster": "Earthslime Crystal Cluster",
  "block.tconstruct.budding_earth_slime_crystal": "Budding Earthslime Crystal",

  "item.tconstruct.sky_slime_crystal": "Skyslime Crystal",
  "block.tconstruct.sky_slime_crystal_block": "Skyslime Crystal Block",
  "block.tconstruct.small_sky_slime_crystal_bud": "Small Skyslime Crystal Bud",
  "block.tconstruct.medium_sky_slime_crystal_bud": "Medium Skyslime Crystal Bud",
  "block.tconstruct.large_sky_slime_crystal_bud": "Large Skyslime Crystal Bud",
  "block.tconstruct.sky_slime_crystal_cluster": "Skyslime Crystal Cluster",
  "block.tconstruct.budding_sky_slime_crystal": "Budding Skyslime Crystal",

  "item.tconstruct.ichor_slime_crystal": "Ichor Crystal",
  "block.tconstruct.ichor_slime_crystal_block": "Ichor Crystal Block",
  "block.tconstruct.small_ichor_slime_crystal_bud": "Small Ichor Crystal Bud",
  "block.tconstruct.medium_ichor_slime_crystal_bud": "Medium Ichor Crystal Bud",
  "block.tconstruct.large_ichor_slime_crystal_bud": "Large Ichor Crystal Bud",
  "block.tconstruct.ichor_slime_crystal_cluster": "Ichor Crystal Cluster",
  "block.tconstruct.budding_ichor_slime_crystal": "Budding Ichor Crystal",

  "item.tconstruct.ender_slime_crystal": "Enderslime Crystal",
  "block.tconstruct.ender_slime_crystal_block": "Enderslime Crystal Block",
  "block.tconstruct.small_ender_slime_crystal_bud": "Small Enderslime Crystal Bud",
  "block.tconstruct.medium_ender_slime_crystal_bud": "Medium Enderslime Crystal Bud",
  "block.tconstruct.large_ender_slime_crystal_bud": "Large Enderslime Crystal Bud",
  "block.tconstruct.ender_slime_crystal_cluster": "Enderslime Crystal Cluster",
  "block.tconstruct.budding_ender_slime_crystal": "Budding Enderslime Crystal",

  "item.tconstruct.emerald_reinforcement": "Emerald Reinforcement",
  "item.tconstruct.emerald_reinforcement.tooltip": "Reduces chance of a tool taking damage",
  "item.tconstruct.slimesteel_reinforcement": "Slimesteel Reinforcement",
  "item.tconstruct.slimesteel_reinforcement.tooltip": "Increases slimesteel capacity",
  "item.tconstruct.seared_reinforcement": "Seared Reinforcement",
  "item.tconstruct.seared_reinforcement.tooltip": "Increases armor resistance against fire",
  "item.tconstruct.iron_reinforcement": "Iron Reinforcement",
  "item.tconstruct.iron_reinforcement.tooltip": "Increases armor resistance against projectiles",
  "item.tconstruct.obsidian_reinforcement": "Obsidian Reinforcement",
  "item.tconstruct.obsidian_reinforcement.tooltip": "Increases armor resistance against explosions",
  "item.tconstruct.gold_reinforcement": "Gold Reinforcement",
  "item.tconstruct.gold_reinforcement.tooltip": "Increases armor resistance against magic",
  "item.tconstruct.cobalt_reinforcement": "Cobalt Reinforcement",
  "item.tconstruct.cobalt_reinforcement.tooltip": "Increases armor resistance against general attacks",
  "item.tconstruct.jeweled_apple": "Jeweled Apple",
  "item.tconstruct.silky_cloth": "Silky Cloth",
  "item.tconstruct.silky_cloth.tooltip": "Prevents a tool from damaging block drops",
  "item.tconstruct.silky_jewel": "Silky Jewel",
  "item.tconstruct.silky_jewel.tooltip": "Prevents a tool from damaging block drops",
  "item.tconstruct.necrotic_bone": "Necrotic Bone",
  "item.tconstruct.necrotic_bone.tooltip": "Dropped from wither skeletons",
  "item.tconstruct.necronium_bone": "Necronium Bone",
  "item.tconstruct.venombone": "Venombone",
  "item.tconstruct.blazing_bone": "Blazing Bone",
  "item.tconstruct.dragon_scale": "Dragon Scale",
  "item.tconstruct.dragon_scale.tooltip": "Blasted off an ender dragon",

  "item.tconstruct.modifier_crystal": "Modifier Crystal",
  "item.tconstruct.modifier_crystal.format": "%s Crystal",
  "item.tconstruct.modifier_crystal.missing": "Missing or invalid NBT defining the modifier type",
  "item.tconstruct.modifier_crystal.tooltip": "Apply to a tool to gain 1 level of the modifier, consuming the appropriate slots.",
  "item.tconstruct.modifier_crystal.modifier_id": "Modifier ID: %s",

  "item.tconstruct.creative_slot": "Creative Slot",
  "item.tconstruct.creative_slot.upgrades": "Creative Upgrade",
  "item.tconstruct.creative_slot.abilities": "Creative Ability",
  "item.tconstruct.creative_slot.souls": "Creative Soul Slot",
  "item.tconstruct.creative_slot.defense": "Creative Defense Slot",
  "item.tconstruct.creative_slot.missing": "Missing or invalid NBT defining the slot type",
  "item.tconstruct.creative_slot.tooltip": "In creative, use on a tool in the inventory to grant an additional %s slot, or use a tool on it to remove the slot.",
  "item.tconstruct.creative_slot.only": "Creative slots only work for players in creative or with operator permissions.",

  "item.tconstruct.copper_can": "Copper Can",
  "item.tconstruct.copper_can.tooltip": "Stackable container holding 1 ingot of fluid",
  "item.tconstruct.copper_can.contents": "Contains: 1 ingot %s",


  "_comment": "Tinkers Patterns",

  "pattern.tconstruct.ingot": "Ingot",
  "pattern.tconstruct.nugget": "Nugget",
  "pattern.tconstruct.gem": "Gem",
  "pattern.tconstruct.rod": "Rod",

  "pattern.tconstruct.gear": "Gear",
  "pattern.tconstruct.plate": "Small Plate",
  "pattern.tconstruct.coin": "Coin",
  "pattern.tconstruct.wire": "Wire",

  "pattern.tconstruct.repair_kit": "Repair Kit",
  "pattern.tconstruct.plating": "Plating",
  "pattern.tconstruct.helmet_plating": "Helmet Plating",
  "pattern.tconstruct.chestplate_plating": "Chest Plating",
  "pattern.tconstruct.leggings_plating": "Leg Plating",
  "pattern.tconstruct.boots_plating": "Boot Plating",

  "_comment": "Small Head Patterns",

  "pattern.tconstruct.pick_head": "Pick Head",
  "pattern.tconstruct.small_axe_head": "Small Axe Head",
  "pattern.tconstruct.small_blade": "Small Blade",
  "pattern.tconstruct.adze_head": "Adze Head",
  "pattern.tconstruct.bow_limb": "Bow Limb",

  "_comment": "Large Head Patterns",

  "pattern.tconstruct.hammer_head": "Hammer Head",
  "pattern.tconstruct.broad_axe_head": "Broad Axe Head",
  "pattern.tconstruct.broad_blade": "Broad Blade",
  "pattern.tconstruct.large_plate": "Large Plate",

  "_comment": "Binding Patterns",

  "pattern.tconstruct.tool_binding": "Tool Binding",
  "pattern.tconstruct.tough_binding": "Tough Collar",
  "pattern.tconstruct.bowstring": "Bowstring",
  "pattern.tconstruct.maille": "Maille",
  "pattern.tconstruct.shield_core": "Shield Core",

  "_comment": "Tool Handle Patterns",

  "pattern.tconstruct.tool_handle": "Tool Handle",
  "pattern.tconstruct.tough_handle": "Tough Handle",
  "pattern.tconstruct.bow_grip": "Bow Grip",


  "_comment": "Tinkers Gold Casts",

  "item.tconstruct.cast.cost": "Material cost: %d",

  "item.tconstruct.blank_cast": "Blank Gold Cast",
  "item.tconstruct.ingot_cast": "Ingot Gold Cast",
  "item.tconstruct.nugget_cast": "Nugget Gold Cast",
  "item.tconstruct.gem_cast": "Gem Gold Cast",
  "item.tconstruct.rod_cast": "Rod Gold Cast",

  "item.tconstruct.gear_cast": "Gear Gold Cast",
  "item.tconstruct.plate_cast": "Small Plate Gold Cast",
  "item.tconstruct.coin_cast": "Coin Gold Cast",
  "item.tconstruct.wire_cast": "Wire Gold Cast",

  "item.tconstruct.repair_kit_cast": "Repair Kit Gold Cast",

  "_comment": "Small Head Gold Casts",

  "item.tconstruct.pick_head_cast": "Pick Head Gold Cast",
  "item.tconstruct.small_axe_head_cast": "Small Axe Head Gold Cast",
  "item.tconstruct.small_blade_cast": "Small Blade Gold Cast",
  "item.tconstruct.bow_limb_cast": "Bow Limb Gold Cast",
  "item.tconstruct.bow_grip_cast": "Bow Grip Gold Cast",
  "item.tconstruct.adze_head_cast": "Adze Head Gold Cast",

  "_comment": "Large Head Gold Casts",

  "item.tconstruct.hammer_head_cast": "Hammer Head Gold Cast",
  "item.tconstruct.broad_axe_head_cast": "Broad Axe Head Gold Cast",
  "item.tconstruct.broad_blade_cast": "Broad Blade Gold Cast",
  "item.tconstruct.large_plate_cast": "Large Plate Gold Cast",

  "_comment": "Binding Gold Casts",

  "item.tconstruct.tool_binding_cast": "Tool Binding Gold Cast",
  "item.tconstruct.tough_binding_cast": "Tough Collar Gold Cast",

  "_comment": "Tool Handle Gold Casts",

  "item.tconstruct.tool_handle_cast": "Tool Handle Gold Cast",
  "item.tconstruct.tough_handle_cast": "Tough Handle Gold Cast",

  "_comment": "Armor Gold Casts",
  "item.tconstruct.helmet_plating_cast": "Helmet Plating Gold Cast",
  "item.tconstruct.chestplate_plating_cast": "Chest Plating Gold Cast",
  "item.tconstruct.leggings_plating_cast": "Leg Plating Gold Cast",
  "item.tconstruct.boots_plating_cast": "Boot Plating Gold Cast",
  "item.tconstruct.maille_cast": "Maille Gold Cast",


  "_comment": "Tinkers Sand Casts",

  "item.tconstruct.blank_sand_cast": "Blank Sand Cast",
  "item.tconstruct.ingot_sand_cast": "Ingot Sand Cast",
  "item.tconstruct.nugget_sand_cast": "Nugget Sand Cast",
  "item.tconstruct.gem_sand_cast": "Gem Sand Cast",
  "item.tconstruct.rod_sand_cast": "Rod Sand Cast",

  "item.tconstruct.gear_sand_cast": "Gear Sand Cast",
  "item.tconstruct.plate_sand_cast": "Small Plate Sand Cast",
  "item.tconstruct.coin_sand_cast": "Coin Sand Cast",
  "item.tconstruct.wire_sand_cast": "Wire Sand Cast",

  "item.tconstruct.repair_kit_sand_cast": "Repair Kit Sand Cast",

  "_comment": "Small Head Sand Casts",

  "item.tconstruct.pick_head_sand_cast": "Pick Head Sand Cast",
  "item.tconstruct.small_axe_head_sand_cast": "Small Axe Head Sand Cast",
  "item.tconstruct.small_blade_sand_cast": "Small Blade Sand Cast",
  "item.tconstruct.bow_limb_sand_cast": "Bow Limb Sand Cast",
  "item.tconstruct.bow_grip_sand_cast": "Bow Grip Sand Cast",
  "item.tconstruct.adze_head_sand_cast": "Adze Head Sand Cast",

  "_comment": "Large Head Sand Casts",

  "item.tconstruct.hammer_head_sand_cast": "Hammer Head Sand Cast",
  "item.tconstruct.broad_axe_head_sand_cast": "Broad Axe Head Sand Cast",
  "item.tconstruct.broad_blade_sand_cast": "Broad Blade Sand Cast",
  "item.tconstruct.large_plate_sand_cast": "Large Plate Sand Cast",

  "_comment": "Binding Sand Casts",

  "item.tconstruct.tool_binding_sand_cast": "Tool Binding Sand Cast",
  "item.tconstruct.tough_binding_sand_cast": "Tough Collar Sand Cast",

  "_comment": "Tool Handle Sand Casts",

  "item.tconstruct.tool_handle_sand_cast": "Tool Handle Sand Cast",
  "item.tconstruct.tough_handle_sand_cast": "Tough Handle Sand Cast",

  "_comment": "Armor Sand Casts",

  "item.tconstruct.helmet_plating_sand_cast": "Helmet Plating Sand Cast",
  "item.tconstruct.chestplate_plating_sand_cast": "Chest Plating Sand Cast",
  "item.tconstruct.leggings_plating_sand_cast": "Leg Plating Sand Cast",
  "item.tconstruct.boots_plating_sand_cast": "Boot Plating Sand Cast",
  "item.tconstruct.maille_sand_cast": "Maille Sand Cast",


  "_comment": "Tinkers Red Sand Casts",

  "item.tconstruct.blank_red_sand_cast": "Blank Red Sand Cast",
  "item.tconstruct.ingot_red_sand_cast": "Ingot Red Sand Cast",
  "item.tconstruct.nugget_red_sand_cast": "Nugget Red Sand Cast",
  "item.tconstruct.gem_red_sand_cast": "Gem Red Sand Cast",
  "item.tconstruct.rod_red_sand_cast": "Rod Red Sand Cast",

  "item.tconstruct.gear_red_sand_cast": "Gear Red Sand Cast",
  "item.tconstruct.plate_red_sand_cast": "Small Plate Red Sand Cast",
  "item.tconstruct.coin_red_sand_cast": "Coin Red Sand Cast",
  "item.tconstruct.wire_red_sand_cast": "Wire Red Sand Cast",

  "item.tconstruct.repair_kit_red_sand_cast": "Repair Kit Red Sand Cast",

  "_comment": "Small Head Red Sand Casts",

  "item.tconstruct.pick_head_red_sand_cast": "Pick Head Red Sand Cast",
  "item.tconstruct.small_axe_head_red_sand_cast": "Small Axe Head Red Sand Cast",
  "item.tconstruct.small_blade_red_sand_cast": "Small Blade Red Sand Cast",
  "item.tconstruct.bow_limb_red_sand_cast": "Bow Limb Red Sand Cast",
  "item.tconstruct.bow_grip_red_sand_cast": "Bow Grip Red Sand Cast",
  "item.tconstruct.adze_head_red_sand_cast": "Adze Head Red Sand Cast",

  "_comment": "Large Head Red Sand Casts",

  "item.tconstruct.hammer_head_red_sand_cast": "Hammer Head Red Sand Cast",
  "item.tconstruct.broad_axe_head_red_sand_cast": "Broad Axe Head Red Sand Cast",
  "item.tconstruct.broad_blade_red_sand_cast": "Broad Blade Red Sand Cast",
  "item.tconstruct.large_plate_red_sand_cast": "Large Plate Red Sand Cast",

  "_comment": "Binding Red Sand Casts",

  "item.tconstruct.tool_binding_red_sand_cast": "Tool Binding Red Sand Cast",
  "item.tconstruct.tough_binding_red_sand_cast": "Tough Collar Red Sand Cast",

  "_comment": "Tool Handle Red Sand Casts",

  "item.tconstruct.tool_handle_red_sand_cast": "Tool Handle Red Sand Cast",
  "item.tconstruct.tough_handle_red_sand_cast": "Tough Handle Red Sand Cast",

  "_comment": "Armor Red Sand Casts",

  "item.tconstruct.helmet_plating_red_sand_cast": "Helmet Plating Red Sand Cast",
  "item.tconstruct.chestplate_plating_red_sand_cast": "Chest Plating Red Sand Cast",
  "item.tconstruct.leggings_plating_red_sand_cast": "Leg Plating Red Sand Cast",
  "item.tconstruct.boots_plating_red_sand_cast": "Boot Plating Red Sand Cast",
  "item.tconstruct.maille_red_sand_cast": "Maille Red Sand Cast",


  "_comment": "Tinkers Fluids",

  "block.tconstruct.blazing_blood_fluid": "Blazing Blood",
  "fluid.tconstruct.blazing_blood": "Blazing Blood",
  "fluid.tconstruct.flowing_blazing_blood": "Flowing Blazing Blood",
  "item.tconstruct.blazing_blood_bucket": "Blazing Blood Bucket",
  "fluid.tconstruct.blazing_blood.fluid_effect": "Blazing blood is an acceptable fluid for combat, but it really shines as a light source.",

  "fluid.tconstruct.powdered_snow": "Powdered Snow",
  "fluid.tconstruct.powdered_snow.fluid_effect": "Powdered snow is a useful fluid for nether combat, dealing bonus damage to blazing mobs.",

  "_comment": "Food",

  "block.tconstruct.honey_fluid": "Honey",
  "fluid.tconstruct.honey": "Honey",
  "fluid.tconstruct.flowing_honey": "Flowing Honey",
  "item.tconstruct.honey_bucket": "Honey Bucket",
  "fluid.tconstruct.honey.fluid_effect": "So sweat, and removes toxins, what not to love with slurping honey?",

  "block.tconstruct.beetroot_soup_fluid": "Beetroot Soup",
  "fluid.tconstruct.beetroot_soup": "Beetroot Soup",
  "fluid.tconstruct.flowing_beetroot_soup": "Flowing Beetroot Soup",
  "item.tconstruct.beetroot_soup_bucket": "Beetroot Soup Bucket",
  "fluid.tconstruct.beetroot_soup.fluid_effect": "Beetroot soup is an easily farmable slurpable food option.",

  "block.tconstruct.mushroom_stew_fluid": "Mushroom Stew",
  "fluid.tconstruct.mushroom_stew": "Mushroom Stew",
  "fluid.tconstruct.flowing_mushroom_stew": "Flowing Mushroom Stew",
  "item.tconstruct.mushroom_stew_bucket": "Mushroom Stew Bucket",
  "fluid.tconstruct.mushroom_stew.fluid_effect": "Mushroom stew is a very affordable soup option for slurping on the go.",

  "block.tconstruct.rabbit_stew_fluid": "Rabbit Stew",
  "fluid.tconstruct.rabbit_stew": "Rabbit Stew",
  "fluid.tconstruct.flowing_rabbit_stew": "Flowing Rabbit Stew",
  "item.tconstruct.rabbit_stew_bucket": "Rabbit Stew Bucket",
  "fluid.tconstruct.rabbit_stew.fluid_effect": "Rabbit stew is the best liquid food available, ideal for slurping.",

  "block.tconstruct.meat_soup_fluid": "Meat Soup",
  "fluid.tconstruct.meat_soup": "Meat Soup",
  "fluid.tconstruct.flowing_meat_soup": "Flowing Meat Soup",
  "item.tconstruct.meat_soup_bucket": "Meat Soup Bucket",
  "item.tconstruct.meat_soup": "Meat Soup",
  "fluid.tconstruct.meat_soup.fluid_effect": "Don't ask what is in the meat soup; just enjoy the flavor as you slurp this down.",


  "_comment": "Potion",

  "fluid.tconstruct.potion": "Potion",
  "fluid.tconstruct.potion.fluid_effect": "Potions allow a wide variety of effects crafted in a brewing stand. Can dump potions into tanks to fill tools.",
  "fluid.tconstruct.potion.fluid_effect": "Potions allow a wide variety of effects crafted in a brewing stand. Can dump potions into tanks to fill tools.",

  "item.tconstruct.potion_bucket": "Uncraftable Potion Bucket",
  "item.tconstruct.potion_bucket.effect.water": "Water Bucket",
  "item.tconstruct.potion_bucket.contents": "%s Bucket",

  "item.tconstruct.splash_bottle": "Splash Bottle",
  "item.tconstruct.lingering_bottle": "Lingering Bottle",


  "_comment": "Slime",

  "block.tconstruct.earth_slime_fluid": "Earthslime",
  "fluid.tconstruct.earth_slime": "Earthslime",
  "fluid.tconstruct.flowing_earth_slime": "Flowing Earthslime",
  "item.tconstruct.earth_slime_bucket": "Earthslime Bucket",
  "item.tconstruct.earth_slime_bottle": "Earthslime Bottle",
  "fluid.tconstruct.earth_slime.fluid_effect": "Earthslime is a portable piston, ideal for simple flying carpets. Well, assuming bricks count as carpet.",

  "block.tconstruct.sky_slime_fluid": "Skyslime",
  "fluid.tconstruct.sky_slime": "Skyslime",
  "fluid.tconstruct.flowing_sky_slime": "Flowing Skyslime",
  "item.tconstruct.sky_slime_bucket": "Skyslime Bucket",
  "item.tconstruct.sky_slime_bottle": "Skyslime Bottle",
  "fluid.tconstruct.sky_slime.fluid_effect": "Skyslime is a portable piston, ideal for when you built your base just 1 block away from where it belongs.",

  "block.tconstruct.magma_fluid": "Magma",
  "fluid.tconstruct.magma": "Magma",
  "fluid.tconstruct.flowing_magma": "Flowing Magma",
  "item.tconstruct.magma_bucket": "Magma Bucket",
  "item.tconstruct.magma_bottle": "Magma Bottle",

  "block.tconstruct.ender_slime_fluid": "Enderslime",
  "fluid.tconstruct.ender_slime": "Enderslime",
  "fluid.tconstruct.flowing_ender_slime": "Flowing Enderslime",
  "item.tconstruct.ender_slime_bucket": "Enderslime Bucket",
  "item.tconstruct.ender_slime_bottle": "Enderslime Bottle",

  "block.tconstruct.venom_fluid": "Venom",
  "fluid.tconstruct.venom": "Venom",
  "fluid.tconstruct.flowing_venom": "Flowing Venom",
  "item.tconstruct.venom_bucket": "Venom Bucket",
  "item.tconstruct.venom_bottle": "Venom Bottle",
  "fluid.tconstruct.venom.fluid_effect": "Venom pairs very well with venombone, the hint is in the name.",

  "block.tconstruct.ichor_fluid": "Ichor",
  "fluid.tconstruct.ichor": "Ichor",
  "fluid.tconstruct.flowing_ichor": "Flowing Ichor",
  "item.tconstruct.ichor_bucket": "Ichor Bucket",
  "item.tconstruct.ichor_slime_bottle": "Ichor Bottle",
  "fluid.tconstruct.ichor.fluid_effect": "Ichor is a reverse gravity fluid, helping you also reverse gravity. Surviving the trip back down is on you.",

  "_comment": "Rock",

  "block.tconstruct.seared_stone_fluid": "Seared Stone",
  "fluid.tconstruct.seared_stone": "Seared Stone",
  "fluid.tconstruct.flowing_seared_stone": "Flowing Seared Stone",
  "item.tconstruct.seared_stone_bucket": "Seared Stone Bucket",
  "fluid.tconstruct.seared_stone.fluid_effect": "Most unusual method of smeltery construction.",

  "block.tconstruct.scorched_stone_fluid": "Scorched Stone",
  "fluid.tconstruct.scorched_stone": "Scorched Stone",
  "fluid.tconstruct.flowing_scorched_stone": "Flowing Scorched Stone",
  "item.tconstruct.scorched_stone_bucket": "Scorched Stone Bucket",
  "fluid.tconstruct.scorched_stone.fluid_effect": "Unconventional approach to foundry creation.",

  "block.tconstruct.molten_clay_fluid": "Molten Clay",
  "fluid.tconstruct.molten_clay": "Molten Clay",
  "fluid.tconstruct.flowing_molten_clay": "Flowing Molten Clay",
  "item.tconstruct.molten_clay_bucket": "Molten Clay Bucket",
  "fluid.tconstruct.molten_clay.fluid_effect": "Great for quickly building a wall, or just solidifying clay without a cast.",

  "block.tconstruct.molten_glass_fluid": "Molten Glass",
  "fluid.tconstruct.molten_glass": "Molten Glass",
  "fluid.tconstruct.flowing_molten_glass": "Flowing Molten Glass",
  "item.tconstruct.molten_glass_bucket": "Molten Glass Bucket",
  "fluid.tconstruct.molten_glass.fluid_effect": "Molten glass can quickly solidify into an easily removable window.",

  "block.tconstruct.liquid_soul_fluid": "Liquid Soul",
  "fluid.tconstruct.liquid_soul": "Liquid Soul",
  "fluid.tconstruct.flowing_liquid_soul": "Flowing Liquid Soul",
  "item.tconstruct.liquid_soul_bucket": "Liquid Soul Bucket",
  "fluid.tconstruct.liquid_soul.fluid_effect": "Liquid soul lets you greatly slow opponents, at least that is the hope.",

  "block.tconstruct.molten_obsidian_fluid": "Molten Obsidian",
  "fluid.tconstruct.molten_obsidian": "Molten Obsidian",
  "fluid.tconstruct.flowing_molten_obsidian": "Flowing Molten Obsidian",
  "item.tconstruct.molten_obsidian_bucket": "Molten Obsidian Bucket",
  "fluid.tconstruct.molten_obsidian.fluid_effect": "Molten obsidian becomes a very difficult to remove blockage.",

  "block.tconstruct.molten_emerald_fluid": "Molten Emerald",
  "fluid.tconstruct.molten_emerald": "Molten Emerald",
  "fluid.tconstruct.flowing_molten_emerald": "Flowing Molten Emerald",
  "item.tconstruct.molten_emerald_bucket": "Molten Emerald Bucket",
  "fluid.tconstruct.molten_emerald.fluid_effect": "Molten emerald is the choice for mining when you need silk touch.",

  "block.tconstruct.molten_quartz_fluid": "Molten Quartz",
  "fluid.tconstruct.molten_quartz": "Molten Quartz",
  "fluid.tconstruct.flowing_molten_quartz": "Flowing Molten Quartz",
  "item.tconstruct.molten_quartz_bucket": "Molten Quartz Bucket",
  "fluid.tconstruct.molten_quartz.fluid_effect": "Molten quartz is a modest mining fluid, not too expensive and not too strong.",

  "block.tconstruct.molten_amethyst_fluid": "Molten Amethyst",
  "fluid.tconstruct.molten_amethyst": "Molten Amethyst",
  "fluid.tconstruct.flowing_molten_amethyst": "Flowing Molten Amethyst",
  "item.tconstruct.molten_amethyst_bucket": "Molten Amethyst Bucket",
  "fluid.tconstruct.molten_amethyst.fluid_effect": "Molten amethyst is the cheapest mining fluid, but its not very strong.",

  "block.tconstruct.molten_diamond_fluid": "Molten Diamond",
  "fluid.tconstruct.molten_diamond": "Molten Diamond",
  "fluid.tconstruct.flowing_molten_diamond": "Flowing Molten Diamond",
  "item.tconstruct.molten_diamond_bucket": "Molten Diamond Bucket",
  "fluid.tconstruct.molten_diamond.fluid_effect": "Molten diamond lets you maximize the drops of your ores, but is it worth the cost of the fluid?",

  "block.tconstruct.molten_ender_fluid": "Molten Ender",
  "fluid.tconstruct.molten_ender": "Molten Ender",
  "fluid.tconstruct.flowing_molten_ender": "Flowing Molten Ender",
  "item.tconstruct.molten_ender_bucket": "Molten Ender Bucket",
  "fluid.tconstruct.molten_ender.fluid_effect": "Placing blocks turns a slimestaff into a building wand.",

  "block.tconstruct.molten_porcelain_fluid": "Molten Porcelain",
  "fluid.tconstruct.molten_porcelain": "Molten Porcelain",
  "fluid.tconstruct.flowing_molten_porcelain": "Flowing Molten Porcelain",
  "item.tconstruct.molten_porcelain_bucket": "Molten Porcelain Bucket",

  "_comment": "Ores",

  "block.tconstruct.molten_iron_fluid": "Molten Iron",
  "fluid.tconstruct.molten_iron": "Molten Iron",
  "fluid.tconstruct.flowing_molten_iron": "Flowing Molten Iron",
  "item.tconstruct.molten_iron_bucket": "Molten Iron Bucket",
  "fluid.tconstruct.molten_iron.fluid_effect": "Molten iron is used to draw nearby items towards you, though in a pinch it can be useful in combat.",

  "block.tconstruct.molten_gold_fluid": "Molten Gold",
  "fluid.tconstruct.molten_gold": "Molten Gold",
  "fluid.tconstruct.flowing_molten_gold": "Flowing Molten Gold",
  "item.tconstruct.molten_gold_bucket": "Molten Gold Bucket",
  "fluid.tconstruct.molten_gold.fluid_effect": "Molten gold first hurts you, then it heals you back more. Is it worth it? Up to you.",

  "block.tconstruct.molten_copper_fluid": "Molten Copper",
  "fluid.tconstruct.molten_copper": "Molten Copper",
  "fluid.tconstruct.flowing_molten_copper": "Flowing Molten Copper",
  "item.tconstruct.molten_copper_bucket": "Molten Copper Bucket",
  "fluid.tconstruct.molten_copper.fluid_effect": "Molten copper is a good emergency air supply for long underwater journeys.",

  "block.tconstruct.molten_cobalt_fluid": "Molten Cobalt",
  "fluid.tconstruct.molten_cobalt": "Molten Cobalt",
  "fluid.tconstruct.flowing_molten_cobalt": "Flowing Molten Cobalt",
  "item.tconstruct.molten_cobalt_bucket": "Molten Cobalt Bucket",
  "fluid.tconstruct.molten_cobalt.fluid_effect": "Inhaling the lingering cloud is the safest way to use molten cobalt for haste, or just use it as a weapon.",

  "block.tconstruct.molten_debris_fluid": "Molten Debris",
  "fluid.tconstruct.molten_debris": "Molten Debris",
  "fluid.tconstruct.flowing_molten_debris": "Flowing Molten Debris",
  "item.tconstruct.molten_debris_bucket": "Molten Debris Bucket",
  "fluid.tconstruct.molten_debris.fluid_effect": "Molten debris is the strongest fluid for mining, even capable of mining obsidian.",

  "_comment": "Tier 3 Alloys",

  "block.tconstruct.molten_slimesteel_fluid": "Molten Slimesteel",
  "fluid.tconstruct.molten_slimesteel": "Molten Slimesteel",
  "fluid.tconstruct.flowing_molten_slimesteel": "Flowing Molten Slimesteel",
  "item.tconstruct.molten_slimesteel_bucket": "Molten Slimesteel Bucket",

  "block.tconstruct.molten_amethyst_bronze_fluid": "Molten Amethyst Bronze",
  "fluid.tconstruct.molten_amethyst_bronze": "Molten Amethyst Bronze",
  "fluid.tconstruct.flowing_molten_amethyst_bronze": "Flowing Molten Amethyst Bronze",
  "item.tconstruct.molten_amethyst_bronze_bucket": "Molten Amethyst Bronze Bucket",
  "fluid.tconstruct.molten_amethyst_bronze.fluid_effect": "Sometimes you really want to fight some phantoms, drinking a lot of molten amethyst bronze can help that happen.",

  "block.tconstruct.molten_rose_gold_fluid": "Molten Rose Gold",
  "fluid.tconstruct.molten_rose_gold": "Molten Rose Gold",
  "fluid.tconstruct.flowing_molten_rose_gold": "Flowing Molten Rose Gold",
  "item.tconstruct.molten_rose_gold_bucket": "Molten Rose Gold Bucket",
  "fluid.tconstruct.molten_rose_gold.fluid_effect": "Molten rose gold lets you lose a small amount of health for a temporary edge.",

  "block.tconstruct.molten_pig_iron_fluid": "Molten Pig Iron",
  "fluid.tconstruct.molten_pig_iron": "Molten Pig Iron",
  "fluid.tconstruct.flowing_molten_pig_iron": "Flowing Molten Pig Iron",
  "item.tconstruct.molten_pig_iron_bucket": "Molten Pig Iron Bucket",
  "fluid.tconstruct.molten_pig_iron.fluid_effect": "Molten pig iron is the tastiest of molten metals. Not that its much of a competition.",

  "_comment": "Tier 4 Alloys",

  "block.tconstruct.molten_manyullyn_fluid": "Molten Manyullyn",
  "fluid.tconstruct.molten_manyullyn": "Molten Manyullyn",
  "fluid.tconstruct.flowing_molten_manyullyn": "Flowing Molten Manyullyn",
  "item.tconstruct.molten_manyullyn_bucket": "Molten Manyullyn Bucket",
  "fluid.tconstruct.molten_manyullyn.fluid_effect": "Molten manyullyn has the most damage potential between flat damage and damage over time.",

  "block.tconstruct.molten_hepatizon_fluid": "Molten Hepatizon",
  "fluid.tconstruct.molten_hepatizon": "Molten Hepatizon",
  "fluid.tconstruct.flowing_molten_hepatizon": "Flowing Molten Hepatizon",
  "item.tconstruct.molten_hepatizon_bucket": "Molten Hepatizon Bucket",
  "fluid.tconstruct.molten_hepatizon.fluid_effect": "Is molten hepatizon best for defense, or combat? Either is a risk reward setup.",

  "block.tconstruct.molten_cinderslime_fluid": "Molten Cinderslime",
  "fluid.tconstruct.molten_cinderslime": "Molten Cinderslime",
  "fluid.tconstruct.flowing_molten_cinderslime": "Flowing Molten Cinderslime",
  "item.tconstruct.molten_cinderslime_bucket": "Molten Cinderslime Bucket",

  "block.tconstruct.molten_queens_slime_fluid": "Molten Queen's Slime",
  "fluid.tconstruct.molten_queens_slime": "Molten Queen's Slime",
  "fluid.tconstruct.flowing_molten_queens_slime": "Flowing Molten Queen's Slime",
  "item.tconstruct.molten_queens_slime_bucket": "Molten Queen's Slime Bucket",

  "block.tconstruct.molten_soulsteel_fluid": "Molten Soulsteel",
  "fluid.tconstruct.molten_soulsteel": "Molten Soulsteel",
  "fluid.tconstruct.flowing_molten_soulsteel": "Flowing Molten Soulsteel",
  "item.tconstruct.molten_soulsteel_bucket": "Molten Soulsteel Bucket",

  "block.tconstruct.molten_netherite_fluid": "Molten Netherite",
  "fluid.tconstruct.molten_netherite": "Molten Netherite",
  "fluid.tconstruct.flowing_molten_netherite": "Flowing Molten Netherite",
  "item.tconstruct.molten_netherite_bucket": "Molten Netherite Bucket",
  "fluid.tconstruct.molten_netherite.fluid_effect": "Molten netherite is the highest base damage, for when you cannot wait for your target to bleed out.",

  "block.tconstruct.molten_knightslime_fluid": "Molten Knightslime",
  "fluid.tconstruct.molten_knightslime": "Molten Knightslime",
  "fluid.tconstruct.flowing_molten_knightslime": "Flowing Molten Knightslime",
  "item.tconstruct.molten_knightslime_bucket": "Molten Knightslime Bucket",

  "_comment": "Compat Ores",

  "block.tconstruct.molten_tin_fluid": "Molten Tin",
  "fluid.tconstruct.molten_tin": "Molten Tin",
  "fluid.tconstruct.flowing_molten_tin": "Flowing Molten Tin",
  "item.tconstruct.molten_tin_bucket": "Molten Tin Bucket",
  "fluid.tconstruct.molten_tin.fluid_effect": "They say carrots are good for your eyes, but molten tin is better.",

  "block.tconstruct.molten_aluminum_fluid": "Molten Aluminum",
  "fluid.tconstruct.molten_aluminum": "Molten Aluminum",
  "fluid.tconstruct.flowing_molten_aluminum": "Flowing Molten Aluminum",
  "item.tconstruct.molten_aluminum_bucket": "Molten Aluminum Bucket",
  "fluid.tconstruct.molten_aluminum.fluid_effect": "Molten aluminium is like milk, but aggressive. Ideal for combat when your opponents have too many effects.",

  "block.tconstruct.molten_lead_fluid": "Molten Lead",
  "fluid.tconstruct.molten_lead": "Molten Lead",
  "fluid.tconstruct.flowing_molten_lead": "Flowing Molten Lead",
  "item.tconstruct.molten_lead_bucket": "Molten Lead Bucket",
  "fluid.tconstruct.molten_lead.fluid_effect": "Molten lead gives your attacks a little extra boost, if you are willing to wait.",

  "block.tconstruct.molten_silver_fluid": "Molten Silver",
  "fluid.tconstruct.molten_silver": "Molten Silver",
  "fluid.tconstruct.flowing_molten_silver": "Flowing Molten Silver",
  "item.tconstruct.molten_silver_bucket": "Molten Silver Bucket",
  "fluid.tconstruct.molten_silver.fluid_effect": "Molten silver removes toxins without removing helpful effects.",

  "block.tconstruct.molten_nickel_fluid": "Molten Nickel",
  "fluid.tconstruct.molten_nickel": "Molten Nickel",
  "fluid.tconstruct.flowing_molten_nickel": "Flowing Molten Nickel",
  "item.tconstruct.molten_nickel_bucket": "Molten Nickel Bucket",
  "fluid.tconstruct.molten_nickel.fluid_effect": "Molten nickel lets you harm your enemies and reduce the risk of retaliation, what's not to love?",

  "block.tconstruct.molten_zinc_fluid": "Molten Zinc",
  "fluid.tconstruct.molten_zinc": "Molten Zinc",
  "fluid.tconstruct.flowing_molten_zinc": "Flowing Molten Zinc",
  "item.tconstruct.molten_zinc_bucket": "Molten Zinc Bucket",
  "fluid.tconstruct.molten_zinc.fluid_effect": "Molten zinc is probably not the best choice to boost your speed, perhaps the speed will throw off an opponent.",

  "block.tconstruct.molten_platinum_fluid": "Molten Platinum",
  "fluid.tconstruct.molten_platinum": "Molten Platinum",
  "fluid.tconstruct.flowing_molten_platinum": "Flowing Molten Platinum",
  "item.tconstruct.molten_platinum_bucket": "Molten Platinum Bucket",
  "fluid.tconstruct.molten_platinum.fluid_effect": "Not sure the applications of molten platinum slowing your enemies' mining speed, but you can probably figure one out.",

  "block.tconstruct.molten_tungsten_fluid": "Molten Tungsten",
  "fluid.tconstruct.molten_tungsten": "Molten Tungsten",
  "fluid.tconstruct.flowing_molten_tungsten": "Flowing Molten Tungsten",
  "item.tconstruct.molten_tungsten_bucket": "Molten Tungsten Bucket",
  "fluid.tconstruct.molten_tungsten.fluid_effect": "Molten tungsten is one of the heaviest metals, hopefully it will keep your enemies still.",

  "block.tconstruct.molten_osmium_fluid": "Molten Osmium",
  "fluid.tconstruct.molten_osmium": "Molten Osmium",
  "fluid.tconstruct.flowing_molten_osmium": "Flowing Molten Osmium",
  "item.tconstruct.molten_osmium_bucket": "Molten Osmium Bucket",
  "fluid.tconstruct.molten_osmium.fluid_effect": "Molten osmium keeps your enemies still for a future blow.",

  "block.tconstruct.molten_uranium_fluid": "Molten Uranium",
  "fluid.tconstruct.molten_uranium": "Molten Uranium",
  "fluid.tconstruct.flowing_molten_uranium": "Flowing Molten Uranium",
  "item.tconstruct.molten_uranium_bucket": "Molten Uranium Bucket",
  "fluid.tconstruct.molten_uranium.fluid_effect": "Radioactive decay from molten uranium isn't safe to be around, so dump it on your enemies.",

  "_comment": "Compat Alloys",

  "block.tconstruct.molten_bronze_fluid": "Molten Bronze",
  "fluid.tconstruct.molten_bronze": "Molten Bronze",
  "fluid.tconstruct.flowing_molten_bronze": "Flowing Molten Bronze",
  "item.tconstruct.molten_bronze_bucket": "Molten Bronze Bucket",
  "fluid.tconstruct.molten_bronze.fluid_effect": "Molten bronze is the perfect dark brown beverage for when you need to stay away and stave off phantoms.",

  "block.tconstruct.molten_brass_fluid": "Molten Brass",
  "fluid.tconstruct.molten_brass": "Molten Brass",
  "fluid.tconstruct.flowing_molten_brass": "Flowing Molten Brass",
  "item.tconstruct.molten_brass_bucket": "Molten Brass Bucket",
  "fluid.tconstruct.molten_brass.fluid_effect": "Molten brass helps you resist the heat, and the second sip is free if you time it right.",

  "block.tconstruct.molten_electrum_fluid": "Molten Electrum",
  "fluid.tconstruct.molten_electrum": "Molten Electrum",
  "fluid.tconstruct.flowing_molten_electrum": "Flowing Molten Electrum",
  "item.tconstruct.molten_electrum_bucket": "Molten Electrum Bucket",
  "fluid.tconstruct.molten_electrum.fluid_effect": "Molten electrum is great for when you need to mine fast on a budget.",

  "block.tconstruct.molten_invar_fluid": "Molten Invar",
  "fluid.tconstruct.molten_invar": "Molten Invar",
  "fluid.tconstruct.flowing_molten_invar": "Flowing Molten Invar",
  "item.tconstruct.molten_invar_bucket": "Molten Invar Bucket",
  "fluid.tconstruct.molten_invar.fluid_effect": "Molten invar may be useful if you are trying to eat that powerful cake, but otherwise is an odd fluid.",

  "block.tconstruct.molten_constantan_fluid": "Molten Constantan",
  "fluid.tconstruct.molten_constantan": "Molten Constantan",
  "fluid.tconstruct.flowing_molten_constantan": "Flowing Molten Constantan",
  "item.tconstruct.molten_constantan_bucket": "Molten Constantan Bucket",
  "fluid.tconstruct.molten_constantan.fluid_effect": "Molten constantan is useful against human opponents perhaps, but not so much against monsters.",

  "block.tconstruct.molten_pewter_fluid": "Molten Pewter",
  "fluid.tconstruct.molten_pewter": "Molten Pewter",
  "fluid.tconstruct.flowing_molten_pewter": "Flowing Molten Pewter",
  "item.tconstruct.molten_pewter_bucket": "Molten Pewter Bucket",
  "fluid.tconstruct.molten_pewter.fluid_effect": "Molten pewter is probably lower risk than venom to boost your strength, but not by much.",

  "block.tconstruct.molten_steel_fluid": "Molten Steel",
  "fluid.tconstruct.molten_steel": "Molten Steel",
  "fluid.tconstruct.flowing_molten_steel": "Flowing Molten Steel",
  "item.tconstruct.molten_steel_bucket": "Molten Steel Bucket",
  "fluid.tconstruct.molten_steel.fluid_effect": "Molten steel lets you clear out enemies around you, or spread out bunched up enemies.",

  "_comment": "Thermal Alloys",

  "block.tconstruct.molten_enderium_fluid": "Molten Enderium",
  "fluid.tconstruct.molten_enderium": "Molten Enderium",
  "fluid.tconstruct.flowing_molten_enderium": "Flowing Molten Enderium",
  "item.tconstruct.molten_enderium_bucket": "Molten Enderium Bucket",
  "fluid.tconstruct.molten_enderium.fluid_effect": "Molten enderium is ideal as a weapon, keeping enemies from teleporting as you fight.",

  "block.tconstruct.molten_lumium_fluid": "Molten Lumium",
  "fluid.tconstruct.molten_lumium": "Molten Lumium",
  "fluid.tconstruct.flowing_molten_lumium": "Flowing Molten Lumium",
  "item.tconstruct.molten_lumium_bucket": "Molten Lumium Bucket",
  "fluid.tconstruct.molten_lumium.fluid_effect": "Molten lumium is either used to keep your eye on the target or make a quick but obvious escape.",

  "block.tconstruct.molten_signalum_fluid": "Molten Signalum",
  "fluid.tconstruct.molten_signalum": "Molten Signalum",
  "fluid.tconstruct.flowing_molten_signalum": "Flowing Molten Signalum",
  "item.tconstruct.molten_signalum_bucket": "Molten Signalum Bucket",

  "_comment": "Mekanism Alloys",

  "block.tconstruct.molten_refined_glowstone_fluid": "Molten Refined Glowstone",
  "fluid.tconstruct.molten_refined_glowstone": "Molten Refined Glowstone",
  "fluid.tconstruct.flowing_molten_refined_glowstone": "Flowing Molten Refined Glowstone",
  "item.tconstruct.molten_refined_glowstone_bucket": "Molten Refined Glowstone Bucket",
  "fluid.tconstruct.molten_refined_glowstone.fluid_effect": "Molten refined glowstone is great for tracking targets without sacrificing much damage.",

  "block.tconstruct.molten_refined_obsidian_fluid": "Molten Refined Obsidian",
  "fluid.tconstruct.molten_refined_obsidian": "Molten Refined Obsidian",
  "fluid.tconstruct.flowing_molten_refined_obsidian": "Flowing Molten Refined Obsidian",
  "item.tconstruct.molten_refined_obsidian_bucket": "Molten Refined Obsidian Bucket",
  "fluid.tconstruct.molten_refined_obsidian.fluid_effect": "Molten refined obsidian maximizes damage against armored targets.",


  "_comment": "Fluid effect contents",
  "fluid_effect.tconstruct.separator": "%s and %s",

  "fluid_effect.tconstruct.extinguish_fire": "Extinguishes fire",
  "fluid_effect.tconstruct.teleport": "Teleports target",
  "fluid_effect.tconstruct.calcified": "+10 Seconds Calcified",

  "fluid_effect.tconstruct.cure_effects": "Cures most status effects",
  "fluid_effect.tconstruct.remove_effect": "Removes %s",
  "fluid_effect.tconstruct.mob_effect.add": "+%d seconds %s",
  "fluid_effect.tconstruct.mob_effect.set": "%d seconds %s",
  "fluid_effect.tconstruct.potion": "Applies effects from potion",

  "fluid_effect.tconstruct.restore_hunger": "Restores %d hunger",
  "fluid_effect.tconstruct.fire.add": "+%d seconds fire",
  "fluid_effect.tconstruct.fire.set": "%d seconds fire",
  "fluid_effect.tconstruct.freeze.add": "+%d seconds freeze",
  "fluid_effect.tconstruct.freeze.set": "%d seconds freeze",
  "fluid_effect.tconstruct.award_stat.add": "+%s %s",
  "fluid_effect.tconstruct.award_stat.subtract": "-%s %s",
  "fluid_effect.tconstruct.add_breath.add": "+%d Breath",
  "fluid_effect.tconstruct.add_breath.subtract": "-%d Breath",
  "fluid_effect.tconstruct.push_entity.push": "Pushes target",
  "fluid_effect.tconstruct.push_entity.pull": "Pulls target",

  "fluid_effect.tconstruct.damage": "%s Damage",
  "fluid_effect.tconstruct.damage.tconstruct.fluid.impact": "%s Damage",
  "fluid_effect.tconstruct.damage.tconstruct.fluid.fire": "%s Fire Damage",
  "fluid_effect.tconstruct.damage.tconstruct.fluid.cold": "%s Cold Damage",
  "fluid_effect.tconstruct.damage.tconstruct.fluid.magic": "%s Magic Damage",
  "fluid_effect.tconstruct.damage.tconstruct.fluid.water": "%s Water Damage",
  "fluid_effect.tconstruct.damage.tconstruct.fluid.spike": "%s Piercing Damage",

  "fluid_effect.tconstruct.place_block": "Places %s",
  "fluid_effect.tconstruct.place_block.held": "Places held block",
  "fluid_effect.tconstruct.break_block": "Mines block",
  "fluid_effect.tconstruct.break_block.separator": "%s, %s",
  "fluid_effect.tconstruct.break_block.enchanted": "Mines block with %s",
  "fluid_effect.tconstruct.break_block.hardness": "Mines up to hardness %s",
  "fluid_effect.tconstruct.break_block.enchanted.hardness": "Mines up to hardness %s with %s",
  "fluid_effect.tconstruct.mob_effect_cloud": "Lingering cloud with %s",
  "fluid_effect.tconstruct.potion_cloud": "Lingering potion cloud",
  "fluid_effect.tconstruct.move_block.push": "Pushes block",
  "fluid_effect.tconstruct.move_block.pull": "Pulls block",

  "fluid_effect.tconstruct.drop_item": "Drops %s",
  "fluid_effect.tconstruct.explosion": "Power %s explosion",


  "_comment": "Tinkers Gadgets",

  "block.tconstruct.punji": "Punji Sticks",
  "block.tconstruct.punji.tooltip": "Pointy! Also sticks to walls.",

  "item.tconstruct.clear_item_frame": "Clear Item Frame",
  "item.tconstruct.gold_item_frame": "Golden Item Frame",
  "item.tconstruct.reversed_gold_item_frame": "Inverted Golden Item Frame",
  "item.tconstruct.diamond_item_frame": "Diamond Item Frame",
  "item.tconstruct.manyullyn_item_frame": "Manyullyn Item Frame",
  "item.tconstruct.netherite_item_frame": "Netherite Item Frame",

  "item.tconstruct.glow_ball": "Glowball",
  "item.tconstruct.glow_ball.tooltip": "Not suited for consumption.",
  "item.tconstruct.efln_ball": "EFLN",
  "item.tconstruct.efln_ball.tooltip": "Explodes! Safe for mining",

  "item.tconstruct.quartz_shuriken": "Quartz Shuriken",
  "item.tconstruct.quartz_shuriken.tooltip": "A throwable weapon with higher damage",
  "item.tconstruct.flint_shuriken": "Flint Shuriken",
  "item.tconstruct.flint_shuriken.tooltip": "A throwable weapon with high knockback",

  "block.tconstruct.earth_cake": "Earthslime Cake",
  "block.tconstruct.sky_cake":   "Skyslime Cake",
  "block.tconstruct.ichor_cake": "Ichor Cake",
  "block.tconstruct.ender_cake": "Enderslime Cake",
  "block.tconstruct.blood_cake": "Blood Cake",
  "block.tconstruct.magma_cake": "Magma Cake",

  "item.tconstruct.piggy_backpack": "Piggybackpack",
  "item.tconstruct.piggy_backpack.tooltip": "Use on a mob to pick it up",
  "effect.tconstruct.carry": "Carrying",
  
  "block.tconstruct.blaze_head":            "Blaze Head",
  "block.tconstruct.enderman_head":         "Enderman Head",
  "block.tconstruct.stray_head":            "Stray Skull",
  "block.tconstruct.husk_head":             "Husk Head",
  "block.tconstruct.drowned_head":          "Drowned Head",
  "block.tconstruct.spider_head":           "Spider Head",
  "block.tconstruct.cave_spider_head":      "Cave Spider Head",
  "block.tconstruct.piglin_brute_head":     "Piglin Brute Head",
  "block.tconstruct.zombified_piglin_head": "Zombified Piglin Head",


  "_comment": "Tinkers Tables",

  "block.tconstruct.crafting_station": "Crafting Station",

  "block.tconstruct.tinker_station": "Tinker Station",
  "block.tconstruct.tinkers_anvil": "Tinker's Anvil",
  "block.tconstruct.scorched_anvil": "Tinker's Anvil",

  "block.tconstruct.part_builder": "Part Builder",
  "block.tconstruct.modifier_worktable": "Modifier Worktable",

  "block.tconstruct.part_chest": "Part Chest",
  "block.tconstruct.part_chest.tooltip": "Holds up to 256 different tool parts",

  "block.tconstruct.tinkers_chest": "Tinker's Chest",
  "block.tconstruct.tinkers_chest.tooltip": "Holds up to 64 stacks of 16 items",

  "block.tconstruct.cast_chest": "Cast Chest",
  "block.tconstruct.cast_chest.tooltip": "Holds all relevant casts",

  "item.tconstruct.pattern": "Pattern",

  "_comment": "Tinkers Tools",

  "_comment_on_format_": "These format allows you to have more control over separators in material names. By default we separate with space. You can use %1$s and %2$s if you wish to change the order.",
  "item.tconstruct.tool.format": "%s %s",
  "item.tconstruct.tool.id_format": "%s (%s)",
  "item.tconstruct.tool.material_separator": "-",

  "item.tconstruct.pickaxe": "Pickaxe",
  "item.tconstruct.sledge_hammer": "Sledge Hammer",
  "item.tconstruct.vein_hammer": "Vein Hammer",

  "item.tconstruct.mattock": "Mattock",
  "item.tconstruct.pickadze": "Pickadze",
  "item.tconstruct.excavator": "Excavator",

  "item.tconstruct.hand_axe": "Hand Axe",
  "item.tconstruct.broad_axe": "Broad Axe",

  "item.tconstruct.kama": "Kama",
  "item.tconstruct.scythe": "Scythe",

  "item.tconstruct.dagger": "Dagger",
  "item.tconstruct.sword": "Sword",
  "item.tconstruct.cleaver": "Cleaver",

  "item.tconstruct.crossbow": "Crossbow",
  "item.tconstruct.longbow": "Longbow",

  "item.tconstruct.flint_and_brick": "Flint and Brick",
  "item.tconstruct.sky_staff": "Skyslime Staff",
  "item.tconstruct.earth_staff": "Earthslime Staff",
  "item.tconstruct.ichor_staff": "Ichor Staff",
  "item.tconstruct.ender_staff": "Enderslime Staff",
  
  "item.tconstruct.melting_pan": "Melting Pan",
  "item.tconstruct.battlesign": "Battlesign",
  "item.tconstruct.war_pick": "War Pick",
  "item.tconstruct.swasher": "Swasher",
  
  "item.tconstruct.travelers_helmet": "Traveler's Goggles",
  "item.tconstruct.travelers_chestplate": "Traveler's Vest",
  "item.tconstruct.travelers_leggings": "Traveler's Pants",
  "item.tconstruct.travelers_boots": "Traveler's Boots",
  "item.tconstruct.travelers_shield": "Traveler's Shield",
  
  "item.tconstruct.plate_helmet": "Plate Helmet",
  "item.tconstruct.plate_chestplate": "Plate Chestplate",
  "item.tconstruct.plate_leggings": "Plate Leggings",
  "item.tconstruct.plate_boots": "Plate Boots",
  "item.tconstruct.plate_shield": "Plate Shield",

  "item.tconstruct.slime_helmet": "Slimeskull",
  "item.tconstruct.slime_chestplate": "Slimelytra",
  "item.tconstruct.slime_leggings": "Slimeshell",
  "item.tconstruct.slime_boots": "Slimeboots",
  "item.tconstruct.slime_helmet.material.tconstruct.glass":         "Creeper Slimeskull",
  "item.tconstruct.slime_helmet.material.tconstruct.ender_pearl":   "Enderman Slimeskull",
  "item.tconstruct.slime_helmet.material.tconstruct.bone":          "Skeleton Slimeskull",
  "item.tconstruct.slime_helmet.material.tconstruct.venombone":     "Stray Slimeskull",
  "item.tconstruct.slime_helmet.material.tconstruct.necrotic_bone": "Wither Skeleton Slimeskull",
  "item.tconstruct.slime_helmet.material.tconstruct.string":        "Spider Slimeskull",
  "item.tconstruct.slime_helmet.material.tconstruct.darkthread":    "Cave Spider Slimeskull",
  "item.tconstruct.slime_helmet.material.tconstruct.rotten_flesh":  "Zombie Slimeskull",
  "item.tconstruct.slime_helmet.material.tconstruct.iron":          "Husk Slimeskull",
  "item.tconstruct.slime_helmet.material.tconstruct.copper":        "Drowned Slimeskull",
  "item.tconstruct.slime_helmet.material.tconstruct.blazing_bone":  "Blaze Slimeskull",
  "item.tconstruct.slime_helmet.material.tconstruct.gold":          "Piglin Slimeskull",
  "item.tconstruct.slime_helmet.material.tconstruct.rose_gold":     "Piglin Brute Slimeskull",
  "item.tconstruct.slime_helmet.material.tconstruct.pig_iron":      "Zombified Piglin Slimeskull",

  "item.tconstruct.crystalshot": "Crystalshot",
  "entity.tconstruct.crystalshot": "Crystalshot",

  "_comment": "Tinkers Tool Parts",

  "item.tconstruct.dummy_tool_part.tooltip": "Used to create casts, cannot be used to create tools.",

  "item.tconstruct.repair_kit": "Repair Kit",
  "item.tconstruct.repair_kit.tooltip": "Use on a tool in the inventory to repair it the equivalent of %s ingots",

  "item.tconstruct.pick_head": "Pick Head",
  "item.tconstruct.hammer_head": "Hammer Head",

  "item.tconstruct.small_axe_head": "Small Axe Head",
  "item.tconstruct.broad_axe_head": "Broad Axe Head",

  "item.tconstruct.small_blade": "Small Blade",
  "item.tconstruct.broad_blade": "Broad Blade",

  "item.tconstruct.tool_handle": "Tool Handle",
  "item.tconstruct.tough_handle": "Tough Handle",
  "item.tconstruct.tool_binding": "Tool Binding",
  "item.tconstruct.tough_binding": "Tough Collar",
  "item.tconstruct.adze_head": "Adze Head",
  "item.tconstruct.large_plate": "Large Plate",
  
  "item.tconstruct.bow_limb": "Bow Limb",
  "item.tconstruct.bow_grip": "Bow Grip",
  "item.tconstruct.bowstring": "Bowstring",

  "item.tconstruct.helmet_plating": "Helmet Plating",
  "item.tconstruct.chestplate_plating": "Chest Plating",
  "item.tconstruct.leggings_plating": "Leg Plating",
  "item.tconstruct.boots_plating": "Boot Plating",
  "item.tconstruct.helmet_plating_dummy": "Stone Helmet Plating",
  "item.tconstruct.chestplate_plating_dummy": "Stone Chest Plating",
  "item.tconstruct.leggings_plating_dummy": "Stone Leg Plating",
  "item.tconstruct.boots_plating_dummy": "Stone Boot Plating",
  "item.tconstruct.maille": "Maille",
  "item.tconstruct.shield_core": "Shield Core",


  "_conment": "Tool Descriptions",

  "item.tconstruct.pickaxe.description": "The Pickaxe is a precise mining tool. It is effective on stone and ores.\nIt breaks blocks, OK?",
  "item.tconstruct.sledge_hammer.description": "The Sledge Hammer is a broad mining tool. It harvests blocks in a wide range.\nAlso effective against undead.",
  "item.tconstruct.vein_hammer.description": "The Vein Hammer is a broad mining tool. It harvests many connected blocks of the same type, perfect for ores.",

  "item.tconstruct.mattock.description": "The Cutter Mattock is a versatile farming tool. It is effective on logs, dirt, sand, gravel, and plants.\nJust don't dig your own grave!",
  "item.tconstruct.pickadze.description": "The Pickadze is a versatile mining tool. It is effective on rock, dirt, sand and gravel, but is not sharp enough to mine tougher stone blocks like many ores.",
  "item.tconstruct.excavator.description": "The Excavator is a broad digging tool. It digs up large areas of soil and snow in a wide range.\nTerraforming!",

  "item.tconstruct.hand_axe.description": "The Hand Axe chops up wood and makes short work of leaves. It also makes for an effective weapon.\nChop chop!",
  "item.tconstruct.broad_axe.description": "The Broad Axe fells small trees in a single swing, and makes quick work of large trees. It makes for a powerful heavy weapon.\nTimber!",

  "item.tconstruct.kama.description": "The Kama is a precision reaping tool, mowing down plants and shearing animals.\nRight Click: Harvest and replant crops",
  "item.tconstruct.scythe.description": "The Scythe is a broad reaping tool, mowing down plants in a wide area.\nRight Click: Harvest and replant crops",

  "item.tconstruct.dagger.description": "The Dagger is a light weapon, capable of quick strikes from either hand.",
  "item.tconstruct.sword.description": "The Sword is a universal weapon. Sweep attacks keep enemy hordes at bay.\nAlso good against cobwebs!",
  "item.tconstruct.cleaver.description": "The Cleaver is a weapon for a smeltery master. High range attacks keep cut through the toughest of foes.",

  "item.tconstruct.crossbow.description": "The Crossbow is a light ranged weapon, capable of quickly firing arrows and fireworks.",
  "item.tconstruct.longbow.description": "The Longbow is a broad ranged weapon, capable of firing arrows with precision over long distances.",

  "gui.tconstruct.plate_armor": "Plate Armor",
  "gui.tconstruct.plate_armor.description": "Plate armor is a highly defensive armor set with limited ability slots.",

  "_comment": "Smeltery shared",

  "block.tconstruct.tank.drained": "Drained %s mb %s",
  "block.tconstruct.tank.filled": "Filled %s mb %s",

  "block.tconstruct.channel.side.in": "Set side to flow inwards",
  "block.tconstruct.channel.side.out": "Set side to flow outwards",
  "block.tconstruct.channel.side.none": "Disallowed flowing on side",
  "block.tconstruct.channel.down.out": "Allowed flowing down",
  "block.tconstruct.channel.down.none": "Disallowed flowing down",

  "death.attack.tconstruct.smeltery_heat": "%1$s tried to make molten player",
  "death.attack.tconstruct.smeltery_heat.player": "%1$s tried to make molten player whilst fighting %2$s",
  "death.attack.tconstruct.smeltery_magic": "%1$s has become one with the smeltery",
  "death.attack.tconstruct.smeltery_magic.player": "%1$s has become one with the smeltery whilst fighting %2$s",
  "death.attack.tconstruct.self_destruct": "%1$s self destructed",
  "death.attack.tconstruct.self_destruct.player": "%1$s self destructed whilst fighting %2$s",
  "death.attack.tconstruct.piercing": "%1$s was pierced by %2$s",
  "death.attack.tconstruct.piercing.item": "%1$s was pierced by %2$s using %3$s",

  "death.attack.tconstruct.fluid.impact": "%1$s was pummeled by %2$s",
  "death.attack.tconstruct.fluid.impact.item": "%1$s was pummeled by %2$s using %3$s",
  "death.attack.tconstruct.fluid.fire": "%1$s was burned by %2$s",
  "death.attack.tconstruct.fluid.fire.item": "%1$s was burned by %2$s using %3$s",
  "death.attack.tconstruct.fluid.cold": "%1$s was frozen by %2$s",
  "death.attack.tconstruct.fluid.cold.item": "%1$s was frozen by %2$s using %3$s",
  "death.attack.tconstruct.fluid.magic": "%1$s was smite by %2$s",
  "death.attack.tconstruct.fluid.magic.item": "%1$s was smite by %2$s using %3$s",
  "death.attack.tconstruct.fluid.water": "%1$s was drowned by %2$s",
  "death.attack.tconstruct.fluid.water.item": "%1$s was drowned by %2$s using %3$s",
  "death.attack.tconstruct.fluid.spike": "%1$s was speared by %2$s",
  "death.attack.tconstruct.fluid.spike.item": "%1$s was speared by %2$s using %3$s",

  "gui.tconstruct.melting.no_recipe": "Item cannot be molten.",
  "gui.tconstruct.melting.no_heat": "Not enough heat to melt this item.",
  "gui.tconstruct.melting.no_space": "Not enough free space for the fluid.",

  "gui.tconstruct.melting.fuel.no_tank": "No tank in structure",
  "gui.tconstruct.melting.fuel.empty": "No fuel found",
  "gui.tconstruct.melting.fuel.solid": "Solid fuel",
  "gui.tconstruct.melting.fuel.temperature": "Temperature: %s°C",
  "gui.tconstruct.melting.fuel.invalid": "Invalid melting fuel!",

  "gui.tconstruct.tank.bucket.auto.title": "Mode: Auto",
  "gui.tconstruct.tank.bucket.auto.description": "Slot will attempt to empty then fill the item",
  "gui.tconstruct.tank.bucket.empty_item.title": "Mode: Empty Item",
  "gui.tconstruct.tank.bucket.empty_item.description": "Slot will attempt to empty the item",
  "gui.tconstruct.tank.bucket.fill_item.title": "Mode: Fill Item",
  "gui.tconstruct.tank.bucket.fill_item.description": "Slot will attempt to fill the item",
  "gui.tconstruct.tank.bucket.clickable": "Click to toggle fluid transfer mode",

  "gui.tconstruct.duct": "Duct",

  "multiblock.tconstruct.generic.no_attempt": "Structure detection has not yet run, this is normally a bug with the mod",
  "multiblock.tconstruct.generic.not_loaded": "Structure is outside the loaded area, this is normally a bug with the mod",
  "multiblock.tconstruct.generic.too_high": "Structure requires blocks above the top of the world",
  "multiblock.tconstruct.generic.too_large": "Structure inside is too large: currently %s×%s, max %s×%s, ",

  "multiblock.tconstruct.generic.invalid_inner_block": "Invalid block inside the structure",
  "multiblock.tconstruct.generic.invalid_wall_block": "Invalid block in the walls",
  "multiblock.tconstruct.generic.invalid_floor_block": "Invalid block in the floor",
  "multiblock.tconstruct.generic.invalid_ceiling_block": "Invalid block in the ceiling",
  "multiblock.tconstruct.generic.invalid_wall_frame": "Invalid block in the wall frame",
  "multiblock.tconstruct.generic.invalid_floor_frame": "Invalid block on the edges of the floor",
  "multiblock.tconstruct.generic.invalid_ceiling_frame": "Invalid block on the edges of the ceiling",

  "multiblock.tconstruct.tiny.no_fuel_tank": "Must be placed above a fuel tank or a heater to function",


  "_comment": "Tinkers Smeltery",

  "block.tconstruct.grout": "Grout",
  "block.tconstruct.grout.tooltip": "I am Grout!",

  "block.tconstruct.seared_stone": "Seared Stone",
  "block.tconstruct.seared_stone.tooltip": "Part of the Smeltery.",
  "block.tconstruct.seared_stone_slab": "Seared Stone Slab",
  "block.tconstruct.seared_stone_stairs": "Seared Stone Stairs",

  "block.tconstruct.seared_cobble": "Seared Cobblestone",
  "block.tconstruct.seared_cobble.tooltip": "Part of the Smeltery.",
  "block.tconstruct.seared_cobble_slab": "Seared Cobblestone Slab",
  "block.tconstruct.seared_cobble_stairs": "Seared Cobblestone Stairs",
  "block.tconstruct.seared_cobble_wall": "Seared Cobblestone Wall",

  "item.tconstruct.seared_brick": "Seared Brick",
  "block.tconstruct.seared_bricks": "Seared Bricks",
  "block.tconstruct.seared_bricks.tooltip": "Part of the Smeltery.",
  "block.tconstruct.seared_bricks_slab": "Seared Bricks Slab",
  "block.tconstruct.seared_bricks_stairs": "Seared Bricks Stairs",
  "block.tconstruct.seared_bricks_wall": "Seared Bricks Wall",

  "block.tconstruct.seared_paver": "Seared Paver",
  "block.tconstruct.seared_paver.tooltip": "Part of the Smeltery.",
  "block.tconstruct.seared_paver_slab": "Seared Paver Slab",
  "block.tconstruct.seared_paver_stairs": "Seared Paver Stairs",

  "block.tconstruct.seared_cracked_bricks": "Cracked Seared Bricks",
  "block.tconstruct.seared_cracked_bricks.tooltip": "Part of the Smeltery.",
  "block.tconstruct.seared_fancy_bricks": "Fancy Seared Bricks",
  "block.tconstruct.seared_fancy_bricks.tooltip": "Part of the Smeltery.",
  "block.tconstruct.seared_triangle_bricks": "Triangle Seared Bricks",
  "block.tconstruct.seared_triangle_bricks.tooltip": "Part of the Smeltery.",

  "block.tconstruct.seared_glass": "Seared Glass",
  "block.tconstruct.seared_glass.tooltip": "Part of the Smeltery.\nCannot store liquids.",
  "block.tconstruct.seared_soul_glass": "Seared Soul Glass",
  "block.tconstruct.seared_soul_glass.tooltip": "Part of the Smeltery.\nCannot store liquids, and can be walked through.",
  "block.tconstruct.seared_tinted_glass": "Tinted Seared Glass",
  "block.tconstruct.seared_tinted_glass.tooltip": "Part of the Smeltery.\nCannot store liquids, and does not let light through.",
  "block.tconstruct.seared_glass_pane": "Seared Glass Pane",
  "block.tconstruct.seared_glass_pane.tooltip": "Cannot be used in a Smeltery.",
  "block.tconstruct.seared_soul_glass_pane": "Seared Soul Glass Pane",
  "block.tconstruct.seared_soul_glass_pane.tooltip": "Cannot be used in a Smeltery, but can be walked through.",

  "block.tconstruct.seared_ladder": "Seared Ladder",
  "block.tconstruct.seared_ladder.tooltip": "Climbable Smeltery block.",

  "block.tconstruct.seared_fuel_tank": "Seared Fuel Tank",
  "block.tconstruct.seared_fuel_tank.tooltip": "Heart of the Smeltery.\nRetains liquid when broken.",
  "block.tconstruct.seared_fuel_gauge": "Seared Fuel Gauge",
  "block.tconstruct.seared_fuel_gauge.tooltip": "Alternate Smeltery heart.\nRetains liquid when broken.",
  "block.tconstruct.seared_ingot_tank": "Seared Ingot Tank",
  "block.tconstruct.seared_ingot_tank.tooltip": "Ideal for metals, holding 48 ingots of fluid.\nRetains liquid when broken.",
  "block.tconstruct.seared_ingot_gauge": "Seared Ingot Gauge",
  "block.tconstruct.seared_ingot_gauge.tooltip": "Ideal for metals, holding 48 ingots of fluid.\nRetains liquid when broken.",
  "block.tconstruct.seared_lantern": "Seared Lantern",
  "block.tconstruct.seared_lantern.tooltip": "Ideal for decoration, holding 50mb of fluid.\nRetains liquid when broken.",

  "block.tconstruct.seared_faucet": "Seared Faucet",
  "block.tconstruct.seared_faucet.tooltip": "Drains liquids from Smelteries and Tanks",
  "block.tconstruct.seared_channel": "Seared Channel",
  "block.tconstruct.seared_channel.tooltip": "Distributes fluids poured from a faucet above.",

  "block.tconstruct.seared_basin": "Seared Casting Basin",
  "block.tconstruct.seared_basin.tooltip": "Cast items using molten metals from a Smeltery",
  "block.tconstruct.seared_table": "Seared Casting Table",
  "block.tconstruct.seared_table.tooltip": "Cast items using molten metals from a Smeltery",

  "block.tconstruct.seared_melter": "Seared Melter",
  "block.tconstruct.seared_melter.tooltip": "First Smeltery.\nPlace above a tank or heater to fuel.",
  "gui.tconstruct.melter": "Melter",
  "gui.tconstruct.melting.capacity": "Capacity:",
  "gui.tconstruct.melting.available": "Free:",
  "gui.tconstruct.melting.used": "Used:",

  "block.tconstruct.seared_heater": "Seared Heater",
  "block.tconstruct.seared_heater.tooltip": "Solid fuel source for the Melter.",
  "gui.tconstruct.heater": "Heater",

  "block.tconstruct.smeltery_controller": "Smeltery Controller",
  "block.tconstruct.smeltery_controller.tooltip": "Brain of the Smeltery.",
  "gui.tconstruct.smeltery": "Smeltery",

  "block.tconstruct.seared_drain": "Seared Drain",
  "block.tconstruct.seared_drain.tooltip": "Smeltery fluid input and output",
  "block.tconstruct.seared_duct": "Seared Duct",
  "block.tconstruct.seared_duct.tooltip": "Filtered smeltery fluid input and output using copper cans or buckets",
  "block.tconstruct.seared_chute": "Seared Chute",
  "block.tconstruct.seared_chute.tooltip": "Smeltery item input and output",


  "_comment": "Tinkers Foundry",

  "block.tconstruct.nether_grout": "Nether Grout",
  "block.tconstruct.nether_grout.tooltip": "We are Grout!",

  "block.tconstruct.scorched_stone": "Scorched Stone",
  "block.tconstruct.scorched_stone.tooltip": "Part of the Foundry.",
  "block.tconstruct.polished_scorched_stone": "Polished Scorched Stone",
  "block.tconstruct.polished_scorched_stone.tooltip": "Part of the Foundry.",

  "item.tconstruct.scorched_brick": "Scorched Brick",
  "block.tconstruct.scorched_bricks": "Scorched Bricks",
  "block.tconstruct.scorched_bricks.tooltip": "Part of the Foundry.",
  "block.tconstruct.scorched_bricks_slab": "Scorched Bricks Slab",
  "block.tconstruct.scorched_bricks_stairs": "Scorched Bricks Stairs",
  "block.tconstruct.scorched_bricks_fence": "Scorched Bricks Fence",

  "block.tconstruct.scorched_road": "Scorched Road",
  "block.tconstruct.scorched_road.tooltip": "Part of the Foundry.",
  "block.tconstruct.scorched_road_slab": "Scorched Road Slab",
  "block.tconstruct.scorched_road_stairs": "Scorched Road Stairs",

  "block.tconstruct.chiseled_scorched_bricks": "Chiseled Scorched Bricks",
  "block.tconstruct.chiseled_scorched_bricks.tooltip": "Part of the Foundry.",

  "block.tconstruct.scorched_glass": "Scorched Glass",
  "block.tconstruct.scorched_glass.tooltip": "Part of the Foundry.\nCannot store liquids.",
  "block.tconstruct.scorched_soul_glass": "Scorched Soul Glass",
  "block.tconstruct.scorched_soul_glass.tooltip": "Part of the Foundry.\nCannot store liquids, and can be walked through.",
  "block.tconstruct.scorched_tinted_glass": "Tinted Scorched Glass",
  "block.tconstruct.scorched_tinted_glass.tooltip": "Part of the Foundry.\nCannot store liquids, and does not let light through.",
  "block.tconstruct.scorched_glass_pane": "Scorched Glass Pane",
  "block.tconstruct.scorched_glass_pane.tooltip": "Cannot be used in a Foundry.",
  "block.tconstruct.scorched_soul_glass_pane": "Scorched Soul Glass Pane",
  "block.tconstruct.scorched_soul_glass_pane.tooltip": "Cannot be used in a Foundry, but can be walked through.",

  "block.tconstruct.scorched_ladder": "Scorched Ladder",
  "block.tconstruct.scorched_ladder.tooltip": "Climbable Foundry block.",

  "block.tconstruct.scorched_fuel_tank": "Scorched Fuel Tank",
  "block.tconstruct.scorched_fuel_tank.tooltip": "Heart of the Foundry.\nRetains liquid when broken.",
  "block.tconstruct.scorched_fuel_gauge": "Scorched Fuel Gauge",
  "block.tconstruct.scorched_fuel_gauge.tooltip": "Alternate Foundry tank.\nRetains liquid when broken.",
  "block.tconstruct.scorched_ingot_tank": "Scorched Ingot Tank",
  "block.tconstruct.scorched_ingot_tank.tooltip": "Ideal for metals, holding 48 ingots of fluid.\nRetains liquid when broken.",
  "block.tconstruct.scorched_ingot_gauge": "Scorched Ingot Gauge",
  "block.tconstruct.scorched_ingot_gauge.tooltip": "Ideal for metals, holding 48 ingots of fluid.\nRetains liquid when broken.",
  "block.tconstruct.scorched_lantern": "Scorched Lantern",
  "block.tconstruct.scorched_lantern.tooltip": "Ideal for decoration, holding 50mb of fluid.\nRetains liquid when broken.",

  "block.tconstruct.scorched_faucet": "Scorched Faucet",
  "block.tconstruct.scorched_faucet.tooltip": "Drains liquids from Foundries and Tanks",
  "block.tconstruct.scorched_basin": "Scorched Casting Basin",
  "block.tconstruct.scorched_basin.tooltip": "Cast items using molten metals from a Foundry, requires a cast or gold platform to cast",
  "block.tconstruct.scorched_table": "Scorched Casting Table",
  "block.tconstruct.scorched_table.tooltip": "Cast items using molten metals from a Foundry, requires a cast or gold bars to cast",

  "block.tconstruct.scorched_channel": "Scorched Channel",
  "block.tconstruct.scorched_channel.tooltip": "Distributes fluids poured from a faucet above.",

  "block.tconstruct.scorched_alloyer": "Scorched Alloyer",
  "block.tconstruct.scorched_alloyer.tooltip": "Simple alloying machine.\nPlace above a tank or heater to fuel.",
  "gui.tconstruct.alloyer": "Alloyer",

  "block.tconstruct.foundry_controller": "Foundry Controller",
  "block.tconstruct.foundry_controller.tooltip": "Brain of the Foundry.",
  "gui.tconstruct.foundry": "Foundry",

  "block.tconstruct.scorched_drain": "Scorched Drain",
  "block.tconstruct.scorched_drain.tooltip": "Foundry fluid input and output",
  "block.tconstruct.scorched_duct": "Scorched Duct",
  "block.tconstruct.scorched_duct.tooltip": "Filtered Foundry fluid input and output using copper cans or buckets",
  "block.tconstruct.scorched_chute": "Scorched Chute",
  "block.tconstruct.scorched_chute.tooltip": "Foundry item input and output",


  "gui.tconstruct.fluid.kilobucket": "%s kb",
  "gui.tconstruct.fluid.bucket": "%s b",
  "gui.tconstruct.fluid.millibucket": "%s mb",

  "gui.tconstruct.fluid.block": "%s Blocks",
  "gui.tconstruct.fluid.ingot": "%s Ingots",
  "gui.tconstruct.fluid.nugget": "%s Nuggets",
  "gui.tconstruct.fluid.gem": "%s Gems",
  "gui.tconstruct.fluid.shard": "%s Shards",
  "gui.tconstruct.fluid.pane": "%s Panes",
  "gui.tconstruct.fluid.slimeball": "%s Slimeballs",
  "gui.tconstruct.fluid.drop": "%s Drops",
  "gui.tconstruct.fluid.sip": "%s Sips",
  "gui.tconstruct.fluid.brick": "%s Bricks",
  "gui.tconstruct.fluid.bowl": "%s Bowls",
  "gui.tconstruct.fluid.bottle": "%s Bottles",

  "gui.tconstruct.fluid.hold_shift": "Hold §e§oShift§r§7 for buckets",


  "_comment": "Tinkers World",

  "entity.tconstruct.earth_slime": "Earthslime",
  "item.tconstruct.earth_slime_spawn_egg": "Earthslime Spawn Egg",
  "entity.tconstruct.sky_slime": "Skyslime",
  "item.tconstruct.sky_slime_spawn_egg": "Skyslime Spawn Egg",
  "entity.tconstruct.ender_slime": "Enderslime",
  "item.tconstruct.ender_slime_spawn_egg": "Enderslime Spawn Egg",
  "entity.tconstruct.terracube": "Terracube",
  "item.tconstruct.terracube_spawn_egg": "Terracube Spawn Egg",

  "block.tconstruct.earth_slime_dirt": "Earthslime Dirt",
  "block.tconstruct.earth_slime_dirt.tooltip": "Slimy, but lets you jump higher",
  "block.tconstruct.sky_slime_dirt": "Skyslime Dirt",
  "block.tconstruct.sky_slime_dirt.tooltip": "Slimy, but lets you jump higher",
  "block.tconstruct.ichor_slime_dirt": "Ichor Dirt",
  "block.tconstruct.ichor_slime_dirt.tooltip": "Slimy, but lets you jump higher",
  "block.tconstruct.ender_slime_dirt": "Enderslime Dirt",
  "block.tconstruct.ender_slime_dirt.tooltip": "Slimy, but lets you jump higher",

  "block.tconstruct.earth_vanilla_slime_grass": "Earthslime Grass",
  "block.tconstruct.earth_vanilla_slime_grass.tooltip": "Lets you jump higher and spawns earthslimes in the overworld",
  "block.tconstruct.earth_earth_slime_grass": "Earthslime Grass",
  "block.tconstruct.earth_earth_slime_grass.tooltip": "Lets you jump higher and spawns earthslimes in the overworld",
  "block.tconstruct.earth_sky_slime_grass": "Earthslime Grass",
  "block.tconstruct.earth_sky_slime_grass.tooltip": "Lets you jump higher and spawns earthslimes in the overworld",
  "block.tconstruct.earth_ichor_slime_grass": "Earthslime Grass",
  "block.tconstruct.earth_ichor_slime_grass.tooltip": "Lets you jump higher and spawns earthslimes in the overworld",
  "block.tconstruct.earth_ender_slime_grass": "Earthslime Grass",
  "block.tconstruct.earth_ender_slime_grass.tooltip": "Lets you jump higher and spawns earthslimes in the overworld",

  "block.tconstruct.sky_vanilla_slime_grass": "Skyslime Grass",
  "block.tconstruct.sky_vanilla_slime_grass.tooltip": "Lets you jump higher and spawns skyslimes in the overworld",
  "block.tconstruct.sky_earth_slime_grass": "Skyslime Grass",
  "block.tconstruct.sky_earth_slime_grass.tooltip": "Lets you jump higher and spawns skyslimes in the overworld",
  "block.tconstruct.sky_sky_slime_grass": "Skyslime Grass",
  "block.tconstruct.sky_sky_slime_grass.tooltip": "Lets you jump higher and spawns skyslimes in the overworld",
  "block.tconstruct.sky_ichor_slime_grass": "Skyslime Grass",
  "block.tconstruct.sky_ichor_slime_grass.tooltip": "Lets you jump higher and spawns skyslimes in the overworld",
  "block.tconstruct.sky_ender_slime_grass": "Skyslime Grass",
  "block.tconstruct.sky_ender_slime_grass.tooltip": "Lets you jump higher and spawns skyslimes in the overworld",

  "block.tconstruct.blood_vanilla_slime_grass": "Bloody Nylium",
  "block.tconstruct.blood_vanilla_slime_grass.tooltip": "Lets you jump higher and produces bloodshrooms when bonemealed",
  "block.tconstruct.blood_earth_slime_grass": "Bloody Nylium",
  "block.tconstruct.blood_earth_slime_grass.tooltip": "Lets you jump higher and produces bloodshrooms when bonemealed",
  "block.tconstruct.blood_sky_slime_grass": "Bloody Nylium",
  "block.tconstruct.blood_sky_slime_grass.tooltip": "Lets you jump higher and produces bloodshrooms when bonemealed",
  "block.tconstruct.blood_ichor_slime_grass": "Bloody Nylium",
  "block.tconstruct.blood_ichor_slime_grass.tooltip": "Lets you jump higher and produces bloodshrooms when bonemealed",
  "block.tconstruct.blood_ender_slime_grass": "Bloody Nylium",
  "block.tconstruct.blood_ender_slime_grass.tooltip": "Lets you jump higher and produces bloodshrooms when bonemealed",

  "block.tconstruct.ichor_vanilla_slime_grass": "Ichor Nylium",
  "block.tconstruct.ichor_vanilla_slime_grass.tooltip": "So soft! Lets you jump higher",
  "block.tconstruct.ichor_earth_slime_grass": "Ichor Nylium",
  "block.tconstruct.ichor_earth_slime_grass.tooltip": "So soft! Lets you jump higher",
  "block.tconstruct.ichor_sky_slime_grass": "Ichor Nylium",
  "block.tconstruct.ichor_sky_slime_grass.tooltip": "So soft! Lets you jump higher",
  "block.tconstruct.ichor_ichor_slime_grass": "Ichor Nylium",
  "block.tconstruct.ichor_ichor_slime_grass.tooltip": "So soft! Lets you jump higher",
  "block.tconstruct.ichor_ender_slime_grass": "Ichor Nylium",
  "block.tconstruct.ichor_ender_slime_grass.tooltip": "So soft! Lets you jump higher",

  "block.tconstruct.ender_vanilla_slime_grass": "Enderslime Grass",
  "block.tconstruct.ender_vanilla_slime_grass.tooltip": "Lets you jump higher and spawns enderslimes in the end",
  "block.tconstruct.ender_earth_slime_grass": "Enderslime Grass",
  "block.tconstruct.ender_earth_slime_grass.tooltip": "Lets you jump higher and spawns enderslimes in the end",
  "block.tconstruct.ender_sky_slime_grass": "Enderslime Grass",
  "block.tconstruct.ender_sky_slime_grass.tooltip": "Lets you jump higher and spawns enderslimes in the end",
  "block.tconstruct.ender_ichor_slime_grass": "Enderslime Grass",
  "block.tconstruct.ender_ichor_slime_grass.tooltip": "Lets you jump higher and spawns enderslimes in the end",
  "block.tconstruct.ender_ender_slime_grass": "Enderslime Grass",
  "block.tconstruct.ender_ender_slime_grass.tooltip": "Lets you jump higher and spawns enderslimes in the end",

  "item.tconstruct.earth_slime_grass_seeds": "Earthslime Seeds",
  "item.tconstruct.earth_slime_grass_seeds.tooltip": "Plant on dirt or slimy dirt to make slimy grass",
  "item.tconstruct.sky_slime_grass_seeds": "Skyslime Seeds",
  "item.tconstruct.sky_slime_grass_seeds.tooltip": "Plant on dirt or slimy dirt to make slimy grass, or on vines to get slimy vines",
  "item.tconstruct.blood_slime_grass_seeds": "Bloody Seeds",
  "item.tconstruct.blood_slime_grass_seeds.tooltip": "Plant on dirt or slimy dirt to make slimy nylium",
  "item.tconstruct.ichor_slime_grass_seeds": "Ichor Seeds",
  "item.tconstruct.ichor_slime_grass_seeds.tooltip": "Plant on dirt or slimy dirt to make slimy nylium",
  "item.tconstruct.ender_slime_grass_seeds": "Enderslime Seeds",
  "item.tconstruct.ender_slime_grass_seeds.tooltip": "Plant on dirt or slimy dirt to make slimy grass, or on vines to get slimy vines",

  "block.tconstruct.earth_slime_leaves": "Slimy Leaves",
  "block.tconstruct.sky_slime_leaves": "Slimy Leaves",
  "block.tconstruct.blood_slime_leaves": "Bloody Wart",
  "block.tconstruct.ichor_slime_leaves": "Slimy Wart",
  "block.tconstruct.ender_slime_leaves": "Slimy Leaves",

  "block.tconstruct.earth_slime_tall_grass": "Tall Slimy Grass",
  "block.tconstruct.sky_slime_tall_grass": "Tall Slimy Grass",
  "block.tconstruct.blood_slime_tall_grass": "Tall Bloody Grass",
  "block.tconstruct.ichor_slime_tall_grass": "Tall Slimy Grass",
  "block.tconstruct.ender_slime_tall_grass": "Tall Slimy Grass",

  "block.tconstruct.earth_slime_fern": "Slimy Fern",
  "block.tconstruct.sky_slime_fern": "Slimy Fern",
  "block.tconstruct.blood_slime_fern": "Bloody Roots",
  "block.tconstruct.ichor_slime_fern": "Slimy Roots",
  "block.tconstruct.ender_slime_fern": "Slimy Fern",

  "block.tconstruct.potted_earth_slime_fern": "Potted Slimy Fern",
  "block.tconstruct.potted_sky_slime_fern": "Potted Slimy Fern",
  "block.tconstruct.potted_blood_slime_fern": "Potted Bloody Roots",
  "block.tconstruct.potted_ichor_slime_fern": "Potted Slimy Roots",
  "block.tconstruct.potted_ender_slime_fern": "Potted Slimy Fern",

  "block.tconstruct.earth_slime_sapling": "Greenheart Sapling",
  "block.tconstruct.earth_slime_sapling.tooltip": "Only grows on slimy dirt or grass",
  "block.tconstruct.sky_slime_sapling": "Skyroot Sapling",
  "block.tconstruct.sky_slime_sapling.tooltip": "Only grows on slimy dirt or grass",
  "block.tconstruct.blood_slime_sapling": "Bloodshroom",
  "block.tconstruct.blood_slime_sapling.tooltip": "Only grows on slimy nylium",
  "block.tconstruct.ichor_slime_sapling": "Ichor Sapling",
  "block.tconstruct.ichor_slime_sapling.tooltip": "Only grows on slimy nylium",
  "block.tconstruct.ender_slime_sapling": "Enderbark Propagule",
  "block.tconstruct.ender_slime_sapling.tooltip": "Only grows on slimy dirt or grass",

  "block.tconstruct.potted_earth_slime_sapling": "Potted Greenheart Sapling",
  "block.tconstruct.potted_sky_slime_sapling":   "Potted Skyroot Sapling",
  "block.tconstruct.potted_blood_slime_sapling": "Potted Bloodshroom",
  "block.tconstruct.potted_ichor_slime_sapling": "Potted Ichor Sapling",
  "block.tconstruct.potted_ender_slime_sapling": "Potted Enderbark Propagule",

  "block.tconstruct.ender_slime_vine": "Slimy Vine",
  "block.tconstruct.sky_slime_vine": "Slimy Vine",


  "_comment": "Wood",

  "block.tconstruct.greenheart_planks":        "Greenheart Planks",
  "block.tconstruct.greenheart_planks_slab":   "Greenheart Slab",
  "block.tconstruct.greenheart_planks_stairs": "Greenheart Stairs",
  "block.tconstruct.greenheart_log":           "Greenheart Log",
  "block.tconstruct.stripped_greenheart_log":  "Stripped Greenheart Log",
  "block.tconstruct.greenheart_wood":          "Greenheart Wood",
  "block.tconstruct.stripped_greenheart_wood": "Stripped Greenheart Wood",

  "block.tconstruct.greenheart_fence":          "Greenheart Fence",
  "block.tconstruct.greenheart_fence_gate":     "Greenheart Fence Gate",
  "block.tconstruct.greenheart_door":           "Greenheart Door",
  "block.tconstruct.greenheart_trapdoor":       "Greenheart Trapdoor",
  "block.tconstruct.greenheart_pressure_plate": "Greenheart Pressure Plate",
  "block.tconstruct.greenheart_button":         "Greenheart Button",
  "block.tconstruct.greenheart_sign":           "Greenheart Sign",
  "block.tconstruct.greenheart_wall_sign":      "Greenheart Sign",
  "block.tconstruct.greenheart_hanging_sign":   "Greenheart Hanging Sign",
  "block.tconstruct.greenheart_wall_hanging_sign": "Greenheart Hanging Sign",

  "block.tconstruct.skyroot_planks":        "Skyroot Planks",
  "block.tconstruct.skyroot_planks_slab":   "Skyroot Slab",
  "block.tconstruct.skyroot_planks_stairs": "Skyroot Stairs",
  "block.tconstruct.skyroot_log":           "Skyroot Log",
  "block.tconstruct.stripped_skyroot_log":  "Stripped Skyroot Log",
  "block.tconstruct.skyroot_wood":          "Skyroot Wood",
  "block.tconstruct.stripped_skyroot_wood": "Stripped Skyroot Wood",

  "block.tconstruct.skyroot_fence":          "Skyroot Fence",
  "block.tconstruct.skyroot_fence_gate":     "Skyroot Fence Gate",
  "block.tconstruct.skyroot_door":           "Skyroot Door",
  "block.tconstruct.skyroot_trapdoor":       "Skyroot Trapdoor",
  "block.tconstruct.skyroot_pressure_plate": "Skyroot Pressure Plate",
  "block.tconstruct.skyroot_button":         "Skyroot Button",
  "block.tconstruct.skyroot_sign":           "Skyroot Sign",
  "block.tconstruct.skyroot_wall_sign":      "Skyroot Sign",
  "block.tconstruct.skyroot_hanging_sign":   "Skyroot Hanging Sign",
  "block.tconstruct.skyroot_wall_hanging_sign": "Skyroot Hanging Sign",

  "block.tconstruct.bloodshroom_planks":        "Bloodshroom Planks",
  "block.tconstruct.bloodshroom_planks_slab":   "Bloodshroom Slab",
  "block.tconstruct.bloodshroom_planks_stairs": "Bloodshroom Stairs",
  "block.tconstruct.bloodshroom_log":           "Bloodshroom Stem",
  "block.tconstruct.stripped_bloodshroom_log":  "Stripped Bloodshroom Stem",
  "block.tconstruct.bloodshroom_wood":          "Bloodshroom Hyphae",
  "block.tconstruct.stripped_bloodshroom_wood": "Stripped Bloodshroom Hyphae",

  "block.tconstruct.bloodshroom_fence":          "Bloodshroom Fence",
  "block.tconstruct.bloodshroom_fence_gate":     "Bloodshroom Fence Gate",
  "block.tconstruct.bloodshroom_door":           "Bloodshroom Door",
  "block.tconstruct.bloodshroom_trapdoor":       "Bloodshroom Trapdoor",
  "block.tconstruct.bloodshroom_pressure_plate": "Bloodshroom Pressure Plate",
  "block.tconstruct.bloodshroom_button":         "Bloodshroom Button",
  "block.tconstruct.bloodshroom_sign":           "Bloodshroom Sign",
  "block.tconstruct.bloodshroom_wall_sign":      "Bloodshroom Sign",
  "block.tconstruct.bloodshroom_hanging_sign":   "Bloodshroom Hanging Sign",
  "block.tconstruct.bloodshroom_wall_hanging_sign": "Bloodshroom Hanging Sign",

  "block.tconstruct.enderbark_planks":        "Enderbark Planks",
  "block.tconstruct.enderbark_planks_slab":   "Enderbark Slab",
  "block.tconstruct.enderbark_planks_stairs": "Enderbark Stairs",
  "block.tconstruct.enderbark_log":           "Enderbark Log",
  "block.tconstruct.stripped_enderbark_log":  "Stripped Enderbark Log",
  "block.tconstruct.enderbark_wood":          "Enderbark Wood",
  "block.tconstruct.stripped_enderbark_wood": "Stripped Enderbark Wood",

  "block.tconstruct.enderbark_roots": "Enderbark Roots",
  "block.tconstruct.earth_enderbark_roots": "Slimy Enderbark Roots",
  "block.tconstruct.sky_enderbark_roots": "Slimy Enderbark Roots",
  "block.tconstruct.ichor_enderbark_roots": "Slimy Enderbark Roots",
  "block.tconstruct.ender_enderbark_roots": "Slimy Enderbark Roots",

  "block.tconstruct.enderbark_fence":          "Enderbark Fence",
  "block.tconstruct.enderbark_fence_gate":     "Enderbark Fence Gate",
  "block.tconstruct.enderbark_door":           "Enderbark Door",
  "block.tconstruct.enderbark_trapdoor":       "Enderbark Trapdoor",
  "block.tconstruct.enderbark_pressure_plate": "Enderbark Pressure Plate",
  "block.tconstruct.enderbark_button":         "Enderbark Button",
  "block.tconstruct.enderbark_sign":           "Enderbark Sign",
  "block.tconstruct.enderbark_wall_sign":      "Enderbark Sign",
  "block.tconstruct.enderbark_hanging_sign":   "Enderbark Hanging Sign",
  "block.tconstruct.enderbark_wall_hanging_sign": "Enderbark Hanging Sign",


  "material.tconstruct.unknown": "Unknown",
  "trim_material.tconstruct.format": "%s Material",

  "__comment": "Tier 1 Materials",
  "material.tconstruct.wood": "Wood",
  "material.tconstruct.wood.oak":      "Oak Wood",
  "material.tconstruct.wood.spruce":   "Spruce Wood",
  "material.tconstruct.wood.birch":    "Birch Wood",
  "material.tconstruct.wood.jungle":   "Jungle Wood",
  "material.tconstruct.wood.acacia":   "Acacia Wood",
  "material.tconstruct.wood.dark_oak": "Dark Oak Wood",
  "material.tconstruct.wood.mangrove": "Mangrove Wood",
  "material.tconstruct.wood.cherry":   "Cherry Wood",
  "material.tconstruct.wood.crimson":  "Crimson Hyphae",
  "material.tconstruct.wood.warped":   "Warped Hyphae",
  "material.tconstruct.wood.format": "Wooden %s",
  "material.tconstruct.wood.flavor": "How much wood could a woodchuck chuck if a woodchuck could chuck wood?",
  "material.tconstruct.wood.encyclopedia": "Makes repairs 50% more effective per part",

  "material.tconstruct.bamboo": "Bamboo",
  "material.tconstruct.bamboo.flavor": "Get bamboozled!",
  "material.tconstruct.bamboo.ranged": "Movement penalty when drawing back the bow is reduced by 10%",
  "material.tconstruct.bamboo.armor": "Movement penalty when using the shield is reduced by 10%",

  "material.tconstruct.rock": "Rock",
  "material.tconstruct.rock.stone":      "Stone",
  "material.tconstruct.rock.andesite":   "Andesite",
  "material.tconstruct.rock.diorite":    "Diorite",
  "material.tconstruct.rock.granite":    "Granite",
  "material.tconstruct.rock.blackstone": "Blackstone",
  "material.tconstruct.rock.deepslate":  "Deepslate",
  "material.tconstruct.rock.flavor": "Rock solid",
  "material.tconstruct.rock.encyclopedia": "Causes the tool to mine faster by half of the square root of the trait level times lost durability",

  "material.tconstruct.flint": "Flint",
  "material.tconstruct.flint.basalt": "Basalt",
  "material.tconstruct.flint.flavor": "This will spark the flames of a Tinker's heart!",
  "material.tconstruct.flint.encyclopedia": "Increases damage by a quarter of the square root of the trait level times lost durability",

  "material.tconstruct.bone": "Bone",
  "material.tconstruct.bone.flavor": "I am the bone of my sword",
  "material.tconstruct.bone.encyclopedia": "Increases melee damage by 0.5 and grants 1 armor pierce per level",
  "material.tconstruct.bone.ranged": "Increases melee damage by 0.5 and grants 1 armor pierce per level",
  "material.tconstruct.bone.skull_flavor": "Got Milk?",
  "material.tconstruct.bone.skull_encyclopedia": "Grants resistance for 1 minute after drinking milk",

  "material.tconstruct.necrotic_bone": "Necrotic Bone",
  "material.tconstruct.necrotic_bone.flavor": "Do you have a bone to pick with me?",
  "material.tconstruct.necrotic_bone.encyclopedia": "Heals a percentage of damage dealt from critical hits",
  "material.tconstruct.necrotic_bone.ranged": "Heals a percentage of damage dealt from successful arrow hits",
  "material.tconstruct.necrotic_bone.skull_flavor": "Spooky Scary Skeleton!",
  "material.tconstruct.necrotic_bone.skull_encyclopedia": "Melee attacks cause withering. After drinking milk the effect becomes faster",

  "material.tconstruct.chorus": "Chorus",
  "material.tconstruct.chorus.flavor": "Not just the endermen, but the enderwomen, and the enderchildren",
  "material.tconstruct.chorus.encyclopedia": "Prevents the target from teleporting for a 5 seconds per effect level",
  "material.tconstruct.chorus.ranged": "Prevents the target from teleporting for a 5 seconds per effect level and allows damaging endermen with arrows",
  "material.tconstruct.chorus.armor": "Has a 25% chance per level of randomly teleporting attackers away",

  "material.tconstruct.string": "String",
  "material.tconstruct.string.flavor": "Theoretically the best material.",
  "material.tconstruct.string.encyclopedia": "Allows the tool to be repaired using string in the tinker station or crafting table",
  "material.tconstruct.string.skull_flavor": "Spiders are a master of potions, maybe their secret can help me enhance potions...",
  "material.tconstruct.string.skull_encyclopedia": "Causes positive potion effects to last 25% longer",

  "material.tconstruct.leather": "Leather",
  "material.tconstruct.leather.flavor": "Killed a cow, tanned it's hide.",
  "material.tconstruct.leather.encyclopedia": "Prevents the tool from taking more than 1 damage in an action",

  "material.tconstruct.vine": "Vine",
  "material.tconstruct.vine.flavor": "Keeps living, unlike the social network.",
  "material.tconstruct.vine.encyclopedia": "Tool has up to a 75% chance to resist damage in full sunlight",


  "__comment": "Tier 2 Materials",
  "material.tconstruct.iron": "Iron",
  "material.tconstruct.iron.wrought": "Wrought Iron",
  "material.tconstruct.iron.oxidized": "Raw Iron",
  "material.tconstruct.iron.flavor": "Ironic. He could save others from death, but not himself.",
  "material.tconstruct.iron.encyclopedia": "Causes mining blocks and hitting mobs to attract nearby items.",
  "material.tconstruct.iron.ranged": "Causes firing arrows to attract nearby items to the holder.",
  "material.tconstruct.iron.armor": "Reduces damage from projectiles by 10% per level, and grants 5% knockback resistance times the max level.",
  "material.tconstruct.iron.skull_flavor": "Violation of quarantine",
  "material.tconstruct.iron.skull_encyclopedia": "Melee attacks copy all negative status effects from the wearer to the target",

  "material.tconstruct.seared_stone": "Seared Stone",
  "material.tconstruct.seared_stone.flavor": "Hotter Grout.",
  "material.tconstruct.seared_stone.encyclopedia": "Gives +6 mining speed against blocks that can be melted in a melter",
  "material.tconstruct.seared_stone.armor": "Reduces damage from fire by 10% per level, and reduces fire burn time",

  "material.tconstruct.scorched_stone": "Scorched Stone",
  "material.tconstruct.scorched_stone.flavor": "Founders edition bonus.",
  "material.tconstruct.scorched_stone.encyclopedia": "Gives +2 damage per level against burning targets",
  "material.tconstruct.scorched_stone.armor": "Reduces damage from fire immune mobs by 5% per level, and reduces fire burn time",

  "material.tconstruct.copper": "Copper",
  "material.tconstruct.copper.oxidized": "Oxidized Copper",
  "material.tconstruct.copper.flavor": "Don't let this tarnish your day.",
  "material.tconstruct.copper.encyclopedia": "Grants bonus mining speed at lower depth, +6 per 64 blocks below 64",
  "material.tconstruct.copper.ranged": "Grants bonus velocity at lower depth, +0.05 per 64 blocks below 64",
  "material.tconstruct.copper.armor": "Grants bonus protection at lower depth, +5% per 64 blocks below 64",
  "material.tconstruct.copper.skull_flavor": "Knocks the wind right out of them",
  "material.tconstruct.copper.skull_encyclopedia": "Melee attacks steal 3 seconds of air from the target",

  "material.tconstruct.slimewood": "Slimewood",
  "material.tconstruct.slimewood.greenheart":  "Greenheart",
  "material.tconstruct.slimewood.skyroot":     "Skyroot",
  "material.tconstruct.slimewood.bloodshroom": "Bloodshroom",
  "material.tconstruct.slimewood.enderbark":  "Enderbark",
  "material.tconstruct.slimewood.flavor": "Is this the wood of a slime or slime that's been infused with wood?",
  "material.tconstruct.slimewood.encyclopedia": "Gives a 5% chance per level of regenerating overslime each second",

  "material.tconstruct.venombone": "Venombone",
  "material.tconstruct.venombone.flavor": "Become the bane of your enemies",
  "material.tconstruct.venombone.encyclopedia": "Boosts melee damage when poisoned by 0.5 plus the level of poison",
  "material.tconstruct.venombone.ranged": "Boosts drawspeed when poisoned by 0.05 plus 0.1 per level of poison",
  "material.tconstruct.venombone.skull_flavor": "Chills straight to the bone",
  "material.tconstruct.venombone.skull_encyclopedia": "Projectiles cause slowness to the target. After drinking milk, melee attacks cause slowness and the level is stronger.",

  "material.tconstruct.rose_gold": "Rose Gold",
  "material.tconstruct.rose_gold.flavor": "Disclaimer: Not actually made with roses.",
  "material.tconstruct.rose_gold.encyclopedia": "Grants 1 extra upgrade slot per part",
  "material.tconstruct.rose_gold.skull_flavor": "Putting that arm shield to good use",
  "material.tconstruct.rose_gold.skull_encyclopedia": "Boosts health by 1 heart, plus an additional heart per piece of golden armor.",

  "material.tconstruct.skyslime_vine": "Slimy Vine",
  "material.tconstruct.skyslime_vine.flavor": "Float like a butterfly, sting like a bee.",
  "material.tconstruct.skyslime_vine.encyclopedia": "Cancels out the mining speed reduction when not on the ground",
  "material.tconstruct.skyslime_vine.ranged": "Grants +0.5 accuracy when not on the ground or a ladder",


  "__comment": "Tier 3 Materials",
  "material.tconstruct.slimesteel": "Slimesteel",
  "material.tconstruct.slimesteel.flavor": "You must steal the slime to get slimesteel.",
  "material.tconstruct.slimesteel.encyclopedia": "Grants 25 extra overslime, +50% of the total per level",

  "material.tconstruct.nahuatl": "Nahuatl",
  "material.tconstruct.nahuatl.flavor": "This is not an obsidian part, if it was it would say \"Obsidian.\"",
  "material.tconstruct.nahuatl.encyclopedia": "Has a 50% chance of doing up to 5 damage over time, more damage at higher levels",
  "material.tconstruct.nahuatl.armor": "Has a 25% chance per level of doing up to 5 damage over time",

  "material.tconstruct.amethyst_bronze": "Amethyst Bronze",
  "material.tconstruct.amethyst_bronze.flavor": "Not to be confused with bronze.",
  "material.tconstruct.amethyst_bronze.encyclopedia": "Grants +0.5 mining speed per level to blocks that don't require tools, even ones where the tool is not effective",
  "material.tconstruct.amethyst_bronze.ranged": "Adds +0.1 velocity per level at the cost of limiting arrow angles to 32, 16, or 8 directions at the first 3 levels respectively",
  "material.tconstruct.amethyst_bronze.armor": "Grants +2.5% attack speed per level at the cost of limiting taken knockback angles to 32, 16, 8, or 4 directions",

  "material.tconstruct.pig_iron": "Pig Iron",
  "material.tconstruct.pig_iron.flavor": "The absolute best material, no debates.",
  "material.tconstruct.pig_iron.encyclopedia": "Can be eaten to restore 1 hunger per level at 0.6 saturation",
  "material.tconstruct.pig_iron.armor": "Grants a 15% chance per level of eating the armor for 1 hunger per level at 0.6 saturation",
  "material.tconstruct.pig_iron.skull_flavor": "You won't like me when I'm angry!",
  "material.tconstruct.pig_iron.skull_encyclopedia": "Grants 15 seconds of strength when damaged by another mob",

  "material.tconstruct.darkthread": "Darkthread",
  "material.tconstruct.darkthread.flavor": "Come to the dark side, we have sowing",
  "material.tconstruct.darkthread.encyclopedia": "Increases drop chances from mobs, stacking with luck",
  "material.tconstruct.darkthread.ranged": "Increases drop chances from mobs killed by arrows",
  "material.tconstruct.darkthread.skull_flavor": "Perfect for battles of wits, when you have to decide and drink to find out who is right.",
  "material.tconstruct.darkthread.skull_encyclopedia": "Makes the wearer immune to poison, though will not remove existing poison",


  "__comment": "Tier Nether Materials",
  "material.tconstruct.cobalt": "Cobalt",
  "material.tconstruct.cobalt.flavor": "Coblat. The material of the Red Army.",
  "material.tconstruct.cobalt.encyclopedia": "Boosts mining and attack speed by 7% per level",
  "material.tconstruct.cobalt.ranged": "Boosts drawspeed and velocity by 5% per level",
  "material.tconstruct.cobalt.armor": "Reduces damage from melee attacks by 10% per level, and boosts movement speed when using items by 5% per max level",

  "material.tconstruct.manyullyn": "Manyullyn",
  "material.tconstruct.manyullyn.flavor": "The metal that most Tinkers will never pronounce right. Also known as a star cutting material.",
  "material.tconstruct.manyullyn.encyclopedia": "Grants up to +2 damage per level, with the damage increasing linearly over 8 consecutive hits",
  "material.tconstruct.manyullyn.ranged": "Arrows gain up to +1 damage per level (before velocity), with damage increasing linearly over 8 consecutive arrow hits",
  "material.tconstruct.manyullyn.armor": "Temporarily boosts melee damage by 1 after taking damage, capping at the total level across all armor",

  "material.tconstruct.hepatizon": "Hepatizon",
  "material.tconstruct.hepatizon.flavor": "He-pa-ti-zon - boil it, mash it, put it in a stew.",
  "material.tconstruct.hepatizon.encyclopedia": "Boosts mining speed by up to 25% per level, linearly increasing over mining 32 consecutive blocks",
  "material.tconstruct.hepatizon.ranged": "Boosts drawspeed by up to 25% per level, linearly increasing while firing 16 consecutive arrows",
  "material.tconstruct.hepatizon.armor": "Reduces damage from all attacks by 5% per level if you recently took damage",

  "material.tconstruct.cinderslime": "Cinderslime",
  "material.tconstruct.cinderslime.flavor": "Cast it into the fire!",
  "material.tconstruct.cinderslime.encyclopedia": "Uses fuel to restore overslime, restoring 1 per second by level 4.",

  "material.tconstruct.queens_slime": "Queen's Slime",
  "material.tconstruct.queens_slime.flavor": "Princesses are evil, get yourself a Queen.",
  "material.tconstruct.queens_slime.encyclopedia": "Reduces durability by 15% per level, 66% of that going towards overslime",

  "material.tconstruct.blazing_bone": "Blazing Bone",
  "material.tconstruct.blazing_bone.flavor": "Harness the full power of the Nether Fortress - bone and blaze",
  "material.tconstruct.blazing_bone.encyclopedia": "Grants +1% damage per second of fire, up to +15% from lava's 15 seconds. Bonus reduced by fire resistance.",
  "material.tconstruct.blazing_bone.ranged": "Grants +1% arrow damage per second of fire, up to +15% from lava's 15 seconds. Bonus reduced by fire resistance.",
  "material.tconstruct.blazing_bone.skull_flavor": "I told them this is technically firespit, not firebreath, but apparently I don't get to decide the names for things I invent",
  "material.tconstruct.blazing_bone.skull_encyclopedia": "Allows spitting firecharges from the inventory as fireballs. Has a cooldown of 5 seconds and does not work underwater",

  "material.tconstruct.blazewood": "Blazewood",
  "material.tconstruct.blazewood.flavor": "The flame protects the flame",
  "material.tconstruct.blazewood.encyclopedia": "Grants +0.5% protection against non-fire damage per second of fire, up to +7.5% from lava's 15 seconds. Bonus reduced by fire resistance.",

  "material.tconstruct.soulsteel": "Soulsteel",

  "material.tconstruct.ancient_hide": "Ancient Hide",
  "material.tconstruct.ancient_hide.flavor": "Leather tanned by the oldest of stone",
  "material.tconstruct.ancient_hide.encyclopedia": "Increases drop chances from blocks, stacking with luck",
  "material.tconstruct.ancient_hide.armor": "Grants an extra defense slot",

  "__comment": "Tier End Materials",
  "material.tconstruct.knightslime": "Knightslime",

  "material.tconstruct.enderslime_vine": "Slimy Vine",
  "material.tconstruct.enderslime_vine.flavor": "The End?",
  "material.tconstruct.enderslime_vine.encyclopedia": "Teleports the holder to the location of mined blocks or swaps the holder with attacked monsters",
  "material.tconstruct.enderslime_vine.ranged": "Teleports the holder to the location of arrows that land in blocks or swaps the holder with monsters hit by arrows",

  "__comment": "Slimesuit materials",
  "material.tconstruct.glass": "Glass",
  "material.tconstruct.glass.skull_flavor": "Whose nice things are being destroyed now, creeper?",
  "material.tconstruct.glass.skull_encyclopedia": "Holding the helmet interact key while sneaking causes the wearer to explode",

  "material.tconstruct.ender_pearl": "Ender Pearl",
  "material.tconstruct.ender_pearl.skull_flavor": "Endermen know how to stay away from harm, and scientists. They have been ignoring my interview requests for weeks!",
  "material.tconstruct.ender_pearl.skull_encyclopedia": "Teleports automatically when attacked by a projectile, and randomly from melee. Has a 15 second cooldown",

  "material.tconstruct.rotten_flesh": "Rotten Flesh",
  "material.tconstruct.rotten_flesh.skull_flavor": "This is fine",
  "material.tconstruct.rotten_flesh.skull_encyclopedia": "Melee attacks increase the targets fire time based on the wearer's fire time",

  "material.tconstruct.gold": "Gold",
  "material.tconstruct.gold.flavor": "Piglins love it.",
  "material.tconstruct.gold.armor": "Grants 10% protection per level against magic damage and reduces the time of negative potion effects. Also makes piglins friendly.",
  "material.tconstruct.gold.skull_flavor": "So shiny",
  "material.tconstruct.gold.skull_encyclopedia": "Causes some gold ores to drop extra gold nuggets, and increases drop chance of gold armor by 4%. Nuggets and armor drops are further boosted by each piece of golden armor worn.",

  "material.tconstruct.obsidian":   "Obsidian",
  "material.tconstruct.obsidian.flavor": "This is an obsidian part, if it was not it would not say \"Obsidian.\"",
  "material.tconstruct.obsidian.armor": "Grants 10% protection per level against explosions, and reduces explosion knockback",
  "material.tconstruct.debris":     "Debris",
  "material.tconstruct.netherite":  "Netherite",
  "material.tconstruct.earthslime": "Earthslime",
  "material.tconstruct.skyslime":   "Skyslime",
  "material.tconstruct.blood":      "Blood",
  "material.tconstruct.magma":      "Magma",
  "material.tconstruct.ichor":      "Ichor",
  "material.tconstruct.enderslime": "Enderslime",
  "material.tconstruct.clay":       "Clay",
  "material.tconstruct.honey":      "Honey",
  "material.tconstruct.venom":      "Venom",
  "material.tconstruct.phantom":    "Phantom Membrane",

  "material.tconstruct.nickel":   "Nickel",
  "material.tconstruct.tin":      "Tin",
  "material.tconstruct.zinc":     "Zinc",
  "material.tconstruct.brass":    "Brass",
  "material.tconstruct.uranium":  "Uranium",


  "__comment": "Tier 2 Integration Materials",
  "material.tconstruct.osmium": "Osmium",
  "material.tconstruct.osmium.flavor": "Too dense to get most jokes",
  "material.tconstruct.osmium.encyclopedia": "Prevents 33% of damage at the cost of an extra 25% repair cost at first level",

  "material.tconstruct.tungsten": "Tungsten",
  "material.tconstruct.tungsten.flavor": "Have you considered starting a heavy metal band?",
  "material.tconstruct.tungsten.encyclopedia": "Grants +15% mining speed and -10% movement speed per level",
  "material.tconstruct.tungsten.ranged": "Grants +15% draw speed and -10% movement speed per level",
  "material.tconstruct.tungsten.armor": "Grants +2 toughness and -10% movement speed per level",

  "material.tconstruct.platinum": "Platinum",
  "material.tconstruct.platinum.flavor": "Its what winners use!",
  "material.tconstruct.platinum.encyclopedia": "Grants 2-6 bonus nugget drops when mining ore, boosted at higher levels",
  "material.tconstruct.platinum.ranged": "Hitting a distant monster has a 5% chance per level to drop nuggets. 50 blocks or more drops platinum, 40 blocks gold, 30 blocks iron, and 20 blocks copper.",

  "material.tconstruct.lead": "Lead",
  "material.tconstruct.lead.flavor": "Could try and make a sandwich out of this.",
  "material.tconstruct.lead.encyclopedia": "Grants +15% attack and -10% movement speed per level",
  "material.tconstruct.lead.ranged": "Grants +10% projectile power and -10% movement speed per level",
  "material.tconstruct.lead.armor": "Grants +15% knockback resistance and -10% movement speed per level",

  "material.tconstruct.silver": "Silver",
  "material.tconstruct.silver.flavor": "You know, this tool isn't going to look so shiny in a few days.",
  "material.tconstruct.silver.encyclopedia": "Gives +2 damage against undead per level",
  "material.tconstruct.silver.ranged": "Gives +0.5 projectile power against undead per level",
  "material.tconstruct.silver.armor": "Reduces damage from undead by 5% per level",

  "material.tconstruct.whitestone": "End Stone",
  "material.tconstruct.whitestone.aluminum": "Whitestone",
  "material.tconstruct.whitestone.tin": "Whitestone",
  "material.tconstruct.whitestone.zinc": "Whitestone",
  "material.tconstruct.whitestone.flavor": "Take your useless white metals or rocks and make a useful tool",
  "material.tconstruct.whitestone.encyclopedia": "Mining stone has a 20% per level of granting +3 stoneshield",

  "material.tconstruct.aluminum": "Aluminum",
  "material.tconstruct.aluminum.flavor": "Found most commonly in ashmounds.",
  "material.tconstruct.aluminum.ranged": "Grants +7% drawspeed and accuracy at the cost of 5% loss of protection",
  "material.tconstruct.aluminum.armor": "Grants +5% use item speed at the cost of 5% loss of protection",


  "__comment": "Tier 3 Integration Materials",
  "material.tconstruct.steel": "Steel",
  "material.tconstruct.steel.flavor": "Basically 90% of material science",
  "material.tconstruct.steel.encyclopedia": "Grants +10% durability and melee damage per level",
  "material.tconstruct.steel.ranged": "Grants +10% durability and +5% projectile power per level",
  "material.tconstruct.steel.armor": "Grants +10% durability and +1 toughness per level",

  "material.tconstruct.bronze": "Bronze",
  "material.tconstruct.bronze.flavor": "Not to be confused with amethyst bronze.",
  "material.tconstruct.bronze.encyclopedia": "Grants +6 mining speed per level at full durability, 0 boost below 50% durability",
  "material.tconstruct.bronze.ranged": "Grants +0.05 velocity per level at full durability, 0 boost below 50% durability",
  "material.tconstruct.bronze.armor": "Boosts toughness by 2 per level when at full durability, but boost drops to 0 below 50% durability",

  "material.tconstruct.constantan": "Constantan",
  "material.tconstruct.constantan.flavor": "Constantantantantantantan... Sorry it's fun to add more \"tans.\"",
  "material.tconstruct.constantan.encyclopedia": "Grants +7.5 mining speed in extreme cold and twice reinforced in extreme heat",
  "material.tconstruct.constantan.ranged": "Grants +0.15 velocity in extreme cold and twice reinforced in extreme heat",
  "material.tconstruct.constantan.armor": "Grants 5% protection in extreme cold and twice reinforced in extreme heat",

  "material.tconstruct.invar": "Invar",
  "material.tconstruct.invar.flavor": "Resists both temperature and arrest.",
  "material.tconstruct.invar.encyclopedia": "Grants +1.6 damage in biomes with neutral temperatures",
  "material.tconstruct.invar.ranged": "Grants +0.15 accuracy in biomes with neutral temperatures",
  "material.tconstruct.invar.armor": "Reduces damage by 5% per level in biomes with neutral temperatures",

  "material.tconstruct.electrum": "Electrum",
  "material.tconstruct.electrum.flavor": "Good for electronic components.",
  "material.tconstruct.electrum.encyclopedia": "Grants +25% XP per level from blocks and monsters",
  "material.tconstruct.electrum.ranged": "Grants +25% XP per level from monsters killed by arrows",

  "material.tconstruct.necronium": "Necronium",
  "material.tconstruct.necronium.flavor": "This much decay probably only leaves it with a quarter life",
  "material.tconstruct.necronium.encyclopedia": "Causes at least 5 seconds of wither, to your target and at a 25% chance to you",

  "material.tconstruct.plated_slimewood": "Plated Slimewood",
  "material.tconstruct.plated_slimewood.flavor": "All the shininess of brass with the squish of slime",
  "material.tconstruct.plated_slimewood.encyclopedia": "Grants +100% to all methods of restoring overslime",


  "_comment": "Modifiers",

  "key.categories.tconstruct": "Tinkers' Construct",
  "key.tconstruct.helmet_interact": "Helmet Interaction",
  "key.tconstruct.leggings_interact": "Leggings Interaction",

  "modifier.tconstruct.empty": "Invalid modifier",
  "modifier.tconstruct.empty.flavor": "Missing!",
  "modifier.tconstruct.empty.description": "Fallback for when a modifier is missing",

  "modifier.tconstruct.shiny": "Shiny",
  "modifier.tconstruct.shiny.flavor": "Magical Energy Flows!",
  "modifier.tconstruct.shiny.description": "Tool glows with an enchanted glint",
  "modifier.tconstruct.farsighted": "Farsighted",
  "modifier.tconstruct.farsighted.flavor": "Shows great foresight",
  "modifier.tconstruct.farsighted.description": "Decreases the field of vision while equipped",
  "modifier.tconstruct.nearsighted": "Nearsighted",
  "modifier.tconstruct.nearsighted.flavor": "Not thinking of the future",
  "modifier.tconstruct.nearsighted.description": "Increases the field of vision while equipped",
  "modifier.tconstruct.offhanded": "Offhanded",
  "modifier.tconstruct.offhanded.2": "Nohanded",
  "modifier.tconstruct.offhanded.flavor": "Don't think about it too hard",
  "modifier.tconstruct.offhanded.description": "Disables the tools interaction abilities when the offhand is filled. Second level disables interaction abilities entirely.",


  "_comment": "Durability",
  "modifier.tconstruct.reinforced": "Reinforced",
  "modifier.tconstruct.reinforced.flavor": "Long Lasting!",
  "modifier.tconstruct.reinforced.description": "Tool is less likely to take damage",
  "modifier.tconstruct.overforced": "Overforced",
  "modifier.tconstruct.overforced.flavor": "Protected by Slime!",
  "modifier.tconstruct.overforced.description": "Tool is reinforced using slime, allowing more capacity for overslime",
  "modifier.tconstruct.emerald": "Emerald",
  "modifier.tconstruct.emerald.flavor": "Villagers will want to be you!",
  "modifier.tconstruct.emerald.description": "Increases durability depending on base durability! Boosts effectiveness of conditional damage and mining speed",
  "modifier.tconstruct.diamond": "Diamond",
  "modifier.tconstruct.diamond.flavor": "Rich!",
  "modifier.tconstruct.diamond.description": "Increased durability and stats!",
  "modifier.tconstruct.worldbound": "Worldbound",
  "modifier.tconstruct.worldbound.flavor": "Ancient!",
  "modifier.tconstruct.worldbound.description": "A crude version of netherite, granting immunity to external damage like fire, but no additional strength",
  "modifier.tconstruct.soulbound": "Soulbound",
  "modifier.tconstruct.soulbound.flavor": "A bond for life!",
  "modifier.tconstruct.soulbound.description": "Tool remains in inventory on death!",
  "modifier.tconstruct.netherite": "Netherite",
  "modifier.tconstruct.netherite.flavor": "Refined!",
  "modifier.tconstruct.netherite.description": "Harness the power of ancient metal, making the tool stronger and immune to external damage such as fire",

  "modifier.tconstruct.overslime": "Overslime",
  "modifier.tconstruct.overslime.flavor": "Slimy!",
  "modifier.tconstruct.overslime.description": "Tool consumes overslime instead of durability, until it runs out! Not friendly towards tools lacking slime",

  "_comment": "Tool or harvest",
  "modifier.tconstruct.experienced": "Experienced",
  "modifier.tconstruct.experienced.flavor": "Fast Learner!",
  "modifier.tconstruct.experienced.description": "Gain bonus XP from killing mobs and mining blocks",
  "modifier.tconstruct.magnetic": "Magnetic",
  "modifier.tconstruct.magnetic.flavor": "Magnetic Personality!",
  "modifier.tconstruct.magnetic.description": "Hitting things attracts nearby items?!",

  "modifier.tconstruct.haste": "Haste",
  "modifier.tconstruct.haste.2": "Hastier",
  "modifier.tconstruct.haste.3": "Hastiest",
  "modifier.tconstruct.haste.4": "Hastiester",
  "modifier.tconstruct.haste.5": "Hastiestest",
  "modifier.tconstruct.haste.flavor": "Science!",
  "modifier.tconstruct.haste.description": "Magic red dust makes tool mine faster!",

  "modifier.tconstruct.blasting": "Blasting",
  "modifier.tconstruct.blasting.flavor": "Explosive Mining!",
  "modifier.tconstruct.blasting.description": "Your tool breaks blocks weak to explosions, such as ores, faster!",
  "modifier.tconstruct.blasting.mining_speed": "Blasting Speed",
  "modifier.tconstruct.hydraulic": "Hydraulic",
  "modifier.tconstruct.hydraulic.flavor": "Using the power of water!",
  "modifier.tconstruct.hydraulic.description": "Tool mines faster underwater or in the rain!",
  "modifier.tconstruct.hydraulic.mining_speed": "Water Mining",
  "modifier.tconstruct.lightspeed": "Lightspeed",
  "modifier.tconstruct.lightspeed.flavor": "Brighter is faster!",
  "modifier.tconstruct.lightspeed.description": "Tool mines well lit blocks faster! Boots move faster in the light!",
  "modifier.tconstruct.lightspeed.mining_speed": "Mining in Light",

  "_comment": "Weapon",
  "modifier.tconstruct.knockback": "Knockback",
  "modifier.tconstruct.knockback.flavor": "Weeeeee!",
  "modifier.tconstruct.knockback.description": "Hitting things in melee makes them go flying further!",
  "modifier.tconstruct.padded": "Padded",
  "modifier.tconstruct.padded.flavor": "Floof!",
  "modifier.tconstruct.padded.description": "Reduces the knockback of the tool, to stop your enemies from escaping",
  "modifier.tconstruct.severing": "Severing",
  "modifier.tconstruct.severing.flavor": "Not just the heads, but the feet, and the feathers!",
  "modifier.tconstruct.severing.description": "Potentially blasts heads or other parts of targets of melee right off!",
  "modifier.tconstruct.fiery": "Fiery",
  "modifier.tconstruct.fiery.flavor": "Infused with the fires of hell!",
  "modifier.tconstruct.fiery.description": "Ignites targets of melee attacks, fired arrows, and counterattacks",
  "modifier.tconstruct.necrotic": "Necrotic",
  "modifier.tconstruct.necrotic.flavor": "Vampiric!",
  "modifier.tconstruct.necrotic.description": "Critical hits on enemies drains their life to heal you",
  "modifier.tconstruct.necrotic.lifesteal": "Life Steal",

  "_comment": "Damage boost",
  "modifier.tconstruct.piercing": "Piercing",
  "modifier.tconstruct.piercing.flavor": "Become the cactus!",
  "modifier.tconstruct.piercing.description": "Tool deals bonus damage which attacks through armor!",
  "modifier.tconstruct.piercing.attack_damage": "Pierce Damage",
  "modifier.tconstruct.pierce": "Pierce",
  "modifier.tconstruct.pierce.flavor": "Become the cactus!",
  "modifier.tconstruct.pierce.description": "Attacks cancels out some of the target's armor!",
  "modifier.tconstruct.smite": "Smite",
  "modifier.tconstruct.smite.flavor": "Die, Foul Creature!",
  "modifier.tconstruct.smite.description": "Undead fear the might of the melon!",
  "modifier.tconstruct.smite.attack_damage": "Undead Damage",
  "modifier.tconstruct.bane_of_sssss": "Bane of Sssss",
  "modifier.tconstruct.bane_of_sssss.flavor": "That'sss a nice ssspider you have there!",
  "modifier.tconstruct.bane_of_sssss.description": "Tool does bonus damage against spiders, creepers and other creepey crawly hissing things!",
  "modifier.tconstruct.bane_of_sssss.attack_damage": "Sssssss Damage",
  "modifier.tconstruct.antiaquatic": "Antiaquatic",
  "modifier.tconstruct.antiaquatic.flavor": "Basically a Fishing Rod!",
  "modifier.tconstruct.antiaquatic.description": "Tool does bonus damage to sea creatures!",
  "modifier.tconstruct.antiaquatic.attack_damage": "Antiaquatic Damage",
  "modifier.tconstruct.killager": "Killager",
  "modifier.tconstruct.killager.flavor": "Illagers hate it!",
  "modifier.tconstruct.killager.description": "Increases damage against villagers, illagers, and other longnosed creatures!",
  "modifier.tconstruct.killager.attack_damage": "Killager Damage",
  "modifier.tconstruct.cooling": "Cooling",
  "modifier.tconstruct.cooling.flavor": "Frosty!",
  "modifier.tconstruct.cooling.description": "Tool does bonus damage to fire based creatures!",
  "modifier.tconstruct.cooling.attack_damage": "Cooling Damage",
  "modifier.tconstruct.sweeping_edge": "Sweeping Edge",
  "modifier.tconstruct.sweeping_edge.flavor": "Samurai!",
  "modifier.tconstruct.sweeping_edge.description": "Targets of sweep attack take a larger percentage of this tool's damage",
  "modifier.tconstruct.sweeping_edge.attack_damage": "Sweeping Damage",

  "modifier.tconstruct.sharpness": "Sharpness",
  "modifier.tconstruct.sharpness.1": "Sharp",
  "modifier.tconstruct.sharpness.2": "Sharper",
  "modifier.tconstruct.sharpness.3": "Sharpest",
  "modifier.tconstruct.sharpness.4": "Sharpester",
  "modifier.tconstruct.sharpness.5": "Sharpestest",
  "modifier.tconstruct.sharpness.flavor": "How Sharp?",
  "modifier.tconstruct.sharpness.description": "Tool is so much sharper, dealing more damage!",
  "modifier.tconstruct.swiftstrike": "Swiftstrike",
  "modifier.tconstruct.swiftstrike.2": "Swifterstrike",
  "modifier.tconstruct.swiftstrike.3": "Swifteststrike",
  "modifier.tconstruct.swiftstrike.4": "Swiftesterstrike",
  "modifier.tconstruct.swiftstrike.5": "Swiftesteststrike",
  "modifier.tconstruct.swiftstrike.flavor": "Magic!",
  "modifier.tconstruct.swiftstrike.description": "Magic purple gems make the weapon lighter and easier to swing!",


  "_comment": "Ranged",

  "modifier.tconstruct.power": "Power",
  "modifier.tconstruct.power.flavor": "The power within becomes the power without",
  "modifier.tconstruct.power.description": "Boosts damage of arrows",
  "modifier.tconstruct.quick_charge": "Quick Charge",
  "modifier.tconstruct.quick_charge.flavor": "For when you are tired of all the extra fees",
  "modifier.tconstruct.quick_charge.description": "Increases drawspeed of ranged weapons",
  "modifier.tconstruct.punch": "Punch",
  "modifier.tconstruct.punch.flavor": "The classic boxing glove arrow",
  "modifier.tconstruct.punch.description": "Makes arrows apply additional knockback",
  "modifier.tconstruct.impaling": "Impaling",
  "modifier.tconstruct.impaling.flavor": "Just keeps on going and going and going",
  "modifier.tconstruct.impaling.description": "Arrows keep moving after hitting a target, potentially hitting more targets",
  "modifier.tconstruct.trueshot": "Trueshot",
  "modifier.tconstruct.trueshot.flavor": "This bow will always aim true",
  "modifier.tconstruct.trueshot.description": "Increases the accuracy of the weapon",
  "modifier.tconstruct.blindshot": "Blindshot",
  "modifier.tconstruct.blindshot.flavor": "Gonna put some dirt in your eye",
  "modifier.tconstruct.blindshot.description": "Decreases the accuracy of the weapon",
  "modifier.tconstruct.freezing": "Freezing",
  "modifier.tconstruct.freezing.flavor": "Alright, everyone. Chill!",
  "modifier.tconstruct.freezing.description": "Causes melee attacks, fired arrows, and counterattacks to freeze the target",
  "modifier.tconstruct.bulk_quiver": "Bulk Quiver",
  "modifier.tconstruct.bulk_quiver.flavor": "Holding arrows is overrated",
  "modifier.tconstruct.bulk_quiver.description": "Allows the bow to pull arrows from its own inventory when you run out of arrows, access by sneaking and attacking",
  "modifier.tconstruct.trick_quiver": "Trick Quiver",
  "modifier.tconstruct.trick_quiver.flavor": "Be cool like Hawkeye",
  "modifier.tconstruct.trick_quiver.description": "Gives the bow three toggleable arrow slots. Select the slot by attacking, or access them by sneaking and attacking",
  "modifier.tconstruct.trick_quiver.disabled": "Trick Quiver: Disabled",
  "modifier.tconstruct.trick_quiver.empty": "Trick Quiver: No arrows in slot %s, using standard arrows",
  "modifier.tconstruct.trick_quiver.selected": "Trick Quiver: Selected %s from slot %s",
  "modifier.tconstruct.crystalshot": "Crystalshot",
  "modifier.tconstruct.crystalshot.flavor": "Holding arrows is overrated",
  "modifier.tconstruct.crystalshot.description": "In place of arrows, fires shards of crystal grown from the bow itself. Growing crystals consumes extra durability",
  "modifier.tconstruct.crystalshot.amethyst": "Amethyst",
  "modifier.tconstruct.crystalshot.earthslime": "Earthslime",
  "modifier.tconstruct.crystalshot.skyslime": "Skyslime",
  "modifier.tconstruct.crystalshot.ichor": "Ichor",
  "modifier.tconstruct.crystalshot.enderslime": "Enderslime",
  "modifier.tconstruct.crystalshot.quartz": "Quartz",
  "modifier.tconstruct.crystalshot.random": "Random",
  "modifier.tconstruct.multishot": "Multishot",
  "modifier.tconstruct.multishot.flavor": "Skill like an elf",
  "modifier.tconstruct.multishot.description": "Allows shooting multiple arrows at once",
  "modifier.tconstruct.sinistral": "Sinistral",
  "modifier.tconstruct.sinistral.flavor": "It sounds evil, but I assure you its a perfectly natural condition",
  "modifier.tconstruct.sinistral.description": "When in main hand, crossbow fires when attacking instead of interacting and will not load while sneaking.",
  "modifier.tconstruct.scope": "Scope",
  "modifier.tconstruct.scope.flavor": "360 with scope does not sound as cool",
  "modifier.tconstruct.scope.description": "Zoom in on the target when charging the bow.",

  "_comment": "Armor",
  "modifier.tconstruct.knockback_resistance": "Knockback Resistance",
  "modifier.tconstruct.knockback_resistance.flavor": "A weighty subject",
  "modifier.tconstruct.knockback_resistance.description": "Anvils are heavy, so it should keep you from being knocked back, right?",
  "modifier.tconstruct.golden": "Golden",
  "modifier.tconstruct.golden.flavor": "Good as gold",
  "modifier.tconstruct.golden.description": "Gives your armor extra golden bling, adds another option for repair and piglins love it!",
  "modifier.tconstruct.ricochet": "Ricochet",
  "modifier.tconstruct.ricochet.flavor": "Extra bouncy",
  "modifier.tconstruct.ricochet.description": "Bounce away further when attacked, for effective escapes",
  "modifier.tconstruct.revitalizing": "Revitalizing",
  "modifier.tconstruct.revitalizing.flavor": "Can feel the energy flowing",
  "modifier.tconstruct.revitalizing.description": "Strengthens the heart, granting more hearts",

  "modifier.tconstruct.embellishment": "Embellishment",
  "modifier.tconstruct.embellishment.formatted": "%s Embellishment",
  "modifier.tconstruct.embellishment.flavor": "Redecorate!",
  "modifier.tconstruct.embellishment.description": "Armor appearance changed to match a different material",
  "modifier.tconstruct.dyed": "Dyed",
  "modifier.tconstruct.dyed.formatted": "Dyed #%s",
  "modifier.tconstruct.dyed.flavor": "Redecorate!",
  "modifier.tconstruct.dyed.description": "Armor appearance changed to match a different material",
  "modifier.tconstruct.trim": "Armor Trim",
  "modifier.tconstruct.trim.formatted": "%s (%s)",
  "modifier.tconstruct.trim.flavor": "Complex detailing!",
  "modifier.tconstruct.trim.description": "Additional armor detailing using expensive patterns",

  "_comment": "Armor - Protection",
  "modifier.tconstruct.protection": "Protection",
  "modifier.tconstruct.protection.flavor": "Jack of all trades!",
  "modifier.tconstruct.protection.description": "Increases protection to all damage types",
  "modifier.tconstruct.protection.resistance": "Resistance",
  "modifier.tconstruct.melee_protection": "Melee Protection",
  "modifier.tconstruct.melee_protection.flavor": "Thwack!",
  "modifier.tconstruct.melee_protection.description": "Increases protection against direct physical damage",
  "modifier.tconstruct.melee_protection.resistance": "Melee Resistance",
  "modifier.tconstruct.fire_protection": "Fire Protection",
  "modifier.tconstruct.fire_protection.flavor": "Become the smeltery!",
  "modifier.tconstruct.fire_protection.description": "Protects against damage from fire and reduces fire time",
  "modifier.tconstruct.fire_protection.resistance": "Fire Resistance",
  "modifier.tconstruct.scorch_protection": "Scorch Protection",
  "modifier.tconstruct.scorch_protection.flavor": "Become the foundry!",
  "modifier.tconstruct.scorch_protection.description": "Protects against damage from fire immune mobs and reduces fire time",
  "modifier.tconstruct.scorch_protection.resistance": "Scorch Resistance",
  "modifier.tconstruct.blast_protection": "Blast Protection",
  "modifier.tconstruct.blast_protection.flavor": "Aw man!",
  "modifier.tconstruct.blast_protection.description": "Protects against explosion damage and reduces knockback from explosions",
  "modifier.tconstruct.blast_protection.resistance": "Explosion Resistance",
  "modifier.tconstruct.magic_protection": "Magic Protection",
  "modifier.tconstruct.magic_protection.flavor": "Powerful magic requires powerful magic!",
  "modifier.tconstruct.magic_protection.description": "Protects against damage from magical sources",
  "modifier.tconstruct.magic_protection.resistance": "Magic Resistance",
  "modifier.tconstruct.projectile_protection": "Projectile Protection",
  "modifier.tconstruct.projectile_protection.flavor": "Ding!",
  "modifier.tconstruct.projectile_protection.description": "Protects against damage from projectiles",
  "modifier.tconstruct.projectile_protection.resistance": "Projectile Resistance",
  "modifier.tconstruct.turtle_shell": "Turtle Shell",
  "modifier.tconstruct.turtle_shell.flavor": "Tortoises go on land, turtles in the sea",
  "modifier.tconstruct.turtle_shell.description": "Increases protection underwater, along with swim speed",
  "modifier.tconstruct.turtle_shell.resistance": "Underwater Resistance",
  "modifier.tconstruct.dragonborn": "Dragonborn",
  "modifier.tconstruct.dragonborn.flavor": "Become Strixiki",
  "modifier.tconstruct.dragonborn.description": "Increases protection and attack when airborne",
  "modifier.tconstruct.dragonborn.resistance": "Airborne Resistance",
  "modifier.tconstruct.shulking": "Shulking",
  "modifier.tconstruct.shulking.flavor": "This shell is my home",
  "modifier.tconstruct.shulking.description": "Increases resistance while sneaking, but also decreases damage",
  "modifier.tconstruct.shulking.resistance": "Shell Resistance",
  "modifier.tconstruct.boundless": "Boundless",
  "modifier.tconstruct.boundless.flavor": "Increasing your limits",
  "modifier.tconstruct.boundless.description": "Increases the maximum percentage of protection from any source",

  "_comment": "Armor - counterattack",
  "modifier.tconstruct.thorns": "Thorns",
  "modifier.tconstruct.thorns.flavor": "Quite metal",
  "modifier.tconstruct.thorns.description": "Harness the power of the guardian, causing attackers to sometimes take damage",
  "modifier.tconstruct.thorns.attack_damage": "Pierce Damage",
  "modifier.tconstruct.sticky": "Sticky",
  "modifier.tconstruct.sticky.flavor": "Like Halloween",
  "modifier.tconstruct.sticky.description": "Attackers may become stuck in place, or at least slowed",
  "modifier.tconstruct.springy": "Springy",
  "modifier.tconstruct.springy.flavor": "Ka-boing!",
  "modifier.tconstruct.springy.description": "Attackers may bounce off your armor",

  "_comment": "Armor - helmet",
  "modifier.tconstruct.respiration": "Respiration",
  "modifier.tconstruct.respiration.flavor": "Water has oxygen too",
  "modifier.tconstruct.respiration.description": "Increases lung capacity",
  "modifier.tconstruct.zoom": "Zoom",
  "modifier.tconstruct.zoom.flavor": "Makes your eyes faster!",
  "modifier.tconstruct.zoom.description": "Allows you to see far away objects when interacting while sneaking",
  "modifier.tconstruct.slurping": "Slurping",
  "modifier.tconstruct.slurping.flavor": "Sluuuuuurrrp!",
  "modifier.tconstruct.slurping.description": "Allows drinking the fluid in a helmet when interacting",
  "modifier.tconstruct.aqua_affinity": "Aqua Affinity",
  "modifier.tconstruct.aqua_affinity.flavor": "Become one with the sea!",
  "modifier.tconstruct.aqua_affinity.description": "Removes the mining penalty from mining underwater",
  "modifier.tconstruct.item_frame": "Item Frame",
  "modifier.tconstruct.item_frame.flavor": "I see everything",
  "modifier.tconstruct.item_frame.description": "Adds inventory slots to the helmet for items to observe. Perfect for clocks and compasses",

  "_comment": "Armor - chestplate",
  "modifier.tconstruct.armor_power": "Power",
  "modifier.tconstruct.armor_power.flavor": "Can you feel the power flowing through you?",
  "modifier.tconstruct.armor_power.description": "Makes your weapons stronger",
  "modifier.tconstruct.strength": "Strength",
  "modifier.tconstruct.strength.flavor": "Can you feel the strength flowing through you?",
  "modifier.tconstruct.strength.description": "Makes your weapons stronger",
  "modifier.tconstruct.ambidextrous": "Ambidextrous",
  "modifier.tconstruct.ambidextrous.flavor": "The monk option",
  "modifier.tconstruct.ambidextrous.description": "Allows punching with both hands",
  "modifier.tconstruct.wings": "Wings",
  "modifier.tconstruct.wings.flavor": "The sky is yours",
  "modifier.tconstruct.wings.description": "Allows you to soar through the air by jumping while in mid air",

  "_comment": "Armor - leggings",
  "modifier.tconstruct.speedy": "Speedy",
  "modifier.tconstruct.speedy.flavor": "Keep going and going and going...",
  "modifier.tconstruct.speedy.description": "Achieve speeds closer to that of rabbits",
  "modifier.tconstruct.step_up": "Step Up",
  "modifier.tconstruct.step_up.flavor": "Don't skip leg day",
  "modifier.tconstruct.step_up.description": "Allows climbing taller blocks as if they were stairs",
  "modifier.tconstruct.leaping": "Leaping",
  "modifier.tconstruct.leaping.flavor": "Leap tall buildings in a single bound!",
  "modifier.tconstruct.leaping.description": "Rabbits can leap high, so this should also let you leap high",
  "modifier.tconstruct.pockets": "Pockets",
  "modifier.tconstruct.pockets.flavor": "Wondrous invention!",
  "modifier.tconstruct.pockets.description": "The pants have pockets, allowing you to store additional items which can be accessed by shift plus interacting",
  "modifier.tconstruct.shield_strap": "Shield Strap",
  "modifier.tconstruct.shield_strap.flavor": "Ideal to protect and to attack",
  "modifier.tconstruct.shield_strap.description": "Interacting with the leggings allows swapping the offhand item",
  "modifier.tconstruct.tool_belt": "Tool Belt",
  "modifier.tconstruct.tool_belt.flavor": "Ever wish for more hands?",
  "modifier.tconstruct.tool_belt.description": "Interacting with the leggings while holding control allows swapping the hotbar",
  "modifier.tconstruct.soul_belt": "Soul Belt",
  "modifier.tconstruct.soul_belt.flavor": "Keeps up your soul pants!",
  "modifier.tconstruct.soul_belt.description": "Items in the hotbar remain in the inventory on death!",
  "modifier.tconstruct.soul_belt.requirements": "Soul Belt requires Soulbound",
  "modifier.tconstruct.swift_sneak": "Swift Sneak",
  "modifier.tconstruct.swift_sneak.flavor": "Sneaky, but faster!",
  "modifier.tconstruct.swift_sneak.description": "Increases movement speed while crouching",
  "modifier.tconstruct.workbench": "Workbench",
  "modifier.tconstruct.workbench.flavor": "Convenient!",
  "modifier.tconstruct.workbench.description": "Grants an inventory sized crafting grid in the tool inventory",
  "modifier.tconstruct.crafting_table": "Crafting Table",
  "modifier.tconstruct.crafting_table.flavor": "A full table in your pocket!",
  "modifier.tconstruct.crafting_table.description": "Grants a full size crafting grid in the tool's inventory",

  "modifier.tconstruct.inventory_cannot_remove": "Making this change would cause an item stored in this tool to be deleted",

  "_comment": "Armor - boots",
  "modifier.tconstruct.feather_falling": "Feather Falling",
  "modifier.tconstruct.feather_falling.flavor": "Floof",
  "modifier.tconstruct.feather_falling.description": "Softens falls causing reduced damage",
  "modifier.tconstruct.feather_falling.resistance": "Fall Resistance",
  "modifier.tconstruct.long_fall": "Long Fall",
  "modifier.tconstruct.long_fall.flavor": "Foot-based suit of armor",
  "modifier.tconstruct.long_fall.description": "Neutralizes all fall damage",
  "modifier.tconstruct.long_fall.requirements": "Long Fall requires Feather Falling IV to apply",
  "modifier.tconstruct.soulspeed": "Soulspeed",
  "modifier.tconstruct.soulspeed.flavor": "Spooky",
  "modifier.tconstruct.soulspeed.description": "Increases movement speed on soul sand",
  "modifier.tconstruct.depth_strider": "Depth Strider",
  "modifier.tconstruct.depth_strider.flavor": "Splish Splash",
  "modifier.tconstruct.depth_strider.description": "Increases movement speed underwater",
  "modifier.tconstruct.double_jump": "Double Jump",
  "modifier.tconstruct.double_jump.double": "Double Jump",
  "modifier.tconstruct.double_jump.triple": "Triple Jump",
  "modifier.tconstruct.double_jump.flavor": "Up, up and away!",
  "modifier.tconstruct.double_jump.description": "Lets you jump again in mid air. Higher levels add even more jumps!",
  "modifier.tconstruct.bouncy": "Bouncy",
  "modifier.tconstruct.bouncy.flavor": "Skybound!",
  "modifier.tconstruct.bouncy.description": "Causes the ground to reflect you, as if you are constantly on slime blocks",

  "modifier.tconstruct.frost_walker": "Frost Walker",
  "modifier.tconstruct.frost_walker.flavor": "Where's My Super Suit?",
  "modifier.tconstruct.frost_walker.description": "Causes water blocks to temporarily freeze",
  "modifier.tconstruct.snowdrift": "Snowdrift",
  "modifier.tconstruct.snowdrift.flavor": "Golem golem",
  "modifier.tconstruct.snowdrift.description": "Leave a trail of snow like a snow golem",
  "modifier.tconstruct.flamewake": "Flamewake",
  "modifier.tconstruct.flamewake.flavor": "This is fine!",
  "modifier.tconstruct.flamewake.description": "Leave a trail of fire in your wake",

  "_comment": "Armor - shields",
  "modifier.tconstruct.reflecting": "Reflecting",
  "modifier.tconstruct.reflecting.flavor": "Bouncy Shield",
  "modifier.tconstruct.reflecting.description": "Allows reflecting projectiles within a short window of deploying your shield",


  "_comment": "Abilities",
  "modifier.tconstruct.unbreakable": "Unbreakable",
  "modifier.tconstruct.unbreakable.flavor": "Frozen state!",
  "modifier.tconstruct.unbreakable.description": "Tool no longer takes damage from normal usage",
  "modifier.tconstruct.unbreakable.requirements": "Unbreakable requires Netherite and Reinforced V to apply",
  "modifier.tconstruct.dual_wielding": "Dual Wielding",
  "modifier.tconstruct.dual_wielding.flavor": "Double action!",
  "modifier.tconstruct.dual_wielding.description": "Can attack from the offhand, provided the main hand can also dual wield. Tools with dual wielding have reduced stats",

  "_comment": "Loot",
  "modifier.tconstruct.silky": "Silky",
  "modifier.tconstruct.silky.flavor": "Smooth as silk!",
  "modifier.tconstruct.silky.description": "Mined blocks drop themselves instead of the usual items",
  "modifier.tconstruct.autosmelt": "Autosmelt",
  "modifier.tconstruct.autosmelt.flavor": "Fires of the Nether in your tool!",
  "modifier.tconstruct.autosmelt.description": "Tool automatically smelts all drops",
  "modifier.tconstruct.luck": "Lucky",
  "modifier.tconstruct.luck.2": "Luckier",
  "modifier.tconstruct.luck.3": "Luckiest",
  "modifier.tconstruct.luck.flavor": "Flashy!",
  "modifier.tconstruct.luck.description": "Gives you more nice things when mining or killing mobs!",
  "modifier.tconstruct.fortune": "Fortune",
  "modifier.tconstruct.fortune.flavor": "Luck of the Ores!",
  "modifier.tconstruct.fortune.description": "Gives you more nice things when mining!",
  "modifier.tconstruct.looting": "Looting",
  "modifier.tconstruct.looting.flavor": "Luck of the Mobs!",
  "modifier.tconstruct.looting.description": "Gives you more nice things when killing mobs!",

  "_comment": "Expanders",
  "modifier.tconstruct.expanded": "Expanded",
  "modifier.tconstruct.expanded.flavor": "Did not skip leg day!",
  "modifier.tconstruct.expanded.description": "Tool's area of effect is larger than before",
  "modifier.tconstruct.reach": "Reach",
  "modifier.tconstruct.reach.flavor": "Telekinesis!",
  "modifier.tconstruct.reach.description": "Can reach further blocks and mobs while holding this tool!",

  "_comment": "Block transform",
  "modifier.tconstruct.pathing": "Pathing",
  "modifier.tconstruct.pathing.flavor": "Where we're going, we need roads!",
  "modifier.tconstruct.pathing.description": "Tool can make paths",
  "modifier.tconstruct.stripping": "Stripping",
  "modifier.tconstruct.stripping.flavor": "Takes the bark right off!",
  "modifier.tconstruct.stripping.description": "Tool can strip bark from wood",
  "modifier.tconstruct.tilling": "Tilling",
  "modifier.tconstruct.tilling.flavor": "Till we meet again!",
  "modifier.tconstruct.tilling.description": "Tool can till dirt",
  "modifier.tconstruct.glowing": "Glowing",
  "modifier.tconstruct.glowing.flavor": "Shine bright!",
  "modifier.tconstruct.glowing.description": "Tool can place glow balls, consuming durability",
  "modifier.tconstruct.exchanging": "Exchanging",
  "modifier.tconstruct.exchanging.flavor": "The Ole Switcheroo!",
  "modifier.tconstruct.exchanging.description": "Blocks broken by this tool are replaced by the block in the offhand if possible",
  "modifier.tconstruct.firestarter": "Firestarter",
  "modifier.tconstruct.firestarter.flavor": "Fire burning in my heart!",
  "modifier.tconstruct.firestarter.description": "Tool can create fire on usage",
  "modifier.tconstruct.fireprimer": "Fireprimer",
  "modifier.tconstruct.fireprimer.flavor": "Fanning the flames!",
  "modifier.tconstruct.fireprimer.description": "Increases the area of fire of the tool",
  "modifier.tconstruct.shears": "Shearing",
  "modifier.tconstruct.shears.flavor": "Snip snip!",
  "modifier.tconstruct.shears.description": "Tool can be used to shear mobs and disarm tripwire",
  "modifier.tconstruct.silky_shears": "Silky Shears",
  "modifier.tconstruct.silky_shears.flavor": "Snip snip!",
  "modifier.tconstruct.silky_shears.description": "Tool can shear mobs if the silky modifier is added",
  "modifier.tconstruct.silky_aoe_shears": "Silky Shears",
  "modifier.tconstruct.silky_aoe_shears.flavor": "Snip snip!",
  "modifier.tconstruct.silky_aoe_shears.description": "Tool can shear mobs if the silky modifier is added",
  "modifier.tconstruct.harvest": "Harvest",
  "modifier.tconstruct.harvest.flavor": "Swish!",
  "modifier.tconstruct.harvest.description": "Tool can be used on crops to harvest and replant them",
  "modifier.tconstruct.blocking": "Blocking",
  "modifier.tconstruct.blocking.flavor": "The non-cube type",
  "modifier.tconstruct.blocking.description": "Interacting with the tool will allow blocking incoming damage",
  "modifier.tconstruct.parrying": "Parrying",
  "modifier.tconstruct.parrying.flavor": "Ninja reflexes",
  "modifier.tconstruct.parrying.description": "Briefly block after attacking, allowing for deflection of many attacks",
  "modifier.tconstruct.flinging": "Flinging",
  "modifier.tconstruct.flinging.flavor": "Earth leaving",
  "modifier.tconstruct.flinging.description": "Charge up, aim low, and fling away from the targeted block!\nUse bouncy if you value your life.",
  "modifier.tconstruct.springing": "Springing",
  "modifier.tconstruct.springing.flavor": "Sky leaping",
  "modifier.tconstruct.springing.description": "Charge up, aim high, and launch back into the air!",
  "modifier.tconstruct.bonking": "Bonking",
  "modifier.tconstruct.bonking.flavor": "Ichor knocking",
  "modifier.tconstruct.bonking.description": "Charge up, aim at a foe, and bonk them away!",
  "modifier.tconstruct.warping": "Warping",
  "modifier.tconstruct.warping.flavor": "Ender transporting",
  "modifier.tconstruct.warping.description": "Charge up, aim at a wall, and warp to the other side!",

  "_comment": "Fluids",
  "modifier.tconstruct.melting": "Melting",
  "modifier.tconstruct.melting.flavor": "The power of a Melter on a stick!",
  "modifier.tconstruct.melting.description": "Melts attacked entities and items dropped!",
  "modifier.tconstruct.tank": "Tank",
  "modifier.tconstruct.tank.flavor": "Bigger is always better!",
  "modifier.tconstruct.tank.description": "Tool has a fluid tank, allowing it to store fluid",
  "modifier.tconstruct.bucketing": "Bucketing",
  "modifier.tconstruct.bucketing.flavor": "Slurp!",
  "modifier.tconstruct.bucketing.description": "Tool can pickup liquid, or place it when crouching",
  "modifier.tconstruct.spilling": "Spilling",
  "modifier.tconstruct.spilling.flavor": "Splish splash!",
  "modifier.tconstruct.spilling.description": "Fluid contained in the weapon spills onto melee targets causing effects based on the fluid",
  "modifier.tconstruct.splashing": "Splashing",
  "modifier.tconstruct.splashing.flavor": "Splish splash!",
  "modifier.tconstruct.splashing.description": "Fluid contained in the tool spills onto interaction block and entity targets causing effects based on the fluid",
  "modifier.tconstruct.bursting": "Bursting",
  "modifier.tconstruct.bursting.flavor": "Splish splash!",
  "modifier.tconstruct.bursting.description": "Fluid contained in the armor has a chance to spill as a counterattack causing effects based on the fluid",
  "modifier.tconstruct.wetting": "Wetting",
  "modifier.tconstruct.wetting.flavor": "Not that kind of wetting",
  "modifier.tconstruct.wetting.description": "Causes you to wet yourself when damaged, applying different effects based on the contained fluid",
  "modifier.tconstruct.spitting": "Spitting",
  "modifier.tconstruct.spitting.flavor": "Become the better llama",
  "modifier.tconstruct.spitting.description": "Can charge the tool to launch fluid projectiles from the tank, applying the effect to the target. Affected by bow stats.",

  "_comment": "Bonus modifier slots",
  "modifier.tconstruct.creative_slot": "Creative Slot",
  "modifier.tconstruct.creative_slot.flavor": "Dirty Cheater!",
  "modifier.tconstruct.creative_slot.description": "Cheated in additional modifier slots",
  "modifier.tconstruct.stat_override": "Stat Override",
  "modifier.tconstruct.stat_override.flavor": "Hacker!",
  "modifier.tconstruct.stat_override.description": "Tool stats modified using commands",
  "modifier.tconstruct.stat_override.bonuses": "Bonuses:",
  "modifier.tconstruct.stat_override.multipliers": "Multipliers:",

  "__comment": "Free Modifiers",
  "modifier.tconstruct.extra_modifier.type_format": "%s (%s)",
  "modifier.tconstruct.writable": "§2Crystalline",
  "modifier.tconstruct.writable.flavor": "Shiny!",
  "modifier.tconstruct.writable.description": "So magical, full of void energy. More upgrade!",
  "modifier.tconstruct.recapitated": "§7Wraught",
  "modifier.tconstruct.recapitated.flavor": "Contains Thousands of Unknown Metals and Alloys!",
  "modifier.tconstruct.recapitated.description": "Grants this tool one upgrade!",
  "modifier.tconstruct.resurrected": "Resurrected",
  "modifier.tconstruct.resurrected.flavor": "Bring it back to life!",
  "modifier.tconstruct.resurrected.description": "Respawns one of this tool's upgrade slots!",
  "modifier.tconstruct.gilded": "Gilded",
  "modifier.tconstruct.gilded.flavor": "Equivelent Exchange!",
  "modifier.tconstruct.gilded.description": "Trades an ability slot for two upgrade slots!",
  "modifier.tconstruct.draconic": "Draconic",
  "modifier.tconstruct.draconic.flavor": "Conquered the End!",
  "modifier.tconstruct.draconic.description": "The head of the great beast allows your tool a second ability slot!",
  "modifier.tconstruct.rebalanced": "Rebalanced",
  "modifier.tconstruct.rebalanced.flavor": "The scales of balance on your tool",
  "modifier.tconstruct.rebalanced.description": "Grants your tool an additional slot type of your choice. Penalizes choice of the most powerful type.",
  "modifier.tconstruct.rebalanced.upgrades": "Upgrade",
  "modifier.tconstruct.rebalanced.abilities": "Ability",
  "modifier.tconstruct.rebalanced.souls": "Soul",
  "modifier.tconstruct.rebalanced.defense": "Defense",
  "modifier.tconstruct.rebalanced.traits": "Trait",

  "__comment": "Three more +1 upgrade modifiers for modpacks",
  "modifier.tconstruct.red_extra_upgrade": "Red Extra Upgrade",
  "modifier.tconstruct.red_extra_upgrade.flavor": "For modpacks!",
  "modifier.tconstruct.red_extra_upgrade.description": "Ask your modpack maker to provide a resource pack giving this better lore",
  "modifier.tconstruct.green_extra_upgrade": "Green Extra Upgrade",
  "modifier.tconstruct.green_extra_upgrade.flavor": "For modpacks!",
  "modifier.tconstruct.green_extra_upgrade.description": "Ask your modpack maker to provide a resource pack giving this better lore",
  "modifier.tconstruct.blue_extra_upgrade": "Blue Extra Upgrade",
  "modifier.tconstruct.blue_extra_upgrade.flavor": "For modpacks!",
  "modifier.tconstruct.blue_extra_upgrade.description": "Ask your modpack maker to provide a resource pack giving this better lore",
  "modifier.tconstruct.extra_ability": "Extra Ability",
  "modifier.tconstruct.extra_ability.flavor": "For modpacks!",
  "modifier.tconstruct.extra_ability.description": "Ask your modpack maker to provide a resource pack giving this better lore",

  "modifier.tconstruct.smelting": "Smelting",
  "modifier.tconstruct.smelting.flavor": "Nice crispy bacon",
  "modifier.tconstruct.smelting.description": "Using the tool cooks the items inside! Fill the tool by sneaking while interacting.",

  "__comment": "Tier 1 Traits",

  "modifier.tconstruct.cultivated": "Cultivated",
  "modifier.tconstruct.cultivated.flavor": "Economical!",
  "modifier.tconstruct.cultivated.description": "Tool practically grows more material when repairing",
  "modifier.tconstruct.jagged": "Jagged",
  "modifier.tconstruct.jagged.flavor": "Broken edges make it sharp!",
  "modifier.tconstruct.jagged.description": "Every point durability lost increases damage, but decreases mining speed",
  "modifier.tconstruct.stonebound": "Stonebound",
  "modifier.tconstruct.stonebound.flavor": "Your tool absolutely loves stone!",
  "modifier.tconstruct.stonebound.description": "The tool mines faster as it wears out, but does less damage",
  "modifier.tconstruct.enderference": "Enderference",
  "modifier.tconstruct.enderference.flavor": "Really quite distracting",
  "modifier.tconstruct.enderference.description": "Prevents target from teleporting for a short time",
  "modifier.tconstruct.enderclearance": "Enderclearance",
  "modifier.tconstruct.enderclearance.flavor": "Discount on the ender",
  "modifier.tconstruct.enderclearance.description": "Has a chance to teleport attackers away",
  "modifier.tconstruct.unburdened": "Unburdened",
  "modifier.tconstruct.unburdened.flavor": "Easy to use",
  "modifier.tconstruct.unburdened.description": "Movement speed is hindered less when using the item.",
  "modifier.tconstruct.stringy": "Stringy",
  "modifier.tconstruct.stringy.flavor": "Like cheese, but less tasty",
  "modifier.tconstruct.stringy.description": "Tool can be repaired using string",
  "modifier.tconstruct.tanned": "Tanned",
  "modifier.tconstruct.tanned.flavor": "Become a master leatherworker",
  "modifier.tconstruct.tanned.description": "Tool no longer takes double or more damage from certain actions",
  "modifier.tconstruct.solar_powered": "Solar Powered",
  "modifier.tconstruct.solar_powered.flavor": "Good for the environment",
  "modifier.tconstruct.solar_powered.description": "Tool resists damage in sunlight",

  "__comment": "Tier 2 Traits",
  "modifier.tconstruct.sturdy": "Sturdy",
  "modifier.tconstruct.sturdy.flavor": "Well Made!",
  "modifier.tconstruct.sturdy.description": "Made from the strongest iron",
  "modifier.tconstruct.searing": "Searing",
  "modifier.tconstruct.searing.flavor": "Harness the Smeltery!",
  "modifier.tconstruct.searing.description": "Tool mines meltable blocks such as metal ores faster",
  "modifier.tconstruct.searing.mining_speed": "Searing Speed",
  "modifier.tconstruct.scorching": "Scorching",
  "modifier.tconstruct.scorching.flavor": "Harness the Foundry!",
  "modifier.tconstruct.scorching.description": "Tool does bonus damage to targets that are on fire",
  "modifier.tconstruct.scorching.attack_damage": "Damage on Fire",
  "modifier.tconstruct.dwarven": "Dwarven",
  "modifier.tconstruct.dwarven.flavor": "Miner's Friend!",
  "modifier.tconstruct.dwarven.description": "Tool mines faster and has more projectile velocity the deeper you mine, but loses effectiveness if you go too high",
  "modifier.tconstruct.dwarven.mining_speed": "Depth Mining",
  "modifier.tconstruct.dwarven.velocity": "Depth Velocity",
  "modifier.tconstruct.depth_protection": "Depth Protection",
  "modifier.tconstruct.depth_protection.flavor": "Dwarven armor!",
  "modifier.tconstruct.depth_protection.description": "Armor has more protection the deeper you mine, but loses effectiveness if you go too high",
  "modifier.tconstruct.depth_protection.resistance": "Depth Resistance",
  "modifier.tconstruct.overgrowth": "Overgrowth",
  "modifier.tconstruct.overgrowth.flavor": "Fungal!",
  "modifier.tconstruct.overgrowth.description": "Tool slowly grows overslime",
  "modifier.tconstruct.raging": "Raging",
  "modifier.tconstruct.raging.flavor": "A desperate solution!",
  "modifier.tconstruct.raging.description": "Tool does more damage and draws faster when the holder's health is low",
  "modifier.tconstruct.raging.attack_damage": "Raging Damage",
  "modifier.tconstruct.raging.draw_speed": "Raging Draw Speed",
  "modifier.tconstruct.antitoxin": "Antitoxin",
  "modifier.tconstruct.antitoxin.flavor": "High risk strength!",
  "modifier.tconstruct.antitoxin.description": "Tool does more damage and draws faster when poisoned",
  "modifier.tconstruct.antitoxin.attack_damage": "Venom Damage",
  "modifier.tconstruct.antitoxin.draw_speed": "Venom Draw Speed",
  "modifier.tconstruct.enhanced": "Enhanced",
  "modifier.tconstruct.enhanced.flavor": "Flashy!",
  "modifier.tconstruct.enhanced.description": "Rose gold goes great with a bonus upgrade!",
  "modifier.tconstruct.fortified": "Fortified",
  "modifier.tconstruct.fortified.flavor": "Fortunate!",
  "modifier.tconstruct.fortified.description": "The ancient material leaves space for a bonus defense slot!",
  "modifier.tconstruct.airborne": "Airborne",
  "modifier.tconstruct.airborne.flavor": "Take to the skies!",
  "modifier.tconstruct.airborne.description": "Tool no longer is penalized when mining in the air and gains a projectile accuracy bonus",
  "modifier.tconstruct.airborne.accuracy": "Airborne Accuracy",

  "__comment": "Tier 3 Traits",
  "modifier.tconstruct.overcast": "Overcast",
  "modifier.tconstruct.overcast.flavor": "Thick Coverage!",
  "modifier.tconstruct.overcast.description": "Overslime can be made extra thick on this tool",
  "modifier.tconstruct.lacerating": "Lacerating",
  "modifier.tconstruct.lacerating.flavor": "Sharp Edges!",
  "modifier.tconstruct.lacerating.description": "Causes the target to bleed, dealing additional damage",
  "modifier.tconstruct.crumbling": "Crumbling",
  "modifier.tconstruct.crumbling.flavor": "Hold yourself together!",
  "modifier.tconstruct.crumbling.description": "Tool mines blocks that don't require a tool faster",
  "modifier.tconstruct.crumbling.mining_speed": "Crumbling Speed",
  "modifier.tconstruct.crystalbound": "Crystalbound",
  "modifier.tconstruct.crystalbound.flavor": "The way of the crystal is straight",
  "modifier.tconstruct.crystalbound.description": "Bows gain bonus velocity, but arrow angle is restricted",
  "modifier.tconstruct.crystalstrike": "Crystalstrike",
  "modifier.tconstruct.crystalstrike.flavor": "Speed of the crystal comes at a cost",
  "modifier.tconstruct.crystalstrike.description": "Increases attack speed but also restricts knockback angles",
  "modifier.tconstruct.lightweight": "Lightweight",
  "modifier.tconstruct.lightweight.flavor": "Like a Shardblade!",
  "modifier.tconstruct.lightweight.description": "Tool is incredibly light for its size, allowing you to attack, mine, and launch projectiles faster",
  "modifier.tconstruct.tasty": "Tasty",
  "modifier.tconstruct.tasty.flavor": "Om Nom Nom",
  "modifier.tconstruct.tasty.description": "Smells so good, you cannot resist taking a few bites of your tool",

  "death.attack.tconstruct.bleed": "%1$s bled to death",
  "death.attack.tconstruct.bleed.item": "%1$s bled to death from injuries caused by %2$s",

  "__comment": "Tier 4 Traits",
  "modifier.tconstruct.overburn": "Overburn",
  "modifier.tconstruct.overburn.flavor": "Thermal!",
  "modifier.tconstruct.overburn.description": "Tool converts liquid fuel into overslime",
  "modifier.tconstruct.overlord": "Overlord",
  "modifier.tconstruct.overlord.flavor": "Regal!",
  "modifier.tconstruct.overlord.description": "Tool takes some of the durability as new overslime subjects",
  "modifier.tconstruct.momentum": "Momentum",
  "modifier.tconstruct.momentum.flavor": "Not Fast Enough, Gotta Go Faster!",
  "modifier.tconstruct.momentum.description": "Mining blocks and firing arrows increases your speed, as long as you keep going",
  "modifier.tconstruct.momentum.speed": "Momentum Speed",
  "modifier.tconstruct.recurrent_protection": "Recurrent Protection",
  "modifier.tconstruct.recurrent_protection.flavor": "Won't fool me twice!",
  "modifier.tconstruct.recurrent_protection.description": "Taking damage temporarily boosts your protection",
  "modifier.tconstruct.recurrent_protection.resistance": "Recurrent Resistance",
  "modifier.tconstruct.insatiable": "Insatiable",
  "modifier.tconstruct.insatiable.flavor": "Taste For Blood!",
  "modifier.tconstruct.insatiable.description": "During combat you deal more and more damage every time you hit an enemy",
  "modifier.tconstruct.insatiable.attack_damage": "Momentum Damage",
  "modifier.tconstruct.kinetic": "Kinetic",
  "modifier.tconstruct.kinetic.flavor": "No pain no gain!",
  "modifier.tconstruct.kinetic.description": "During combat you deal more and more damage every time you take a hit",
  "modifier.tconstruct.kinetic.attack_damage": "Kinetic Damage",
  "modifier.tconstruct.conducting": "Conducting",
  "modifier.tconstruct.conducting.flavor": "Thermodynamic!",
  "modifier.tconstruct.conducting.description": "Tool deals multiplied damage when you are on fire",
  "modifier.tconstruct.conducting.boost": "On-Fire Boost Max",
  "modifier.tconstruct.flame_barrier": "Flame Barrier",
  "modifier.tconstruct.flame_barrier.flavor": "Thermoshielding!",
  "modifier.tconstruct.flame_barrier.description": "Increases protection while on fire",
  "modifier.tconstruct.flame_barrier.resistance": "Barrier Resistance",

  "__comment": "Tier 5 Traits",
  "modifier.tconstruct.enderporting": "Enderporting",
  "modifier.tconstruct.enderporting.flavor": "Harness the power of the enderslime",
  "modifier.tconstruct.enderporting.description": "Tool teleports the holder to mined blocks or killed entities",


  "__comment": "Tier 2 Mod Compat Traits",
  "modifier.tconstruct.dense": "Dense",
  "modifier.tconstruct.dense.flavor": "Barely loses its shape",
  "modifier.tconstruct.dense.description": "Tool lasts longer, but is harder to repair",
  "modifier.tconstruct.sharpweight": "Sharpweight",
  "modifier.tconstruct.sharpweight.flavor": "As opposed to a dumbweight",
  "modifier.tconstruct.sharpweight.description": "Stronger, but is extremely hard to move",
  "modifier.tconstruct.lustrous": "Lustrous",
  "modifier.tconstruct.lustrous.flavor": "The shiniest of ores!",
  "modifier.tconstruct.lustrous.description": "Ores drop bonus nuggets",
  "modifier.tconstruct.olympic": "Olympic",
  "modifier.tconstruct.olympic.flavor": "The shiniest of medals!",
  "modifier.tconstruct.olympic.description": "Earn medals by hitting far away targets",
  "modifier.tconstruct.heavy": "Heavy",
  "modifier.tconstruct.heavy.flavor": "Dense!",
  "modifier.tconstruct.heavy.description": "Hard to move while wielding, but it packs a heavy punch",
  "modifier.tconstruct.stoneshield": "Stoneshield",
  "modifier.tconstruct.stoneshield.flavor": "Masterful stonebending",
  "modifier.tconstruct.stoneshield.description": "Mined stone has a chance to protect the tool from future damage",
  "modifier.tconstruct.featherweight": "Featherweight",
  "modifier.tconstruct.featherweight.flavor": "Light as a feather",
  "modifier.tconstruct.featherweight.description": "Tool is so easy to use, it has higher drawspeed and accuracy. Armor makes it easier to use bows and shields but is not highly defensive",
  "modifier.tconstruct.featherweight.resistance": "Resistance",
  "modifier.tconstruct.holy": "Holy",
  "modifier.tconstruct.holy.flavor": "Die, Fowl Creature!",
  "modifier.tconstruct.holy.description": "Arrows deal bonus damage against undead",
  "modifier.tconstruct.consecrated": "Consecrated",
  "modifier.tconstruct.consecrated.flavor": "Die, Fowl Creature!",
  "modifier.tconstruct.consecrated.description": "Take less damage from the undead",
  "modifier.tconstruct.consecrated.resistance": "Undead Resistance",


  "__comment": "Tier 3 Mod Compat Traits",
  "modifier.tconstruct.ductile": "Ductile",
  "modifier.tconstruct.ductile.flavor": "Reshapes well!",
  "modifier.tconstruct.ductile.description": "Tool is longer lasting, damages more and is tougher",
  "modifier.tconstruct.maintained": "Maintained",
  "modifier.tconstruct.maintained.flavor": "Stays Sharper, Longer!",
  "modifier.tconstruct.maintained.description": "Tool mines faster when at higher durability",
  "modifier.tconstruct.maintained.mining_speed": "Maintained Mining",
  "modifier.tconstruct.maintained.velocity": "Maintained Velocity",
  "modifier.tconstruct.maintained_2": "Maintained",
  "modifier.tconstruct.maintained_2.flavor": "Gets Sharp Easier!",
  "modifier.tconstruct.maintained_2.description": "Tool mines faster when at higher durability",
  "modifier.tconstruct.temperate": "Temperate",
  "modifier.tconstruct.temperate.flavor": "Extreme Mining!",
  "modifier.tconstruct.temperate.description": "Tool mines faster when in extreme temperatures",
  "modifier.tconstruct.temperate.speed": "Temperate Speed",
  "modifier.tconstruct.temperate.reinforced": "Temperate Reinforcement",
  "modifier.tconstruct.temperate.resistance": "Temperate Resistance",
  "modifier.tconstruct.invariant": "Invariant",
  "modifier.tconstruct.invariant.flavor": "Couldn't care less",
  "modifier.tconstruct.invariant.description": "Tool does more damage in neutral temperatures",
  "modifier.tconstruct.invariant.attack_damage": "Neutral Damage",
  "modifier.tconstruct.invariant.accuracy": "Neutral Accuracy",
  "modifier.tconstruct.invariant.resistance": "Invariant Resistance",
  "modifier.tconstruct.decay": "Decay",
  "modifier.tconstruct.decay.flavor": "Radioactive Withering",
  "modifier.tconstruct.decay.description": "Causes targets to wither away, but may also cause the holder to wither",
  "modifier.tconstruct.overworked": "Overworked",
  "modifier.tconstruct.overworked.flavor": "Underpaid",
  "modifier.tconstruct.overworked.description": "Increases amount of overslime restored from all sources",

  "_comment": "Slimeskull traits",
  "modifier.tconstruct.self_destructive": "Self Destructive",
  "modifier.tconstruct.self_destructive.flavor": "Not super healthy",
  "modifier.tconstruct.self_destructive.description": "Can explode by interacting with the helmet while sneaking",
  "modifier.tconstruct.enderdodging": "Enderdodging",
  "modifier.tconstruct.enderdodging.flavor": "Agility of an enderman",
  "modifier.tconstruct.enderdodging.description": "Allows dodging projectiles by teleporting, and randomly escape attacks by teleporting",
  "modifier.tconstruct.strong_bones": "Strong Bones",
  "modifier.tconstruct.strong_bones.flavor": "Got Milk?",
  "modifier.tconstruct.strong_bones.description": "Drinking milk temporarily boosts resistance",
  "modifier.tconstruct.frosttouch": "Frosttouch",
  "modifier.tconstruct.frosttouch.flavor": "An icy touch keeps the enemies away",
  "modifier.tconstruct.frosttouch.description": "Makes arrows cause slowness, drinking milk also slows on melee attack",
  "modifier.tconstruct.withered": "Withered",
  "modifier.tconstruct.withered.flavor": "The secret of decay",
  "modifier.tconstruct.withered.description": "Withers targets of attacks, withering faster after drinking milk",
  "modifier.tconstruct.boon_of_sssss": "Boon of Sssss",
  "modifier.tconstruct.boon_of_sssss.flavor": "The potions are strong with this one",
  "modifier.tconstruct.boon_of_sssss.description": "Increases duration of positive effects",
  "modifier.tconstruct.mithridatism": "Mithridatism",
  "modifier.tconstruct.mithridatism.flavor": "Gradual Immunity",
  "modifier.tconstruct.mithridatism.description": "Immune to becoming poisoned, if only it worked on existing poison...",
  "modifier.tconstruct.wildfire": "Wildfire",
  "modifier.tconstruct.wildfire.flavor": "The fire keeps spreading!",
  "modifier.tconstruct.wildfire.description": "Increases burn times of targets if you are burning",
  "modifier.tconstruct.plague": "Plague",
  "modifier.tconstruct.plague.flavor": "Highly contagious",
  "modifier.tconstruct.plague.description": "Causes melee targets to catch whatever negative effects you have",
  "modifier.tconstruct.breathtaking": "Breathtaking",
  "modifier.tconstruct.breathtaking.flavor": "Simply amazing",
  "modifier.tconstruct.breathtaking.description": "Melee attacks take air from enemies",
  "modifier.tconstruct.firebreath": "Firebreath",
  "modifier.tconstruct.firebreath.flavor": "Rather spicy",
  "modifier.tconstruct.firebreath.description": "Allows you to spit firecharges by interacting with your helmet",
  "modifier.tconstruct.chrysophilite": "Chrysophilite",
  "modifier.tconstruct.chrysophilite.flavor": "Means you love gold",
  "modifier.tconstruct.chrysophilite.description": "Increases gold gain from ores and monsters",
  "modifier.tconstruct.gold_guard": "Gold Guard",
  "modifier.tconstruct.gold_guard.flavor": "Means you love gold",
  "modifier.tconstruct.gold_guard.description": "Increases health based on how much gold you are wearing",
  "modifier.tconstruct.gold_guard.health": "Gold Health",
  "modifier.tconstruct.revenge": "Revenge",
  "modifier.tconstruct.revenge.flavor": "Perfect for counterattacks",
  "modifier.tconstruct.revenge.description": "Makes you stronger after you are attacked",

  "modifier.tconstruct.creeper_disguise": "Creeper Disguise",
  "modifier.tconstruct.creeper_disguise.flavor": "Kinda Creepy",
  "modifier.tconstruct.creeper_disguise.description": "Makes you look more like a creeper to other creepers",
  "modifier.tconstruct.enderman_disguise": "Enderman Disguise",
  "modifier.tconstruct.enderman_disguise.flavor": "Tall and lanky",
  "modifier.tconstruct.enderman_disguise.description": "Makes you look more like a enderman to other endermen",
  "modifier.tconstruct.skeleton_disguise": "Skeleton Disguise",
  "modifier.tconstruct.skeleton_disguise.flavor": "Need more meat on those bones",
  "modifier.tconstruct.skeleton_disguise.description": "Makes you look more like a skeleton to other skeletons",
  "modifier.tconstruct.stray_disguise": "Stray Disguise",
  "modifier.tconstruct.stray_disguise.flavor": "Coldest skull in the north",
  "modifier.tconstruct.stray_disguise.description": "Makes you look more like a stray to other strays",
  "modifier.tconstruct.wither_skeleton_disguise": "Wither Skeleton Disguise",
  "modifier.tconstruct.wither_skeleton_disguise.flavor": "1/3 of the way to a wither",
  "modifier.tconstruct.wither_skeleton_disguise.description": "Makes you look more like a wither skeleton to other wither skeletons",
  "modifier.tconstruct.spider_disguise": "Spider Disguise",
  "modifier.tconstruct.spider_disguise.flavor": "Ssssssssssssssss",
  "modifier.tconstruct.spider_disguise.description": "Makes you look more like a spider to other spider",
  "modifier.tconstruct.cave_spider_disguise": "Cave Spider Disguise",
  "modifier.tconstruct.cave_spider_disguise.flavor": "Venomous",
  "modifier.tconstruct.cave_spider_disguise.description": "Makes you look more like a cave spider to other cave spiders",
  "modifier.tconstruct.zombie_disguise": "Zombie Disguise",
  "modifier.tconstruct.zombie_disguise.flavor": "Braaaains!!",
  "modifier.tconstruct.zombie_disguise.description": "Makes you look more like a zombie to other zombies",
  "modifier.tconstruct.husk_disguise": "Husk Disguise",
  "modifier.tconstruct.husk_disguise.flavor": "Extra crispy",
  "modifier.tconstruct.husk_disguise.description": "Makes you look more like a husk to other husks",
  "modifier.tconstruct.drowned_disguise": "Drowned Disguise",
  "modifier.tconstruct.drowned_disguise.flavor": "Gurgle gurrr gurgle",
  "modifier.tconstruct.drowned_disguise.description": "Makes you look more like a drowned to other drowned",
  "modifier.tconstruct.blaze_disguise": "Blaze Disguise",
  "modifier.tconstruct.blaze_disguise.flavor": "Would be more convincing if you were on fire",
  "modifier.tconstruct.blaze_disguise.description": "Makes you look more like a blaze to other blazes",
  "modifier.tconstruct.piglin_disguise": "Piglin Disguise",
  "modifier.tconstruct.piglin_disguise.flavor": "Need some gold to complete the disguise",
  "modifier.tconstruct.piglin_disguise.description": "Makes you look more like a piglin to other piglins",
  "modifier.tconstruct.piglin_brute_disguise": "Piglin Brute Disguise",
  "modifier.tconstruct.piglin_brute_disguise.flavor": "Is this scar convincing?",
  "modifier.tconstruct.piglin_brute_disguise.description": "Makes you look more like a piglin brute to other piglin brutes",
  "modifier.tconstruct.zombified_piglin_disguise": "Zombified Piglin Disguise",
  "modifier.tconstruct.zombified_piglin_disguise.flavor": "Is it a pig? A man? A zombie?",
  "modifier.tconstruct.zombified_piglin_disguise.description": "Makes you look more like a zombified piglin to other zombified piglins",

  "_comment": "Compat Modifiers",
  "modifier.tconstruct.the_one_probe": "The One Probe",
  "modifier.tconstruct.the_one_probe.flavor": "Sciency!",
  "modifier.tconstruct.the_one_probe.description": "Shows information about the targeted block when held or on a helmet.",
  "modifier.tconstruct.headlight": "Headlight",
  "modifier.tconstruct.headlight.flavor": "Lit!",
  "modifier.tconstruct.headlight.variant": "Light Level %s",
  "modifier.tconstruct.headlight.description": "Visually lights up the world.",

  "_comment": "Internal modifiers",
  "modifier.tconstruct.overslime_friend": "Overslime Friend",
  "modifier.tconstruct.snow_boots": "Snow Boots",


  "_comment": "Internal effects",
  "effect.tconstruct.bleeding": "Bleeding",
  "effect.tconstruct.magnetic": "Magnetic",
  "effect.tconstruct.pierce": "Pierced",
  "effect.tconstruct.repulsive": "Repulsive",
  "effect.tconstruct.momentum_harvest": "Momentum",
  "effect.tconstruct.momentum_ranged": "Momentum",
  "effect.tconstruct.momentum_armor": "Recurrent",
  "effect.tconstruct.insatiable_melee": "Insatiable",
  "effect.tconstruct.insatiable_ranged": "Insatiable",
  "effect.tconstruct.insatiable_armor": "Kinetic",
  "effect.tconstruct.teleport_cooldown": "Teleport Cooldown",
  "effect.tconstruct.fireball_cooldown": "Fireball Cooldown",
  "effect.tconstruct.calcified": "Calcified",
  "effect.tconstruct.self_destructing": "Self Destructing",
  "effect.tconstruct.enderference": "Enderference",


  "_comment": "Roman numerals",
  "roman_numeral.value.1": "I",
  "roman_numeral.value.2": "II",
  "roman_numeral.value.3": "III",
  "roman_numeral.value.4": "IV",
  "roman_numeral.value.5": "V",
  "roman_numeral.value.6": "VI",
  "roman_numeral.value.7": "VII",
  "roman_numeral.value.8": "VIII",
  "roman_numeral.value.9": "IX",
  "roman_numeral.value.10": "X",
  "roman_numeral.value.11": "XI",
  "roman_numeral.value.12": "XII",
  "roman_numeral.value.13": "XIII",
  "roman_numeral.value.14": "XIV",
  "roman_numeral.value.15": "XV",
  "roman_numeral.value.16": "XVI",
  "roman_numeral.value.17": "XVII",
  "roman_numeral.value.18": "XVIII",
  "roman_numeral.value.19": "XIX",
  "roman_numeral.value.20": "XX",

  "_comment": "Stats",

  "tool_stat.tconstruct.attack_speed": "Melee Speed: ",
  "tool_stat.tconstruct.attack_speed.description": "Base value for melee attack speed calculations.\nRoughly is number of full strength attacks per second.",
  "tool_stat.tconstruct.durability": "Durability: ",
  "tool_stat.tconstruct.durability.description": "The base-value for durability calculations.\nUsually an integral part to the overall durability of a tool.",
  "tool_stat.tconstruct.use_item_speed": "Use Item Speed: ",
  "tool_stat.tconstruct.use_item_speed.description": "Movement speed multiplier when using an item, such as a bow or a shield.",

  "stat.tconstruct.head": "Head",
  "tool_stat.tconstruct.mining_speed": "Mining Speed: ",
  "tool_stat.tconstruct.mining_speed.description": "How fast a tool with a tool head of this material can mine blocks.\nMay be influenced by other toolparts.",
  "tool_stat.tconstruct.harvest_tier": "Mining Tier: ",
  "tool_stat.tconstruct.harvest_tier.description": "What range of blocks a tool with a tool head of this material can mine.",
  "tool_stat.tconstruct.attack_damage": "Melee Damage: ",
  "tool_stat.tconstruct.attack_damage.description": "Base value for melee attack damage calculations.\nThe end result depends on the tool itself and the other components used.",

  "stat.tconstruct.plating": "Plating",
  "stat.tconstruct.plating_armor": "Armor Plating",
  "stat.tconstruct.plating_helmet": "Helmet Plating",
  "stat.tconstruct.plating_chestplate": "Chest Plating",
  "stat.tconstruct.plating_leggings": "Leg Plating",
  "stat.tconstruct.plating_boots": "Boot Plating",
  "stat.tconstruct.plating_shield": "Shield Plating",
  "stat.tconstruct.shield_core": "Shield Core",
  "stat.tconstruct.maille": "Maille",
  "tool_stat.tconstruct.armor": "Armor: ",
  "tool_stat.tconstruct.armor.description": "How much this protects you when worn.",
  "tool_stat.tconstruct.armor_toughness": "Armor Toughness: ",
  "tool_stat.tconstruct.armor_toughness.description": "How much this armor resists high damage blows.",
  "tool_stat.tconstruct.knockback_resistance": "Knockback Resist: ",
  "tool_stat.tconstruct.knockback_resistance.description": "How much this armor reduces knockback.",

  "stat.tconstruct.handle": "Handle",
  "tool_stat.tconstruct.handle.durability.description": "The total durability of the tool will be multiplied by this.",
  "tool_stat.tconstruct.handle.attack_damage.description": "The total attack damage of the tool will be multiplied by this.",
  "tool_stat.tconstruct.handle.attack_speed.description": "The total attack speed of the tool will be multiplied by this.",
  "tool_stat.tconstruct.handle.mining_speed.description": "The total mining speed of the tool will be multiplied by this.",
  
  "stat.tconstruct.limb": "Limb",
  "stat.tconstruct.grip": "Grip",
  "tool_stat.tconstruct.draw_speed": "Draw Speed: ",
  "tool_stat.tconstruct.draw_speed.description": "Determines the number of times this tool can be used per second.",
  "tool_stat.tconstruct.velocity": "Velocity: ",
  "tool_stat.tconstruct.velocity.description": "Determines how quickly arrows fly after firing. Faster arrows deal more damage.",
  "tool_stat.tconstruct.accuracy": "Accuracy: ",
  "tool_stat.tconstruct.accuracy.description": "Determines how close the bow aims towards the center.",
  "tool_stat.tconstruct.projectile_damage": "Proj. Power: ",
  "tool_stat.tconstruct.projectile_damage.description": "Determines the base damage or strength of projectiles fired by this weapon.",

  "stat.tconstruct.binding": "Binding",
  "stat.tconstruct.bowstring": "Bowstring",
  "tool_stat.tconstruct.extra.no_stats": "No stats",

  "tool_stat.tconstruct.block_amount": "Block Amount: ",
  "tool_stat.tconstruct.block_amount.description": "Maximum amount of damage blocked by this shield per attack.",
  "tool_stat.tconstruct.block_angle": "Block Angle: ",
  "tool_stat.tconstruct.block_angle.description": "Total angle of protection in front when shielding out of a max 360 degrees. Any attacks from an angle beyond this are not blocked.",

  "tool_stat.tconstruct.overslime": "Overslime Capacity: ",
  "tool_stat.tconstruct.overslime.description": "Maximum amount of overslime allowed on this tool.",
  "tool_stat.tconstruct.tank_capacity": "Tank Capacity: ",
  "tool_stat.tconstruct.tank_capacity.description": "Maximum amount of fluid that can be stored in this tool's tank.",
  "tool_stat.tconstruct.tank_capacity.fluid": "Fluid: ",
  "tool_stat.tconstruct.energy": "%s FE",
  "tool_stat.tconstruct.max_energy": "Max Energy: ",
  "tool_stat.tconstruct.max_energy.description": "Maximum amount of energy that can be stord in this tool",

  "stat.tconstruct.repair_kit": "Repair Kit",
  "stat.tconstruct.skull": "Slimeskull",

  "stat.tconstruct.harvest_tier.minecraft.wood": "Wood",
  "stat.tconstruct.harvest_tier.minecraft.gold": "Gold",
  "stat.tconstruct.harvest_tier.minecraft.stone": "Stone",
  "stat.tconstruct.harvest_tier.minecraft.iron": "Iron",
  "stat.tconstruct.harvest_tier.minecraft.diamond": "Diamond",
  "stat.tconstruct.harvest_tier.minecraft.netherite": "Netherite",

  "stat.tconstruct.slot.prefix.upgrades": "Upgrades: ",
  "stat.tconstruct.slot.prefix.abilities": "Abilities: ",
  "stat.tconstruct.slot.prefix.souls": "Soul Slots: ",
  "stat.tconstruct.slot.prefix.defense": "Defense Slots: ",

  "stat.tconstruct.slot.display.upgrades": "upgrade",
  "stat.tconstruct.slot.display.abilities": "ability",
  "stat.tconstruct.slot.display.souls": "soul",
  "stat.tconstruct.slot.display.defense": "defense",
  "stat.tconstruct.slot.display.traits": "trait",

  "armor_stat.tconstruct.mining_speed": "Mining Speed",
  "armor_stat.tconstruct.use_item_speed": "Use Item Speed",
  "armor_stat.tconstruct.experience": "Experience",
  "armor_stat.tconstruct.critical_damage": "Critical Damage",
  "armor_stat.tconstruct.good_effect_duration": "Good Potion Time",
  "armor_stat.tconstruct.bad_effect_duration": "Bad Potion Time",
  "armor_stat.tconstruct.crouch_damage": "Crouch Damage",
  "armor_stat.tconstruct.explosion_knockback": "Explosion Knockback",


  "_comment": "Tooltips",

  "key.tconstruct.shift": "Shift",
  "key.tconstruct.ctrl": "Ctrl",

  "tooltip.tconstruct.tool.broken": "Broken",
  "tooltip.tconstruct.tool.empty": "Empty",
  "tooltip.tconstruct.hold_shift": "Hold %s for stats",
  "tooltip.tconstruct.hold_ctrl": "Hold %s for more",
  "tooltip.tconstruct.missing_data": "Missing tool data",
  "tooltip.tconstruct.uninitialized": "Place in inventory to initialize",
  "tooltip.tconstruct.random_materials": "Randomized materials",

  "tooltip.tconstruct.part.added_by": "Material added by %s",
  "tooltip.tconstruct.part.missing_material": "Missing material: %s",
  "tooltip.tconstruct.part.missing_stats": "Material does not support %s",
  "tooltip.tconstruct.part.missing_info": "Part has no data",
  "tooltip.tconstruct.part.material_id": "Material ID: %s",

  "_comment": "GUIs",

  "itemGroup.tconstruct.general": "Tinkers' General Items",
  "itemGroup.tconstruct.tables": "Tinkers' Tables",
  "itemGroup.tconstruct.tools": "Tinkers' Tools",
  "itemGroup.tconstruct.tool_parts": "Tinkers' Parts",
  "itemGroup.tconstruct.smeltery": "Tinkers' Smeltery",
  "itemGroup.tconstruct.fluids": "Tinkers' Fluids",
  "itemGroup.tconstruct.world": "Tinkers' World",

  "gui.tconstruct.crafting_station": "Crafting Station",
  "gui.tconstruct.crafting_station.uncraftable": "This item is not currently craftable by the player",

  "gui.tconstruct.part_builder": "Part Builder",
  "gui.tconstruct.part_builder.info": "Here you can craft tool parts to fulfill your tinkering fantasies.\n\nTo craft a part simply put a blank pattern into the left slot and select the part you want. The remaining slot holds the material you want to craft your part out of.",
  "gui.tconstruct.part_builder.material_value": "Material value: %s",
  "gui.tconstruct.part_builder.cost": "Pattern cost: %s",
  "gui.tconstruct.part_builder.trait": "Trait",
  "gui.tconstruct.part_builder.uncraftable": "Cannot shape",
  "gui.tconstruct.part_builder.uncraftable.tooltip": "Material cannot be shaped in the part builder. Other methods such as casting are required.",

  "gui.tconstruct.tinkers_chest": "Tinker's Chest",
  "gui.tconstruct.cast_chest": "Cast Chest",
  "gui.tconstruct.part_chest": "Part Chest",

  "gui.tconstruct.tinker_station": "Tinker Station",
  "gui.tconstruct.tinker_station.repair_limited": "Repair & Modify",
  "gui.tconstruct.tinker_station.repair_limited.description": "Allows creating all basic tools and applying most modifiers. Select a layout from the buttons on the left to get started.",
  "gui.tconstruct.tinker_station.repair": "Repair & Modify",
  "gui.tconstruct.tinker_station.repair.description": "Create both small and broad tools and modify existing tools to fulfil your dreams! Select a layout from the buttons on the left to get started.",
  "gui.tconstruct.tinker_station.modifiers": "Modifiers",
  "gui.tconstruct.tinker_station.upgrades": "Upgrades & Abilities",
  "gui.tconstruct.tinker_station.traits": "Traits",
  "gui.tconstruct.tinker_station.components": "Components",
  "gui.tconstruct.tinker_station.info": "The main way to repair or change your tools. Place a tool and a material on the left to get started.",
  "gui.tconstruct.tinker_station.no_traits": "None :[",

  "gui.tconstruct.manual.cycle.recipes": "Cycle to other recipes",

  "recipe.tconstruct.tool_repair.fully_repaired": "Tool is not damaged",
  "recipe.tconstruct.damaging.broken": "Tool is already broken",
  "recipe.tconstruct.overslime.at_capacity": "Tool has no more space for overslime",

  "recipe.tconstruct.swappable.already_present": "Tool already contains %s with variant %s",

  "gui.tconstruct.modifier_worktable": "Modifier Worktable",
  "gui.tconstruct.modifier_worktable.title": "Modifier Tuning",
  "gui.tconstruct.modifier_worktable.info": "Add a tool and the proper items to tune the tool's modifiers",
  "recipe.tconstruct.modifier_set_worktable.empty": "Tool has no applicable modifiers",

  "recipe.tconstruct.remove_modifier.modifiers": "Remove Modifiers",
  "recipe.tconstruct.remove_modifier.description": "Select a modifier to remove, slots will be returned but any item cost is lost. Fluid will be consumed from the input, and the container returned.",
  "recipe.tconstruct.remove_modifier.no_modifiers": "Tool does not have any modifiers removable by this recipe",

  "recipe.tconstruct.modifier_sorting.title": "Sort Modifiers",
  "recipe.tconstruct.modifier_sorting.description": "Select a modifier to swap its location with the next modifier in the list. Does not consume items to swap.",
  "recipe.tconstruct.modifier_sorting.not_enough_modifiers": "Tool needs at least two modifiers to sort",

  "recipe.tconstruct.invisible_modifiers.adding.title": "Invisible Ink",
  "recipe.tconstruct.invisible_modifiers.adding.description": "Select a modifier to hide it from the tool's model",
  "recipe.tconstruct.invisible_modifiers.removing.title": "Visible Ink",
  "recipe.tconstruct.invisible_modifiers.removing.description": "Select a hidden modifier to make it show in the tool's model again",

  "modifier.tconstruct.attack_toggled": "%s (Attack)",
  "recipe.tconstruct.attack_modifiers.adding.title": "Toggle Interaction",
  "recipe.tconstruct.attack_modifiers.adding.description": "Switches an interaction modifier from activating on interaction to attack",
  "recipe.tconstruct.attack_modifiers.removing.title": "Untoggle Interaction",
  "recipe.tconstruct.attack_modifiers.removing.description": "Switches an interaction modifier back to activating on interaction",

  "recipe.tconstruct.extract_modifier.upgrades": "Extract Upgrade",
  "recipe.tconstruct.extract_modifier.slotless": "Extract Slotless",
  "recipe.tconstruct.extract_modifier.abilities": "Extract Ability",
  "recipe.tconstruct.extract_modifier.defense": "Extract Defense",
  "recipe.tconstruct.extract_modifier.modifiers": "Extract Modifier",
  "recipe.tconstruct.extract_modifier.description": "Select a modifier to extract onto a modifier crystal, slots will be returned but any item cost is lost.",
  "recipe.tconstruct.extract_modifier.no_modifiers": "Tool does not have any modifiers extractable with this recipe",

  "recipe.tconstruct.enchantment_converting.description.lost": "Select a modifier of the given type from the enchanted book to extract as a modifier crystal. The enchanted item will be lost.",
  "recipe.tconstruct.enchantment_converting.description.keep": "Select a modifier of the given type from the enchanted book to extract as a modifier crystal. The item will be returned without that enchantment.",
  "recipe.tconstruct.enchantment_converting.no_enchantments": "Item does not have any applicable enchantments",
  "recipe.tconstruct.enchantment_converting.too_few": "Need to provide more inputs to convert an enchantment of a higher level",

  "recipe.tconstruct.part_swapping.too_many_parts": "Table is too small to swap parts on this tool",

  "recipe.tconstruct.modifier.not_enough_slot": "Need at least 1 %s slot to add this modifier",
  "recipe.tconstruct.modifier.not_enough_slots": "Need at least %s %s slots to add this modifier",
  "recipe.tconstruct.modifier.validate_slots": "This change leaves the tool with too few %s slots",
  "recipe.tconstruct.modifier.min_level": "This recipe requires the tool to have at least %s to apply (ignoring traits)",
  "recipe.tconstruct.modifier.max_level": "This recipe cannot increase %s above level %s (ignoring traits)",
  "recipe.tconstruct.modifier.min_level.traits": "This recipe requires the tool to have at least %s to apply (including traits)",
  "recipe.tconstruct.modifier.max_level.traits": "This recipe cannot increase %s above level %s (including traits)",

  "recipe.tconstruct.modifier.armor_trim.invalid_material": "%s is not a valid trim material, this usually indicates an invalid tag",
  "recipe.tconstruct.modifier.armor_trim.invalid_pattern": "%s is not a valid trim pattern, this usually indicates an invalid tag",

  "recipe.tconstruct.tool_recycling": "Tool Recycling",
  "recipe.tconstruct.tool_recycling.info": "Select which part to salvage from this tool. There is a chance based on the tool's remaining durability to salvage a second part.",
  "recipe.tconstruct.tool_recycling.no_modifiers": "A tool cannot be recycled if it contains any upgrades or abilities, those must be removed first.",


  "_comment": "GUIs Messages",

  "gui.tconstruct.caption": "Caption",
  "gui.tconstruct.error": "ERROR",
  "gui.tconstruct.warning": "WARNING",
  "gui.tconstruct.general.hover": "Hover over the entries for more information",
  "gui.tconstruct.error.invalid_pattern": "Pattern does not contain a valid tool part!",
  "gui.tconstruct.error.invalid_recipe": "Invalid Recipe!",
  "gui.tconstruct.error.unknown_material": "Unknown Material",
  "gui.tconstruct.error.useless_tool_part": "This part can not be used to craft any tool!\n\nEither the material %s is missing some information or no tool uses a(n) %s in its crafting.",
  "gui.tconstruct.error.not_enough_durability": "Not enough durability to replace parts!\n%d more durability required.",


  "_comment": "Subtitles for sounds",

  "subtitles.tconstruct.little_saw": "Saw used",
  "subtitles.tconstruct.item_frame_click": "Item Frame clock clicks",
  "subtitles.tconstruct.casting_cools": "Cast item cools",
  "subtitles.tconstruct.casting.click": "Casting block clicks",

  "subtitles.tconstruct.slime_sling": "Slime Sling bounces",
  "subtitles.tconstruct.slime_sling.teleport": "Slime Sling teleports",
  "subtitles.tconstruct.enderporting": "Entity enderports",
  "subtitles.tconstruct.throw.throwball": "Throwball flies",
  "subtitles.tconstruct.throw.shuriken": "Shuriken flies",
  "subtitles.tconstruct.longbow.charge": "Longbow pulls back",
  "subtitles.tconstruct.crystalshot": "Arrow hits",
  "subtitles.tconstruct.bonk": "Tool bonks",

  "subtitles.tconstruct.necrotic_heal": "Life drained",
  "subtitles.tconstruct.extra_jump": "Entity swooshed",

  "subtitles.tconstruct.slime_teleport": "Slime teleports",
  "subtitles.tconstruct.slimy_bounce": "Slimy bouncing",

  "subtitles.tconstruct.equip.slime": "Slimy armor jiggles",
  "subtitles.tconstruct.equip.travelers": "Travelers armor rustles",
  "subtitles.tconstruct.equip.plate": "Plate armor clanks",

  "subtitles.tconstruct.block.earth_crystal.chime": "Earth Crystal Chimes",
  "subtitles.tconstruct.block.sky_crystal.chime":   "Sky Crystal Chimes",
  "subtitles.tconstruct.block.ichor_crystal.chime": "Ichor Crystal Chimes",
  "subtitles.tconstruct.block.ender_crystal.chime": "Ender Crystal Chimes",


  "_comment": "Book Strings",

  "book.tconstruct.material.part_builder": "Can be made in the part builder",
  "book.tconstruct.material.cast_from": "Can be casted from %s in casts",
  "book.tconstruct.material.composite_from": "Can be casted from %s on %s parts",
  "book.tconstruct.material.skull_from": "Can be created from casting Enderslime on a %s in a basin",
  "book.tconstruct.modifiers.effect": "Effects:",
  "book.tconstruct.tool.properties": "Properties:",
  "book.tconstruct.fluid_effects.entity": "Entity Effects:",
  "book.tconstruct.fluid_effects.block": "Block Effects:",


  "_comment": "Commands",

  "command.tconstruct.slot_type.not_found": "Unknown slot type %s",
  "command.tconstruct.fluid.not_found": "Unknown fluid %s",
  "command.tconstruct.stat_type.not_found": "Unknown tool stat %s",
  "command.tconstruct.material_stat.not_found": "Unknown material stat %s",
  "command.tconstruct.stat_type.wrong_type": "Invalid tool stat %s, must inherit from %s",
  "command.tconstruct.material.not_found": "Unknown material %s",
  "command.tconstruct.modifier.not_found": "Unknown modifier %s",
  "command.tconstruct.modifier_hook.not_found": "Unknown modifier hook %s",
  "command.tconstruct.modifier_usage": "Successfully printed modifier usage to the game log",
  "command.tconstruct.modifier_priority": "Successfully printed modifier priorities to the game log",

  "command.tconstruct.modifiers.success.add.single": "Applied modifier %s to %s's item",
  "command.tconstruct.modifiers.success.add.multiple": "Applied modifier %s to %s entities",
  "command.tconstruct.modifiers.success.remove.single": "Removed modifier %s from %s's item",
  "command.tconstruct.modifiers.success.remove.multiple": "Removed modifier %s from %s entities",
  "command.tconstruct.modifiers.failure.too_few_levels": "Cannot remove modifier %s from to %s's item",

  "command.tconstruct.materials.success.set.single": "Set material %s to %s on %s's item",
  "command.tconstruct.materials.success.set.multiple": "Set material %s to %s on %s entities",
  "command.tconstruct.materials.failure.invalid_index": "Index %s is too large for %s's item",
  "command.tconstruct.materials.success.stats.default": "Default stats for %s:",
  "command.tconstruct.materials.success.stats.material": "%s stats for %s:",
  "command.tconstruct.materials.failure.invalid_stats": "No %s stats registered for %s",
  "command.tconstruct.materials.success.traits.default": "Default traits for %s:",
  "command.tconstruct.materials.success.traits.stat": "%s traits for %s:",
  "command.tconstruct.materials.failure.no_traits": "No traits",

  "command.tconstruct.slots.success.add.single": "Applied %s %s slots to %s's item",
  "command.tconstruct.slots.success.add.multiple": "Applied %s %s slots to %s entities",
  "command.tconstruct.slots.success.set.single": "Set %s slots to %s on %s's item",
  "command.tconstruct.slots.success.set.multiple": "Set %s slots to %s on %s entities",
  "command.tconstruct.slots.failure.invalid_count": "Cannot add zero slots, must add a positive or a negative value",

  "command.tconstruct.stats.success.bonus.modify.single": "%sIncreased by %s on %s's item",
  "command.tconstruct.stats.success.bonus.modify.multiple": "%sIncreased by %s on %s entities",
  "command.tconstruct.stats.success.bonus.set.single": "%sSet bonus to %s on %s's item",
  "command.tconstruct.stats.success.bonus.set.multiple": "%sSet bonus to %s on %s entities",
  "command.tconstruct.stats.success.bonus.set.parse_fail": "%sFailed to parse %s",

  "command.tconstruct.stats.success.multiply.modify.single": "%sMultiplied by %s on %s's item",
  "command.tconstruct.stats.success.multiply.modify.multiple": "%sMultiplied by %s on %s entities",
  "command.tconstruct.stats.success.multiply.set.single": "%sSet multiplier to %s on %s's item",
  "command.tconstruct.stats.success.multiply.set.multiple": "%sSet multiplier to %s on %s entities",

  "command.tconstruct.stats.success.reset.all.single": "Reset all tool stats bonuses and multipliers on %s's item",
  "command.tconstruct.stats.success.reset.all.multiple": "Reset all tool stats bonuses and multipliers on %s entities",
  "command.tconstruct.stats.success.reset.stat.single": "%sReset bonuses and multipliers on %s's item",
  "command.tconstruct.stats.success.reset.stat.multiple": "%sReset bonuses and multipliers on %s entities",

  "command.tconstruct.stats.failure.invalid_add": "Cannot add zero to a stat, must add a positive or negative number",
  "command.tconstruct.stats.failure.invalid_multiply": "Cannot multiply a stat by 1, must multiply by a different positive number",

  "command.tconstruct.held_modifiable.failed": "Nothing changed. Targets have no modifiable item in their hands or no targets were found",
  "command.tconstruct.held_modifiable.failed.nonliving": "%s is not a valid entity for this command",
  "command.tconstruct.held_modifiable.failed.no_item": "%s is not holding any item",
  "command.tconstruct.held_modifiable.failed.invalid_item": "%s is not holding a modifiable item",

  "command.tconstruct.generate_part_textures.start": "Started generating part textures",
  "command.tconstruct.generate_part_textures.finish": "Successfully generated %s part textures in %s s at %s",
  "command.tconstruct.generate_part_textures.no_materials": "No material's have generator info, nothing to generate",
  "command.tconstruct.generate_part_textures.no_parts": "No part sprites present in resource packs",


  "_comment": "JEI Strings",
  "jei.tconstruct.time": "%s s",
  "jei.tconstruct.temperature": "%s°C",
  "jei.tconstruct.modifier_ingredient": "%s Modifier",

  "jei.tconstruct.casting.basin": "Casting Basin",
  "jei.tconstruct.casting.table": "Casting Table",
  "jei.tconstruct.casting.cast_kept": "Cast item can be reused in later recipes",
  "jei.tconstruct.casting.cast_consumed": "Cast item is consumed on casting",

  "jei.tconstruct.molding.title": "Molding",
  "jei.tconstruct.molding.pattern_consumed": "Pattern is consumed on crafting",

  "jei.tconstruct.melting.title": "Melting",
  "jei.tconstruct.melting.multiplier": "Speed multiplier: %sx",
  "jei.tconstruct.melting.ore": "Recipe output is boosted based on the controller type",
  "jei.tconstruct.melting.time": "Melting time: %s s",
  "jei.tconstruct.melting.smeltery": "In smeltery:",
  "jei.tconstruct.melting.melter": "In melter:",
  "jei.tconstruct.foundry.title": "Foundry",

  "jei.tconstruct.entity_melting.title": "Entity Melting",
  "jei.tconstruct.entity_melting.per_hearts": "Per %s Hearts Damage",
  "jei.tconstruct.entity_melting.per_heart": "Per 1.0 Heart Damage",

  "jei.tconstruct.alloy.title": "Alloying",
  "jei.tconstruct.alloy.catalyst": "Not consumed",

  "jei.tconstruct.modifiers.title": "Modifiers",
  "jei.tconstruct.modifiers.slot": "Modifier requires 1 %s slot to apply",
  "jei.tconstruct.modifiers.slots": "Modifier requires %s %s slots to apply",
  "jei.tconstruct.modifiers.free": "No modifier slots are required to apply",
  "jei.tconstruct.modifiers.incremental": "Recipe is incremental, you can apply part of the input for a partial effect",
  "jei.tconstruct.modifiers.level.min": "Min level: %s",
  "jei.tconstruct.modifiers.level.max": "Max level: %s",
  "jei.tconstruct.modifiers.level.range": "Level range: %s-%s",
  "jei.tconstruct.modifiers.level.exact": "For level: %s",

  "jei.tconstruct.severing.title": "Severing",

  "jei.tconstruct.tinkering.tool_building": "Tool Building",
  "jei.tconstruct.tinkering.tool_building.anvil": "Broad tools require the Tinker's Anvil to be created or swap parts",

  "jei.tconstruct.part_builder.title": "Part Builder",
  "jei.tconstruct.part_builder.cost": "Cost: %s",

  "jei.tconstruct.modifier_worktable.title": "Modifier Worktable",


  "_comment": "Tool Advancements",
  "advancements.tconstruct.tools.materials_and_you.title": "Tinker In Training",
  "advancements.tconstruct.tools.materials_and_you.description": "Craft Materials and You, the introduction book into Tinkers' Construct",
  "advancements.tconstruct.tools.part_builder.title": "Part Builder",
  "advancements.tconstruct.tools.part_builder.description": "Create a part builder, your first step to making tools",
  "advancements.tconstruct.tools.make_part.title": "Tool Parts",
  "advancements.tconstruct.tools.make_part.description": "Create your first tool part using a pattern and some material in the part builder",
  "advancements.tconstruct.tools.tinker_station.title": "Tinker Station",
  "advancements.tconstruct.tools.tinker_station.description": "Create a tinker station to combine parts into tools",
  "advancements.tconstruct.tools.tinker_tool.title": "Novice Tinker",
  "advancements.tconstruct.tools.tinker_tool.description": "Create a your first tinker tool",
  "advancements.tconstruct.tools.travelers_gear.title": "Traveler",
  "advancements.tconstruct.tools.travelers_gear.description": "Craft a full set of traveler's gear",
  "advancements.tconstruct.tools.modified.title": "Modification",
  "advancements.tconstruct.tools.modified.description": "Apply a modifier to a tinker tool",
  "advancements.tconstruct.tools.upgrade_slots.title": "All the Upgrades",
  "advancements.tconstruct.tools.upgrade_slots.description": "Give a tool 6 more upgrade slots using writable, recapitated, harmonious, resurrected, and gilded",
  "advancements.tconstruct.tools.glass_cannon.title": "Glass Cannon",
  "advancements.tconstruct.tools.glass_cannon.description": "Create a tool that does over 20 damage with at most 100 durability",
  "advancements.tconstruct.tools.tool_smith.title": "Tool Smith",
  "advancements.tconstruct.tools.tool_smith.description": "Create one of every default small tool",
  "advancements.tconstruct.tools.netherite_tier.title": "Netherite Tier",
  "advancements.tconstruct.tools.netherite_tier.description": "Create a tool with the netherite mining tier",
  "advancements.tconstruct.tools.perfect_aim.title": "Perfect Aim",
  "advancements.tconstruct.tools.perfect_aim.description": "Create a bow with 1.0 accuracy",
  "advancements.tconstruct.tools.one_shot.title": "One Shot",
  "advancements.tconstruct.tools.one_shot.description": "Create a melee weapon that can unconditionally kill any common monsters in a single non-critical attack (21 flat damage or more)",
  "advancements.tconstruct.tools.material_master.title": "Material Master",
  "advancements.tconstruct.tools.material_master.description": "Use each default material at least once",

  "_comment": "Smeltery Advancements",
  "advancements.tconstruct.smeltery.puny_smelting.title": "Smeltery Recruit",
  "advancements.tconstruct.smeltery.puny_smelting.description": "Craft the guidebook puny smelting",
  "advancements.tconstruct.smeltery.melter.title": "Basic Meltery",
  "advancements.tconstruct.smeltery.melter.description": "Make a basic melting setup with a melter, a heater or tank, a casting basin, a casting table, and a faucet",
  "advancements.tconstruct.smeltery.sand_casting.title": "Sand Casting",
  "advancements.tconstruct.smeltery.sand_casting.description": "Make a basic disposable cast out of sand",
  "advancements.tconstruct.smeltery.gold_casting.title": "Shiny Casts",
  "advancements.tconstruct.smeltery.gold_casting.description": "Make a reusable cast out of gold",
  "advancements.tconstruct.smeltery.cast_collector.title": "Cast Collector",
  "advancements.tconstruct.smeltery.cast_collector.description": "Collect one of each gold cast",
  "advancements.tconstruct.smeltery.mighty_smelting.title": "Smelting 201",
  "advancements.tconstruct.smeltery.mighty_smelting.description": "Craft the guidebook into the smeltery, mighty smelting",
  "advancements.tconstruct.smeltery.structure.title": "The Mighty Smeltery",
  "advancements.tconstruct.smeltery.structure.description": "Craft a smeltery controller from casting molten copper, build a smeltery, and open the smeltery UI",
  "advancements.tconstruct.smeltery.tinkers_anvil.title": "Advanced Tool Making",
  "advancements.tconstruct.smeltery.tinkers_anvil.description": "Craft a Tinker's Anvil using alloys from the smeltery!",
  "advancements.tconstruct.smeltery.tool_forge.title": "Tool Forge",
  "advancements.tconstruct.smeltery.tool_forge.description": "Forge one of every broad tool in the anvil",
  "advancements.tconstruct.smeltery.abilities.title": "Ability Master",
  "advancements.tconstruct.smeltery.abilities.description": "Apply every single default ability modifier to a tool at least once",

  "_comment": "Foundry Advancements",
  "advancements.tconstruct.foundry.fantastic_foundry.title": "Nether Smelting",
  "advancements.tconstruct.foundry.fantastic_foundry.description": "Create fantastic foundry, the nether smelting guidebook",
  "advancements.tconstruct.foundry.alloyer.title": "Basic Alloyer",
  "advancements.tconstruct.foundry.alloyer.description": "Create a basic alloying setup using an alloyer, a fuel tank, some ingot tanks, a casting table, a casting basin, and a faucet",
  "advancements.tconstruct.foundry.structure.title": "The Fantastic Foundry",
  "advancements.tconstruct.foundry.structure.description": "Craft a founry controller from alloyed obsidian, build a foundry, and open the foundry UI",
  "advancements.tconstruct.foundry.blaze.title": "Blazing Blood",
  "advancements.tconstruct.foundry.blaze.description": "Fill a tank with blazing blood",
  "advancements.tconstruct.foundry.plate_armor.title": "Plate Armor",
  "advancements.tconstruct.foundry.plate_armor.description": "Create a full set of plate armor",
  "advancements.tconstruct.foundry.manyullyn_lanterns.title": "Rich Lighting",
  "advancements.tconstruct.foundry.manyullyn_lanterns.description": "Create a full stack of seared or scorched lanterns filled with molten manyullyn",
  "advancements.tconstruct.foundry.encyclopedia.title": "Encyclopedia",
  "advancements.tconstruct.foundry.encyclopedia.description": "Craft the encyclopedia of materials with your knowledge from all the books",

  "_comment": "Gadget Advancements",
  "advancements.tconstruct.world.tinkers_gadgetry.title": "Tinker's Gadgetry",
  "advancements.tconstruct.world.tinkers_gadgetry.description": "Craft Tinker's Gadgetry to begin exploring the world",
  "advancements.tconstruct.world.earth_island.title": "Earthslime Island",
  "advancements.tconstruct.world.earth_island.description": "Locate an earthslime island in the ocean",
  "advancements.tconstruct.world.sky_island.title": "Skyslime Island",
  "advancements.tconstruct.world.sky_island.description": "Locate a skyslime island in the sky",
  "advancements.tconstruct.world.blood_island.title": "Blood Island",
  "advancements.tconstruct.world.blood_island.description": "Locate a blood island in the nether lava ocean",
  "advancements.tconstruct.world.ender_island.title": "Enderslime Island",
  "advancements.tconstruct.world.ender_island.description": "Locate an enderslime island in the end outer islands",
  "advancements.tconstruct.world.slimesuit.title": "Slimesuit",
  "advancements.tconstruct.world.slimesuit.description": "Create a full slimesuit",
  "advancements.tconstruct.world.slimeskull.title": "Skull Collector",
  "advancements.tconstruct.world.slimeskull.description": "Craft every type of slimeskull",
  "advancements.tconstruct.world.clay_island.title": "Clay Island",
  "advancements.tconstruct.world.clay_island.description": "Locate a clay island in the sky",
  "advancements.tconstruct.world.slime_collector.title": "Slime Collector",
  "advancements.tconstruct.world.slime_collector.description": "Obtain all 5 types of slime",
  "advancements.tconstruct.world.piggybackpack.title": "Pig Piggyback",
  "advancements.tconstruct.world.piggybackpack.description": "Pick up a pig with a piggybackpack",
  "advancements.tconstruct.world.ancient_tools.title": "Archeologists",
  "advancements.tconstruct.world.ancient_tools.description": "Discover all original types of ancient tool"
}

