#If the Quarky modifier's multiplication is applied to the currently calculated Damage rather than the Base Damage. opQuarky = false #How much the Quarky modifier increases Damage per valid stack. #Range: 0.001 ~ 1.0 quarkyEffectPerStack = 0.05 #How many hits are required for Overcharging to add Overslime to all worn armor that accepts it. #Range: 1 ~ 100 overchargingHits = 5 #Delay in Ticks between attempts by items with the Overmending modifier to drain charge and gain Overslime. #Range: 1 ~ 1200 overmendingRechargeFrequency = 200 #Window of time after attacking in which the Deflecting modifier can be used. #Range: 5 ~ 100 deflectingWindow = 20 #Base Cooldown after using the Deflecting modifier's Block. #This value is divided by the tool's Attack Speed to produce the applied cooldown. #Range: 5 ~ 200 deflectingBaseCooldown = 30